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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

kriller2 03-27-08 09:16 AM

Quote:

Originally Posted by Torps
How long does filefront keep a account active with no user login?

I think we need to have a backup of all of Daves work that is currently downloadable incase filefront closes the account.

Whats your though? and btw I do not see your screenshots mate.

Not for long, I had a version of PE alpha with no activity in 2 weeks and was asked to reenable it.

You are welcome to make a backup of the original ROW files, I have most of them on my HD incase filefront deletes the files.

Wilcke 03-27-08 09:39 AM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by scrapser
Okay...I'm just ready to go on a campaign but see now I should wait 24 hours. Beautiful work by the way.

My only question is if this mod can be plopped on top of the current TMO/RSRD mods which is all I am using right now?

Hi Scrapser. Yes this mod should work with TM and RSRD, I have tried not to mess with anything from those mods and that was one of the reasons for leaving the special effects mod out (oilleak / flying crewmen) og this release, because it messes with TM's zones and sub files.

I haven't tried Ducimus latest SP 1 - 2 though.

Thanks for clarifying that piece. I had competely forgotten about this Special Effects from ROW! Once the dust is settled I may take a peak at integrating that into my favorite MOD...well maybe...I may get myself into modding madness.:dead:

mengle 03-27-08 09:46 AM

super mod:up:
The force is strong with you jong Kriller2 :rock: :rock: :rock:

DrBeast 03-27-08 09:54 AM

Quote:

Originally Posted by Wilcke
Thanks for clarifying that piece. I had competely forgotten about this Special Effects from ROW! Once the dust is settled I may take a peak at integrating that into my favorite MOD...well maybe...I may get myself into modding madness.:dead:

Easy enough to do if you have Winmerge or any other text comparison program :yep:

M. Sarsfield 03-27-08 10:35 AM

Kriller,

Is this being released today?

scrapser 03-27-08 10:50 AM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by scrapser
Okay...I'm just ready to go on a campaign but see now I should wait 24 hours. Beautiful work by the way.

My only question is if this mod can be plopped on top of the current TMO/RSRD mods which is all I am using right now?

Hi Scrapser. Yes this mod should work with TM and RSRD, I have tried not to mess with anything from those mods and that was one of the reasons for leaving the special effects mod out (oilleak / flying crewmen) og this release, because it messes with TM's zones and sub files.

I haven't tried Ducimus latest SP 1 - 2 though.

Great! I'm not sure how far/quickly I will get into a campaign once I have it running with your mod but will report anything if it appears.

kriller2 03-27-08 11:56 AM

Released!
 
See this thread for info and link to the download:

Pacific Environments 2

Enjoy this edition of PE and please read the readme file before installing.

@AvgHawk check your PM :)

M. Sarsfield 03-27-08 12:28 PM

Looking forward to trying this out. :rock:

Doolittle81 03-27-08 02:18 PM

Can this be put up on Filefront? Rapidshare is slow and it blocked me from downloading after two tries, I think.

Another question: This MOD obviates the need for all/any other ROW MODs (except ROW Sound_vs9) and all other PE MODs and Patches, correct? Hopwever, the FAQs in the PE thread still refer to PE1.1a and PE1.1b...

kriller2 03-27-08 02:53 PM

Hi Doolitle.

I am working on it, but filefront is a little slow.

Dohh! :o You are right about the fag, will correct it now! thanks:up:

EDIT: New filefront mirror up on this page http://www.subsim.com/radioroom/show...postcount=3273

Syxx_Killer 03-27-08 03:05 PM

I tried the new version and love it! It looks awesome! However, and I know the screenshots show this, but is it completely intended to have the wake be the same color as the sunset? It looks a little weird.

http://img223.imageshack.us/img223/5...4150515zc5.jpg

In this shot it almost looks like I'm sailing in Mountain Dew. Now I just gave myself a craving for Mountain Dew. :oops::lol:

Anyway, I'm not nitpicking, I'm just curious. :yep:

swdw 03-27-08 03:08 PM

Posted a change in the RFB install mod so this is the last one installed per your instructions. Thanks for removing some of the files that were causing the Hich one do I install first questions.

P.S. with the next RFB release it won't matter which one you install first anymore as we've have dumped all of the graphics files that conflicted with this mod.;)

kriller2 03-27-08 03:18 PM

@Syxxkiller, Yes i want to remind the subsimmers of that nice cold thing you have in the fridge! :rotfl: It's not a bug the sunlight would reflect the colours of the wakes, but maybe it's a little to much :hmm:

@Swdw Thanks for making the change in the RFB thread it makes it easier for me and the users :up:

Von_Virus 03-27-08 03:26 PM

Great work
 
Great work. kamrade.
I tried this mod and got sunglare effect on mi Ati X1800XT without using GPUPerf studio. :rock: But i got very small FPS too, around 2-3 fps. when i put camera underwater fps go to normal.
Scren without mod:
http://img296.imageshack.us/img296/8...tmodvl0.th.jpg

Screen with mod:
http://img222.imageshack.us/img222/7...re24zc8.th.jpg

Syxx_Killer 03-27-08 03:38 PM

Quote:

Originally Posted by kriller2
@Syxxkiller, Yes i want to remind the subsimmers of that nice cold thing you have in the fridge! :rotfl: It's not a bug the sunlight would reflect the colours of the wakes, but maybe it's a little to much :hmm:

I wondered if that was it. It makes sense. Again, awesome with it and I love it! :rock:

Now, I still gotta get that Mountain Dew! :lol:


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