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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Torpedo Spread Angle Calculator (https://www.subsim.com/radioroom/showthread.php?t=143030)

Hitman 10-16-08 11:19 AM

Hummmm forget it Joe, I just found out that it is ALSO linked to the draggable radio :damn:

http://www.subsim.com/radioroom/showthread.php?t=127076

joegrundman 10-16-08 11:22 PM

Quite some time ago now i attempted to make an in-game Submarine Attack Course Finder/Is-was, like the Angriffscheibe, for SH4. I spent a long time making some nice images but just couldn't get it to work satisfactorily. I found out quite a bit about the menu limitations on SH4:-?

Nisgeis 10-17-08 09:55 AM

Quote:

Originally Posted by Rockin Robbins
Time to bring it to the RFB crew for inclusion too!

I have no evidence that this was actually used during WWII. I don't know what they used as 'spread cards'. All I do know is if you look at a picture of a Mk 4. TDC, there is a diagram that looks similar(ish) attached to the top of the angle solver unit. What I have here may be an interpretation of that chart, as it is on the bottom below the gyro angle solver dials.

Nisgeis 10-17-08 10:02 AM

The first thing I ever looked at when I started modding was the menu_1024.ini file. I noticed that the screens with pull out options had child windows set up, but it seemd to be hard coded which IDs were pullouts.

I only started this as a printable chart (with instructions for use), but if people want it on the attack map, it suits me if Hitman can do that. Final version should be ready on Monday for testing.

LukeFF 10-18-08 04:22 AM

Quote:

Originally Posted by Nisgeis
I have no evidence that this was actually used during WWII. I don't know what they used as 'spread cards'. All I do know is if you look at a picture of a Mk 4. TDC, there is a diagram that looks similar(ish) attached to the top of the angle solver unit. What I have here may be an interpretation of that chart, as it is on the bottom below the gyro angle solver dials.

You should ask AVGWarhawk about this, since he is a volunteer helping to restore the Torsk.

peewee 10-18-08 05:58 PM

Quote:

Originally Posted by breadcatcher101
I thank you as well. I'll see how good I am with it. Is this by chance what was sometimes called a banjo?


Nah, a banjo is a British Army sandwich...e.g.

squaddie......."give us two bacon banjos and a cuppa please luv"

NAAFI girl..........." 'ere ya go, that'll be a quid"

squaddie........"Fanks"

:D :D :D :D :D :D :D

Nisgeis 10-20-08 10:09 AM

Second and hopefully final version has gone out to those who requested it. This one should be good.

Hitman 10-22-08 08:47 AM

All right, the tool works as expected and I really can't add much to what I said before. The new scales help much with the shorter/medium shooting distances, which are the most used ones and everything else is OK. If anything, more subdivisions in the torpedo run time to run length would be nice, but there really isn't much more space for it :hmm:

Anyway, I suspect that a slide ruler would be the perfect tool here. If you can think about something along those lines, I *think* that I can provide a dirty but effective method of bringing it in-game, using a fixed background image and then a draggable one you can move along the first.

If you are happy with this as final version, just tell me and I will do an in-game version ASAP.

Cheers :up:

Nisgeis 10-22-08 09:36 AM

Quote:

Originally Posted by Hitman
If you are happy with this as final version, just tell me and I will do an in-game version ASAP.

Cheers :up:

I am and no one else has complained about it. :D

SteamWake 10-22-08 09:44 AM

Where can I get ahold of the 'printable' version ? :hmm:

Nisgeis 10-22-08 10:05 AM

Quote:

Originally Posted by SteamWake
Where can I get ahold of the 'printable' version ? :hmm:

The plan would be to release a JSGME mod that has also the PDF in it, so if you don't want it as an in game mod, you don't have to.

SteamWake 10-22-08 11:39 AM

Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by SteamWake
Where can I get ahold of the 'printable' version ? :hmm:

The plan would be to release a JSGME mod that has also the PDF in it, so if you don't want it as an in game mod, you don't have to.

Just seems like that map is gonna start to get crowded with the nomograph and all.

Nisgeis 10-22-08 04:09 PM

Quote:

Originally Posted by SteamWake
Just seems like that map is gonna start to get crowded with the nomograph and all.

I agree, I won't be using it that way, but other people seem to like it that way, so just offering some choice.

Rockin Robbins 10-22-08 04:32 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by SteamWake
Where can I get ahold of the 'printable' version ? :hmm:

The plan would be to release a JSGME mod that has also the PDF in it, so if you don't want it as an in game mod, you don't have to.

Just seems like that map is gonna start to get crowded with the nomograph and all.

But the implementation I saw was that the TSAC went on the attack map: a great solution! The nomograph is on the nav map. No conflict there at all. But the real solution is to make the mod with the PDF for those who choose not to install the mod but still want to use the chart.

Me? I'll install it. I like to keep my tools in the game. Can't spill coffee on 'em that way.:up:

old_tex 10-23-08 02:26 PM

More Information
 
I found this link while searching for information. http://www.hnsa.org/doc/attack/
Old_tex
:up:


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