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-   -   [WIP]Operation Monsun (https://www.subsim.com/radioroom/showthread.php?t=132899)

AVGWarhawk 04-10-08 07:28 PM

Quote:

Originally Posted by hoarmurath
Unfortunate. The only part that interest me is the traffic layers. Oh well, maybe if it isn't too hard, i will unmod the mod. But i don't like to do it, with gwx, i passed more time unmodding than actually playing, and in the end, unmodding gwx became impossible. I ended using mostly stock SH3 with only a couple mods that were made before everyone started "supermods".

I had really hoped not to have to ressort to unmodding with SH4. :damn:

You are a rare breed! Most want more mods everyday.

Ducimus 04-10-08 08:35 PM

Rare breed? Funny thing is, im not even on the GWX team, and yet i feel offended. Go figure. I Guess the "modder" in me is having a twitch reaction. Anywho, life goes on, Scuse me while i go find the forum function which brings bliss.

modisch 04-10-08 08:41 PM

Lurker,

Thanks for your excellent work. I look forward to playing OM. I'm also really happy to see the harmony between OM & TM/RFB. That definitely benefits everyone.

There's a wealth of knowledge, skill, and dedication that results in the excellent mods for SH3 and SH4.... I wish more people appreciated the contribution of the modders.

Best wishes,

-m

misfitdreamer 04-10-08 10:15 PM

hoarmurath, you have a PM

Rockin Robbins 04-11-08 06:07 AM

Quote:

Originally Posted by hoarmurath
Offended? why?

I prefer to pick the mods i use instead of having mods that do many things, including things i never intended to change.

I prefer pacific environment 2 to environmental 4.1 just because, PE2 do only one thing, changing the environment (well, ok, with some menu changes, but i can live with that), while environmental 4.1 change the environment, but also the gameplay.

I don't think i'm such a rare breed, i think everyone prefer when they are offered the choice.

While i respect the hard work involved in the mod, i can't stop being disappointed that in order to benefit from the parts that suit me, i would have to endure parts i don't like to change. In the end, i will probably never use the mod, just because i dislike some of the changes.

My view of the supermod philosophy is : lots of good things spoiled by a few features. That's how i felt with every supermod i tried so far.

That's only my 2 cents, while reading the readme, i just felt exactly the same. That's why i asked if there was to be installation options. Or uninstallation options for some parts of the mod.

That's true of the games too. Maybe you don't like two periscopes in a submarine. Maybe the submarine should be pink. It would be nice to have personal preference.

Operation Monsun is about recreating history. It is Operation Monsun. You start in Lorient, with the real U-Boat choices (no Type XVIII), proceed though real traffic in the Atlantic and Indian Ocean to perform real tasks that U-Boat skippers in the Indian Ocean did. There are no fantasy upgrades because for a U-Boat skipper, this was exile to Alcatraz. You won't go raiding Midway because U-Boats didn't do that. Consider it a mission on steroids. And the character of the missions, the type of boat and friendly and enemy traffic all correspond with historical accuracy. Seen from this viewpoint Operation Monsun is not a mod at all!

What's not to like?

Hitman 04-11-08 10:37 AM

Quote:

Go to first post for "official" readme
I did read it from beginning to end before posting, yet I fail to see why they are "semi-realistic" and not "realistic" :-? All changes I have seen replicate historic routes, etc., so what is not realistic in those convoys? :hmm:

AVGWarhawk 04-11-08 12:12 PM

Quote:

Originally Posted by hoarmurath
What's not to like? This mod is going to affect the gameplay. This isn't history, but realism as perceived by the modder.

I may have another perception, or experience, of realism.

About the history part, some of the changes are about the knowledge of history of the modder. I personally disagree about the upgrades. Why? just check this :

http://www.subsim.com/radioroom/showthread.php?t=134821

Let me quote an interesting part of the posted transmission :

Quote:

Far eastern situation
COMINCH appreciation number three
My 221317 January refers

Para one
U-862 arrived Batavia 15 February from operation in Australian waters having torpedoed the Robert Walker 24 December off Sydney and the Peter Silvester 6 February about 800 miles west of Perth. This U/b arrived Singapore 20 February presumably for overhaul. U-181 is at Singapore undergoing major engineering repairs which are expected to take until June, including fitting by Japs of rigid schnorchel.
Mmmmh, fitting a schnorchel, look like an upgrade to me. This is a simple exemple, i presume others could be found. I didn't searched hard to find one. What's even better, is that it's an upgrade that we haven't available in stock game. If something had to be done with upgrades, it seem it was to add some, not remove them.

About the removal of type XVIII. Well, i don't use it personally, but this is a personal choice. I think that once you have made clear where history ends and where fantasy start, i'm all for letting the choice to people. I definitely don't like choices made for me.

I'm still interested by more historical traffic in the indian ocean.

I have read your comments, so forth and so on. You look disgusted by this work and looking at your other post, you are disgusted with other modders work. Personally, if you do not care to have this or other modders work to use, don't. Sorry you do not care for super mods. If that is the case, stop looking in the super mod threads. There is a nice list of bits and pieces you can use located at the top of the forum in the form of a sticky. Also, your time might be served best elsewhere perhaps creating your own mods to your liking. When you have a superlative multiple mod ready for JSGME, post it up.

I have stated this before, most super mods are not like Burger King where you can have it your way.

Mikhayl 04-11-08 12:35 PM

Just my two cents, I'm talking for me but I suppose it goes the same for some if not most people here : when I work on a mod, be it the smallest or the biggest thing, I do it for me in the first place, to suit my taste and my vision of what that mod should be. That way messing with the game files is a hobby = :).
If I had to do things to suit other people's taste and vision, it would turn into a work :
http://img91.imageshack.us/img91/434...pukecc9oe0.gif(smiley courtesy Jimbuna)

AVGWarhawk 04-11-08 12:42 PM

Quote:

Originally Posted by hoarmurath
Are you suggesting that only praises are allowed on this board? Sorry, i didn't knew.

Constructive criticism is always welcome. Again, if the mod does not suit you, add something that might help the creater make it better for all, not just the one. Telling Lurker that this mod is just not what you want and oh well, could be better, IMO is not constructive criticism. Advising Lurker that perhaps the snorkel was an upgrade and he might include it before the release, showing the proof of it's reality is the way to go. Sorry Lurker SPOILED it for you.

tater 04-11-08 01:16 PM

Quote:

Originally Posted by Hitman
Quote:

Go to first post for "official" readme
I did read it from beginning to end before posting, yet I fail to see why they are "semi-realistic" and not "realistic" :-? All changes I have seen replicate historic routes, etc., so what is not realistic in those convoys? :hmm:

If I may be so bold as to speak for lurker (as a keen observer of his work), "replicating historical routes" and making plausible convoys is not "realistic," but "good enough" in this case due to lack of data.

For his stuff, "realistic" would require having precise information about the comings and goings of all the convoys in the area in question. A convoy name, a date and place of departure, a date and place of arrival, composition of ships, etc.

That's a "realistic" convoy.

For the rest of us, having about the right number of ships, and an appropriate mixture of escorts is "realistic."

<S>

tater

AVGWarhawk 04-11-08 01:46 PM

Well put Tater.

M. Sarsfield 04-11-08 01:50 PM

I prefer some randomness, anyway. Otherwise, if you have realistic convoys, we're getting back into the realm of scripted missions. I don't want that.

Ducimus 04-11-08 02:03 PM

Quote:

Originally Posted by hoarmurath
Offended? why?


Ill remove you from my ignore list, long enough to answer this question, so maybe you'll "get it". Lets rewind a bit:

Quote:

Originally Posted by hoarmurath
I have found simple and quick fixes better for actual fixing than "supermods" that do a lot of things, to the point that nobody really know what they do, including their creators.
.


Combine this post with some free info and friendly advice which you've chosen to ignore. Thats fine, you can think im full of crap, no problem with that. Nevermind that ive probably spent 5 hours a day working on this game, since it was launched and have learned quite a bit about it.

But the italiziced part, pissed me off. It tells me three things. One, you just insinutaed that i didnt fix anything or that my fixes are crap. Again, keep in mind how much time ive devoted to this game. Two, that you are being a little arrogant towards modders in general Three, you have very little clue about how files interact with each other. Sometimes a fix in one file, requires an adjustment in another.


Now onto the next log on this modders fire:

Quote:

Originally Posted by hoarmurath
Unfortunate. The only part that interest me is the traffic layers. Oh well, maybe if it isn't too hard, i will unmod the mod. But i don't like to do it, with gwx, i passed more time unmodding than actually playing, and in the end, unmodding gwx became impossible. I ended using mostly stock SH3 with only a couple mods that were made before everyone started "supermods".

I had really hoped not to have to ressort to unmodding with SH4. :damn:


Ok now this one really ticked me off, because it is a dig at all modders in general. First, it tells me that your using modders work which you get for free, through no effort on your part at all except to click a download link, and your attitude towards is much akin to using a modders work like a wad of toilet paper to wipe your ass with.

Second, it tells me that your insinuating that all their work is crap, and not worth playing, and comfirmed to me that your arrogant towards modders.

Thirdly it tells me you have ZERO appreciation or idea of how much work it takes to make a large mod.


So in sum, you take, you criticize, and you crap on.

How is one NOT to be offended?


Now, this is not to say that you shouldnt offer CONSTRUCTIVE criticizm, but your words are anything but that.


I now return you to my ignore list. Good bye.

modisch 04-11-08 02:04 PM

There are two major issues behind doing something piecemeal.

The first is that many changes one might want to have a la carte modify the same file(s). This makes them more troublesome to install and raises the likelihood that people will have problems with them.

Second is that many modifications "make better sense" if they are in the context of other changes. Expanding air cover might be of limited impact to the game if the performance of the plane AI isn't improved. Of course, this issue is largely subjective... maybe you just want more weak planes rather than the substantial threat from above that the mod author thinks is best. But this is up to the perogative of the author and most choose to be guided by some consistent philosophy (realism, gameplay and challenge, etc).

I think one should respect the decisions of mod authors to do things the way they see fit. Everyone welcomes constructive criticism or bug finding, etc... But ultimately, as AVGWarhawk points out, this isn't Burger King... you can't have it your way.

Multi-change mods (super or smaller) are generally the best way to consistently modify the game experience... which is the objective of the authors. Everyone is free to start with a mod and tweak it to suit their interests. I've done that since discovering the mods for SH3. I played GWX with a ton of self-made tweaks and now I play TMO with tweaks.

I, however, don't have any entitlement to tell a mod author to do things to suit me. And being ungrateful or hostile is a great way to make the modders feel like they can find something better to do with their time... to the detriment of the rest of the community.

I think a better way to think of it isn't that something like OM is a "menu of modifications". It's a single mod with a single intended purpose. That there are multiple changes in it, some you like, some you don't... is generally moot unless you want to alter it yourself. Going back to the example of the planes.... the mod isn't "1. more planes, 2. harder planes." the mod is "Greater threat from planes". To that end, OM isn't a campaign layer and a multitude of other changes... OM is a "complete Operation Monsun experience."

anyhoo.. .enough babbling from me.

-m

Hitman 04-11-08 02:51 PM

Quote:

If I may be so bold as to speak for lurker (as a keen observer of his work), "replicating historical routes" and making plausible convoys is not "realistic," but "good enough" in this case due to lack of data.

For his stuff, "realistic" would require having precise information about the comings and goings of all the convoys in the area in question. A convoy name, a date and place of departure, a date and place of arrival, composition of ships, etc.

That's a "realistic" convoy.

For the rest of us, having about the right number of ships, and an appropriate mixture of escorts is "realistic."

<S>

tater
Aye, that makes sense :up:

I made the comment with 0% intention of critizism, quite the opposite. Being one the few ones who read the readmes and enjoy long and throughout ones, I failed to see any critics on the "realism" side in Lurker's work, that's why I asked.

Looking forward to see this mod completed, it will reach inmediately the "no playing without it" status that RSRD got :D


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