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-   -   [wip] SH3 canoe for SH4UBM (https://www.subsim.com/radioroom/showthread.php?t=134384)

M. Sarsfield 04-14-08 09:07 AM

Quote:

I wonder if Lurker put up much trafic around France ?
Lot's of traffic off the coast of Spain. I use recon aircraft when I first leave Lorient on my way to the Indian ocean. Tons of merchant traffic.

Sailor Steve 04-14-08 11:09 AM

Of course there are no crew members. They know they can't get to the Indian Ocean in a Type II, so they just didn't show up for work.

Looks great, sitting there in all his tiny glory!:rock:

ekempey 04-14-08 06:58 PM

Um, sorry if I sound stupid, but how do I get to test the sub out. I tried creating a mission following the tutorial that was posted on the forums a few days ago, and when I try to load it, I only get the choice of american subs.

modisch 04-14-08 07:13 PM

I love the work that you're doing Mikhayl. I hope you're having as much fun modding as I am watching your progress.


So, realistically... what are the barriers to an Atlantic Campaign for SH4? Is there interest in this? I'd love to take the Type II for a run out into the English Channel...

-m

skwasjer 04-14-08 07:35 PM

There are no barriers. It will take some time but a couple of groups have already announced work on a Atlantic campaign.

gimpy117 04-14-08 09:24 PM

yea now make a US cruiser for 1.4

i'll try but odds are slim

ekempey 04-15-08 02:04 PM

Thank you so much for your help! The only problem now is, the body of the sub shows up as black. The gun mount has color, but nothing else. In the control room, all you can see is the outline of what the lights cover. Meaning, during the day, the control room is white washed, at night, red washed. This is over a stock 1.5 fresh re-install.

ekempey 04-15-08 02:21 PM

Ok, here's a pic of what I am seeing.
http://img.photobucket.com/albums/v3...ontrolRoom.jpg

I am running the game on the lower end of the settings, all sliders all the way to the left in game, nothing enabled (4 year old computer), 1280x1024 60Hz.

Hitman 04-15-08 02:32 PM

LOL now that's a good interior for the guys doing the "Cold war mod"...it certainly looks fine for a soviet nuclear sub of the 60s ... K19 anyone (Including broken radioactive reactor)? :rotfl:

ekempey 04-15-08 02:33 PM

Haha!

ekempey 04-15-08 02:41 PM

I'll give it a shot, thanks!

M. Sarsfield 04-15-08 02:43 PM

It definitely brings new meaning to "Red Oktober" :arrgh!:

ekempey 04-15-08 02:55 PM

Ok, it works fine now, thanks!

lurker_hlb3 04-15-08 07:05 PM

Quote:

Originally Posted by Mikhayl
Hum then yeah sure it would be pretty easy to make compatible, just have to delete 2 or 3 files, either in this mod or in Op Monsoon, but I wonder if Lurker put up much trafic around France ?
Anyway I'll upload a full version with the pretty much finished interior as soon as I'm done with some tweaks, I'll try to give as much detail as Lurker does to make things clear & easy :)

Right now there is more than enough traffic in OM for a Type II. Can intergate this without much problem. There would be a number of things I would have to do to get to work with OM. There won't be any "campagin" related stuff, ( lots of work ), but can make a number of "Single Mission / Single Patrols " that will work off of the campaign layer. All I would need is permission to from you to go ahead. I can have a new version of OM out with TypeII missions in a few days

lurker_hlb3 04-16-08 06:55 AM

Quote:

Originally Posted by Mikhayl
Hi Lurker, no problem you can use it as you want :)
I didn't take the time to check why I had no crew at all with OM but I suppose it's not a big deal to fix.

That because of changes made to the "CrewMenbers.upc" file. Thanks for the permission. Will work it into OM in the short term ( Single Missions / Single Patrol ) and my planned 30 Flotilla campaign add on to OM later this summer


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