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-   -   [WIP] Kriegsmarine Mod (https://www.subsim.com/radioroom/showthread.php?t=141629)

Jimbuna 10-04-08 03:41 PM

Check out your dates :up:

Quote:

Current ETA for The Hilfskreuzer and Armed Merchant Cruiser Mod: Early to Mid Jan 08

ivank 10-04-08 05:22 PM

Quote:

Originally Posted by jimbuna
Check out your dates :up:

Quote:

Current ETA for The Hilfskreuzer and Armed Merchant Cruiser Mod: Early to Mid Jan 08

sorry didnt see that! corrected!

Task Force 10-04-08 06:55 PM

Any screen shots yet?;)

ivank 10-04-08 08:27 PM

theres nothing to take pictures yet. Right now only the German Campaign files are ready. Darkfish and I are making the ships playble, we ran into a few problems:damn:. Gotmilk is working on ships. and S.hammer427 is working on textures. When we get a ship in the game I will post a update

Task Force 10-04-08 08:34 PM

Ok.;) Cant wait to see the first batch of screen shots.:yep:

Jimbuna 10-05-08 06:02 AM

Quote:

Originally Posted by ivank
Quote:

Originally Posted by jimbuna
Check out your dates :up:

Quote:

Current ETA for The Hilfskreuzer and Armed Merchant Cruiser Mod: Early to Mid Jan 08

sorry didnt see that! corrected!

;) :up:

DarkFish 10-06-08 08:17 AM

First pics!
 
OK, here are some screenshots of the ships I have (almost) finished so far.


Captain (Buckley) class frigate
http://i525.photobucket.com/albums/c.../FRBuckley.jpg

Fiji class light cruiser
http://i525.photobucket.com/albums/c...852/CLFiji.jpg

Dido class light cruiser
http://i525.photobucket.com/albums/c...852/CLDido.jpg

King George V class BB (the merchant on the background won't be living for much longer:arrgh!:)
http://i525.photobucket.com/albums/c...3852/BBKGV.jpg

tomhugill 10-06-08 08:59 AM

*Chants we want more* Looking awesome so far , hows the fully functioning bridges idea coming along? Also thoseships look decidedly un german ;)

DarkFish 10-06-08 10:02 AM

Quote:

Originally Posted by tomhugill
*Chants we want more* Looking awesome so far , hows the fully functioning bridges idea coming along? Also thoseships look decidedly un german ;)

You're right, those ships are RN. I'm doing mostly RN ships, the only KM ship i got working so far is the Scharnhorst, but that one has got bad textures and is missing a playable gun.

http://i525.photobucket.com/albums/c...charnhorst.jpg

Since the RN and the KM mods will be released together I figured I could post these RN ship pics here..

From what I've heared of it the bridge will have working instruments and crewmembers holding the steering wheel and stuff :rock:
Doable but as ivank says it'll be a lot of work...

difool2 10-06-08 10:24 AM

How's the bug hunting/vanilla feature squashing going? Having done several patrols and setpiece battles in both the pocket BBs and the Bismarck, several aspects of the core engine need to be addressed:

Superstructure damage eventually causes your engines to stop working, and not even a repair specialist can get them working again (there's "nothing" for him to fix in the damage screen).

Rarely are exposed systems damaged, and only a few superstructure bits can be blasted off (like floatplanes). Turrets are never taken out of action or have their turning gears jammed.

BBs (both mine and others) can often take a terrific pounding before eventually sinking. A North Carolina class had my Bismarck, a Yamato, and 3 other Japanese BBs blasting away at it-he must have taken dozens of big gun hits, and over 200 hits from smaller calibers, before he succumbed.

Not to mention that natural sinking mechanics would need to be modeled, as once the game decides they are sunk down they go in less than a minute.

And the AI-the big ships stay in formation and ignore you in terms of their headings, while the DDs rush you. Can the DDs be made to launch torps?

Just curious as to how much progress has been made on the damage modeling front.

ivank 10-06-08 04:13 PM

I can answer that. The Damage model editing is not being worked on yet. Once the ships are all done, we will start working on that.

tomhugill 10-06-08 04:54 PM

I have found some strange things with the PBB ive taken none big bang damage which has breached the hull and the lower bbs seem to have a mor eintresting dmg model , fighting them with the PBB I can blow bits off , cause explosions etc. Where as with the NOCAL and IOWA it just seems to chip away with nothing much happening then sinking. Strangly this is the same with torps , I hit the iowa with 5 fish and the was no bangs just eventually sunk. I have tried this afew times always with the same results. PLaying with the playable bismark I seem to chip away at the iowa then it just sinks with no fuss. odd

ivank 10-08-08 10:09 PM

This mod will include the H-39 BB! H-44 is still on the fence

gile 10-10-08 12:14 PM

I am very glad to see these supermods coming to life. I wish I could help, but with no time or moding skills, I hope a sincere :up: will show my gratitude.

Like said here below, the damage system needs a serious overhaul. I know its probably hardcoded, but I hope you can improve the damage system.



Quote:

Originally Posted by difool2
How's the bug hunting/vanilla feature squashing going? Having done several patrols and setpiece battles in both the pocket BBs and the Bismarck, several aspects of the core engine need to be addressed:

Superstructure damage eventually causes your engines to stop working, and not even a repair specialist can get them working again (there's "nothing" for him to fix in the damage screen).

Rarely are exposed systems damaged, and only a few superstructure bits can be blasted off (like floatplanes). Turrets are never taken out of action or have their turning gears jammed.

BBs (both mine and others) can often take a terrific pounding before eventually sinking. A North Carolina class had my Bismarck, a Yamato, and 3 other Japanese BBs blasting away at it-he must have taken dozens of big gun hits, and over 200 hits from smaller calibers, before he succumbed.

Not to mention that natural sinking mechanics would need to be modeled, as once the game decides they are sunk down they go in less than a minute.

And the AI-the big ships stay in formation and ignore you in terms of their headings, while the DDs rush you. Can the DDs be made to launch torps?

Just curious as to how much progress has been made on the damage modeling front.




One more question, well, maybe more of a request; will the campaign start with smaller ships, like DDs and such, with renown points or something similar, to get bigger ships, guns, better engins...some sort of an upgrade system. I would hate to just jump in my brand new Bismarck and start shooting off...

And here is a thought: taskforce. Can it be done? The big ships rarely fought or sailed alone. Is the game engine capable of "sticking" a few friendly ships to tag along with our own? Now that would bring this idea of surface ships to a higher level. Like I said, a thought...

Anyway, just to show my respect to you guys.

ivank 10-10-08 02:05 PM

Quote:

Originally Posted by gile
I am very glad to see these supermods coming to life. I wish I could help, but with no time or moding skills, I hope a sincere :up: will show my gratitude.

Like said here below, the damage system needs a serious overhaul. I know its probably hardcoded, but I hope you can improve the damage system.



Quote:

Originally Posted by difool2
How's the bug hunting/vanilla feature squashing going? Having done several patrols and setpiece battles in both the pocket BBs and the Bismarck, several aspects of the core engine need to be addressed:

Superstructure damage eventually causes your engines to stop working, and not even a repair specialist can get them working again (there's "nothing" for him to fix in the damage screen).

Rarely are exposed systems damaged, and only a few superstructure bits can be blasted off (like floatplanes). Turrets are never taken out of action or have their turning gears jammed.

BBs (both mine and others) can often take a terrific pounding before eventually sinking. A North Carolina class had my Bismarck, a Yamato, and 3 other Japanese BBs blasting away at it-he must have taken dozens of big gun hits, and over 200 hits from smaller calibers, before he succumbed.

Not to mention that natural sinking mechanics would need to be modeled, as once the game decides they are sunk down they go in less than a minute.

And the AI-the big ships stay in formation and ignore you in terms of their headings, while the DDs rush you. Can the DDs be made to launch torps?

Just curious as to how much progress has been made on the damage modeling front.



One more question, well, maybe more of a request; will the campaign start with smaller ships, like DDs and such, with renown points or something similar, to get bigger ships, guns, better engins...some sort of an upgrade system. I would hate to just jump in my brand new Bismarck and start shooting off...

And here is a thought: taskforce. Can it be done? The big ships rarely fought or sailed alone. Is the game engine capable of "sticking" a few friendly ships to tag along with our own? Now that would bring this idea of surface ships to a higher level. Like I said, a thought...

Anyway, just to show my respect to you guys.

we are workoing on the damage system now. I was thinking of making the player start off with a small ship and work their way up, but I dont know how to make a ships an upgrade! So for now, the player picks a class of ship and starts from there. I trying to get the ships from BC, BB, AC to have at least 1 CA,CL,DD escorts.


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