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-   -   [REL] SH4 Terrain mod (canals and others) (https://www.subsim.com/radioroom/showthread.php?t=135442)

aanker 04-21-08 06:58 PM

Quote:

Originally Posted by Carotio
@ref
sorry for hijacking your thread a little...

Hehe, I just tried playing with the mission editor as suggested, and I started out with Truk, which for some reason haven't made it into the stock game. I don't know, if anybody else has messed with creating this harbour, but just wanted to hear if any of you approve of this temporary solution for Truk:

I don't have a clue how Truk could be left out of SH4 either and am happy to finally see some interest in it.... lol

I thought the airstrip and main activity was on the big Eastern Island (placenames) "Moen" - "Weno" (approx 30 km - 20 mi E of where you are however) although this harbor/base on the West side of that Island Moen was huge.

The Yamato was even there for awhile if I remember right.

Yes reefs are probably impossible to get (??) but inside those reefs it gets as deep as 200' in places... 100' in others. This terrain editor - digger woud be great to try.

I'm sorry........ but this is exciting!

Art

ref 04-21-08 08:03 PM

As it seems to be some interest I've started to polish the extractor/repacker, I'll be uploading it in a couple of days when I catch all the bugs and a small tutorial on how to use it. (The program is quite straight forward, the import/export from photoshop is the complicated part)

Ref

AVGWarhawk 04-21-08 08:30 PM

Seems to be A LOT of interest:D Good stuff here.

akdavis 04-21-08 08:58 PM

Quote:

Originally Posted by aanker
Quote:

Originally Posted by Carotio
@ref
sorry for hijacking your thread a little...

Hehe, I just tried playing with the mission editor as suggested, and I started out with Truk, which for some reason haven't made it into the stock game. I don't know, if anybody else has messed with creating this harbour, but just wanted to hear if any of you approve of this temporary solution for Truk:

I don't have a clue how Truk could be left out of SH4 either and am happy to finally see some interest in it.... lol

I thought the airstrip and main activity was on the big Eastern Island (placenames) "Moen" - "Weno" (approx 30 km - 20 mi E of where you are however) although this harbor/base on the West side of that Island Moen was huge.

The Yamato was even there for awhile if I remember right.

Yes reefs are probably impossible to get (??) but inside those reefs it gets as deep as 200' in places... 100' in others. This terrain editor - digger woud be great to try.

I'm sorry........ but this is exciting!

Art

Dublon Island was the main naval base, with primary airfields on Eten Island and Moen Island. The island above, Tol, had little more than a torpedo boat base. I don't think any of the port facilities at Truk were that extensive, but the anchorage was huge.

aanker 04-22-08 12:27 PM

Thanks for these names i.e. "Dublon Island, Chuuk" (Truk). Just made my searching about 10 times easier. Sometimes it is difficult to track some of these locations down because as most of us know 'placenames' change... for example in Oregon, US, "Cock Rock" was changed to "Rooster Rock" many years ago for obvious reasons.

Here are about 13 aerial photos from the attack on Truk:
http://ww2db.com/battle_spec.php?battle_id=14

Finding a whole lot of stuff now!

Thanks, Art

akdavis 04-22-08 01:17 PM

Quote:

Originally Posted by aanker
Thanks for these names i.e. "Dublon Island, Chuuk" (Truk). Just made my searching about 10 times easier. Sometimes it is difficult to track some of these locations down because as most of us know 'placenames' change... for example in Oregon, US, "Cock Rock" was changed to "Rooster Rock" many years ago for obvious reasons.

Here are about 13 aerial photos from the attack on Truk:
http://ww2db.com/battle_spec.php?battle_id=14

Finding a whole lot of stuff now!

Thanks, Art

Please compare the following:

http://www.pacificwrecks.com/reviews/covers/trukmap.jpg

http://img218.imageshack.us/img218/6...thennowpm9.jpg

And explore here:
http://maps.google.com/maps?hl=en&ie...57163&t=h&z=15

capt_frank 04-22-08 01:27 PM

Nevermind...

M. Sarsfield 04-22-08 01:51 PM

It looks like the current inhabitants of Truk have let the jungle overtake a lot of the Japanese installations and facilities along the water. I guess there wasn't much left of the place after we got done with it.

akdavis 04-22-08 01:55 PM

Wow, look at this awesomeness:

http://www.shutter.fi/truk/index2.htm

http://www.shutter.fi/images/virtual_truk_big.jpg

haegemon 04-22-08 03:22 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Sailor Steve
Too bad the way the terrain works forces a Kiel Canal that is three times wider than the real one. At least that's true in SH3. It would be nice if it could be the correct width.

Same size limit here 3 pixels = 600 meters.

Ref

So isn't posible to work with less pixels, I mean 2 or 1. Is it? then what a shame :damn:

haegemon 04-22-08 03:25 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Mav87th
Will Sofu Gan be a possibility ?

That was one Seriously importent landmark for all the Pears boats as well as aircrafts and other.

It was used not only as a landmark, but allso to calibrate the radar, as its height were known.

Finaly - i was going to post this witout this as its selfevident - This work here is awesome !

You mean this ?
http://i137.photobucket.com/albums/q216/refsh3/qwv.jpg

Sorry, but it's not possible to be that detailed both in size and height with the game terrain engine, remember that the smallest area is 100x100 mts. Also it's not possible to make soneting that small have that height due too the game smoothing the height values bewtween points.

Ref

You can add this as a 3d object and place it like we place buildings and harbours.

ref 04-22-08 04:33 PM

Quote:

Originally Posted by haegemon
Quote:

Originally Posted by ref
Quote:

Originally Posted by Sailor Steve
Too bad the way the terrain works forces a Kiel Canal that is three times wider than the real one. At least that's true in SH3. It would be nice if it could be the correct width.

Same size limit here 3 pixels = 600 meters.

Ref

So isn't posible to work with less pixels, I mean 2 or 1. Is it? then what a shame :damn:

It is possible, but unless what you're editing is in a perfect horizontal or vertical line it won't be possible to navigate it (The fake locks I placed in the entrance of the panama canal are 2 px wide.

Ref

Carotio 04-22-08 04:39 PM

Quote:

Originally Posted by ref
It is possible, but unless what you're editing is in a perfect horizontal or vertical line it won't be possible to navigate it (The fake locks I placed in the entrance of the panama canal are 2 px wide.

Ref

Fake locks - this make me think: would it be possible to remove those and replace with the lock mods of Trainer1942?
At best it would be if he will model the Panema canal locks too, but otherwise his Kieler Kanal locks wouldn't be bad either...

ref 04-22-08 04:39 PM

Ok, here it is:

http://dodownload.filefront.com/1006...dc825acfb93dd3

Terrain extractor/compressor and a small tutorial/manual included, check it for install instructions.

A note before I start getting a hundred posts and PMs :D, and risking to sound a bit harsh, but I know what will come after this by experience.

In the tutorial I used photoshop to edit the terrain, it's the only image editing program I use, so please don't start asking me how to do it with paint shop or other image programs, because I don't know, you'll have to figure it out between yourselves.

Any other question/bug reporting is welcome.


Ref

Mush Martin 04-22-08 04:42 PM

Nice Thank's for all the effort. :up::up:


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