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great news this mod is looking good! :yep:
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Thanks for info. I called it "selfcolor" cause thats what i remembered it as. I acutally havent opened an editor of any sort in about two or three weeks. As was noted, its probably texturechanger. I have an oddway of remembering things. Acutally my goal isn't so much as a living christmas tree as so much as to get torpedo status indicator lights in the conning tower. That whole board where the firing keys are at mounted in the conning tower i was going to rework. Here, i ran into another problem. Selecting a tube. I dont remember the specifics, but what it boiled down to was it didnt matter how many "toggle tube" switch's you put in, because the game would only toggle the currently selected tube. So ALL the swtiches opened or closed the current seletected tube. So then there was what i considered the "old way", of individually opening tubes, but herein, theres a problem of a very noticeable lag delay when opening an individual tube. It was anything but "ergonomic" for want of a better term. After that, i just scrapped the idea and moved on to something else. |
I'm a little late on the congratulatories...but excellent find skwasjer!! :up:
It appears everytime we run into a dead end you come to the rescue. I was trying to find the entry you mentioned to make the changes to the boundaries...I want to get a head start on this so that by the time its available in S3D I'll have some work invested. I believe you said it was located in the interior.dat file - so I tried searching in float (reversed) some of the values you listed previously (gato for example). Unfortunately, I wasn't able to find any of the values. Can you confirm the file and offset? |
If you send me the files you want to change (my SH4 installs are all abused beyond the point where I don't trust myself to have clean files :rotfl: ), I will do it for you. I can expand the boxes by a large amount so you can play around as much as you like. In time, you can then reduce the bounding box again to the required size.
If you still want to do it yourself, you can go to the offset of the root node, take the size of the chunk, add it to the offset, and then move 28 bytes back. You will find the values there (6x floats + 4 bytes '0'). This applies to all interior dat-files (CT, CR, RR). |
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And I seem to recall that on the pre-marital course that the church had us take before acepting to marry us, they kind-of-mentioned that good husbands are allowed a new video card once every year and a new CPU once every three years LOL |
Subsim community is the smartest game community on earth. Way to go to mod this game. Adding captain cabin would be my long dream come true. You probably dont need my help but if you ever need someone to help out in modelling then i would gladly help out :D
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Have you guys mentioned the dieselroom? (IMO the most important room)
I never found an animation which is working continious or working during running the machines, exept the hardcoded propellers. I think without an diesel animation and sitting/sleeping crew this is useless:roll: |
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But it is poor, that we can kill the engine of a car, but not a '3D engine' Maybe someone finds a sound changer (when you are talking about texture changer) |
hi all has any one got any pics or web links of captains cabins in the british subs? :hmm:
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I don't think the interiors are connected to surfaced or submurged controller?
With out that connection, you can not kill an animation. |
Hello,
If anyone is able to give me exact correct captain bunker pictures. Then i would be happy to start to model the captain bunker in 3ds Max. |
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Hardcoded rubish... :/\\chop |
Hello.
Can anyone confirm any development for this mod? I am scared that this thread will die off soon. I dont want this to happen. You got the solution for "camera out of sector problem" With little more of work you can make additional rooms for the subs. Lets start from the captains bunker. I dont care if its just "eye candy" at first. If it will be done then people like Ducimus and etc. will add additional buttons and features to new rooms sooner or later. I can almost imagine that the 3d radio with buttons to play and stop music. Or pictures where you can put your custom pictures. Use the "bed" feature to forward time and etc. I can model the rooms. Sadly i am not familiar with coding. Basicly give me any room to model. All this mod needs is a chance. And i am willing to give a try. I belive that we could do a litte team and put some new rooms in SH4. Dont let this mod to die. Please. |
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