SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   help with fixing the shokaku sinking charactoristics (https://www.subsim.com/radioroom/showthread.php?t=137911)

tater 01-20-09 11:29 PM

Looks like the zon editor in S3D (pic above). :)

Observer is working on all the warships. They will be entirely redone, and calibrated to the RL attack data (Alden, plus TROM data where it supercedes Alden).

Webster 01-20-09 11:49 PM

Quote:

Originally Posted by tater
Looks like the zon editor in S3D (pic above). :)

Observer is working on all the warships. They will be entirely redone, and calibrated to the RL attack data (Alden, plus TROM data where it supercedes Alden).

the key for me is to have the missing damage zones fixed, but not calibrated to real life attack data. ships in RFB are strengthened too much in my opinion, and many others feel the same so many of us dont use RFB for that very reason. all we are looking for is a working version of the damage zones not a modded one.

i truely wish Observer or the RFB team would release a unmodded version of the fixed damage zones before they change other peramiters. we can only hope they find it in their hearts to also share this with us as a simple stock 1.5 damage zones fix.

tater 01-21-09 12:53 AM

A damage zon system not calibrated to the RL sinkings and damages is plain BS, and not worth the effort, IMO.

The problem with the stock CVs is that every one sinks with 1 fish every time. If you don't want them to sink that way, don't mod them, because they can only become harder to sink (unless you want them to sink just by looking at them ;) ).

If you want the damage zones "stock," why not just leave them as 1-hit wonders?

tater 01-21-09 12:57 AM

(no edit available---again)

quick look shows the usual suspects for damage zones. I don't think anything is missing, they just don't work well (unless 1-hit sinking means working well).

Webster 01-21-09 03:33 PM

Quote:

Originally Posted by tater
A damage zon system not calibrated to the RL sinkings and damages is plain BS, and not worth the effort, IMO.

The problem with the stock CVs is that every one sinks with 1 fish every time. If you don't want them to sink that way, don't mod them, because they can only become harder to sink (unless you want them to sink just by looking at them ;) ).

If you want the damage zones "stock," why not just leave them as 1-hit wonders?

my test results on stock carriers shows this not to be true, only the shokaku sinks with 1 torp. the others average 2-4 torps.

as for RL sinkings, im not saying make them unrealisticly easy but rather in line with stock settings of other ships in the same class. i believe RL records reflect skippers putting more torps in ships than needed so they get a sure and quick sinking.

yes i know these are recorded documented official sinking records and its a given some ships lingered and needed extra torps because of badly located hits in non critical areas but it is my opinion the average results are inflated for what was really needed for ships to sink. quite simply a merchant doesnt need the same number of torps to sink as a CA or a BB.

tater 01-21-09 04:48 PM

A merchant doesn't take that many. I've been sort of watching these last 3-ish patrols, and while I always fire spreads of at least 2 fish, I have sunk many merchants with 1, and none have survived a spread of 3.

So many merchants downed in RFB with 1, and virtually all with 2+. I don't usually fire only 2, so I don;t have a feeling for 2 vs 3 hits, though with duds, etc, I'd bet the large majority sink with 2.

I can't even tell you what they were, I usually shoot at bigger targets first, and I've been just doing a version of RR's O'Kane method with great effectiveness (it's 43/44 so I have radar for speed, etc).

I had ONE hog islander linger with 3, decks awash, actually. I DGed her out of impatience.

tater

Webster 01-21-09 07:22 PM

Quote:

Originally Posted by tater
A merchant doesn't take that many. I've been sort of watching these last 3-ish patrols, and while I always fire spreads of at least 2 fish, I have sunk many merchants with 1, and none have survived a spread of 3.

So many merchants downed in RFB with 1, and virtually all with 2+. I don't usually fire only 2, so I don;t have a feeling for 2 vs 3 hits, though with duds, etc, I'd bet the large majority sink with 2.

I can't even tell you what they were, I usually shoot at bigger targets first, and I've been just doing a version of RR's O'Kane method with great effectiveness (it's 43/44 so I have radar for speed, etc).

I had ONE hog islander linger with 3, decks awash, actually. I DGed her out of impatience.

tater

yep, those hog islanders are crazy for the damage they take. you need 3 well placed shots minimum and often a 4th or she wont go down. they should use them for small battleships as tough as they are lol.

tater 01-21-09 07:34 PM

I sank 3 others with 2 fish though. If I placed them well it was pure luck, I'm happy to hit the target and get some sort of spread, frankly.

Webster 01-28-09 02:22 PM

Quote:

Originally Posted by WEBSTER
has anyone found a fix for the the shokaku and the maya damage models yet?

hopefully zeewolf might want to take a look at these after he finishes with the BB kongo


All times are GMT -5. The time now is 08:51 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.