SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] OLC Environment for GWX 2.0 (BETA) (https://www.subsim.com/radioroom/showthread.php?t=131487)

onelifecrisis 02-27-08 06:27 PM

In a few days I hope but it depends. There are some quirks to fix...

joegrundman 02-27-08 06:40 PM

OLC, mate, this is looking awesome :drool :up:

Philipp_Thomsen 02-27-08 08:42 PM

Quote:

Originally Posted by onelifecrisis
Yes 16km will be released as well. :yep:

1) OLC, can you tell us what are all the diferences between 8km and 16km atmospheres? I've heard that the rendering goes to 30km, so this 8/16 changes what? Visuals only? Sensors?

2) The screenshots on the page 2 are awesome, however I've noticed that there's no screenshot in storm conditions. Can you post some stormy screenshots? The water must be fantastic.

onelifecrisis 02-27-08 09:01 PM

Thanks Joe :D

Quote:

Originally Posted by Philipp_Thomsen
1) OLC, can you tell us what are all the diferences between 8km and 16km atmospheres? I've heard that the rendering goes to 30km, so this 8/16 changes what? Visuals only? Sensors?

I'm not sure why you're asking me this. I'm not modifying the atmospheres, I'm just making my mod compatible with the existing GWX atmospheres, namely 8km and 16km.

To try to answer you anyway, from what I know the 16km atmosphere doubles the visibility range (allowing you to see ship masts/smoke over the horizon) and doubles some of the AI sensor ranges for both your crew and those of other ships. When I say "some of the sensors" ... well visual detection ranges are doubled for sure, but I don't know about radar. Sonar seems to be unaffected but that's just based on experience.

Quote:

Originally Posted by Philipp_Thomsen
2) The screenshots on the page 2 are awesome, however I've noticed that there's no screenshot in storm conditions. Can you post some stormy screenshots? The water must be fantastic.

Thanks, but...

Quote:

Originally Posted by onelifecrisis
Still to do:
  • Environment colours for overcast/stormy weather conditions.

...taken from the same post as the screenies. :damn:

The screenshots just before and just after sunset show the sea in a moderate wind - I can't remember the m/s but it was just strong enough for some wave textures to show (you can see them if you look closely). However in really strong winds there is hardly any reflection on the waves anyway, so the stormy water in OLC Environment looks quite similar to the stormy water in any other mod (or even stock) apart from the wave textures of course.

Philipp_Thomsen 02-27-08 09:39 PM

Ops... sorry there, OLC... I thought you were modelling the atmospheres too... But thanks for your answer anyway! :up:

Don't be so modest, Im sure the overcast/storm part of your mod will kickass as well! :up:

(the wave textures are the most important part, IMO)

Uber Gruber 02-28-08 05:06 AM

I like it OLC, the screenies look good. My worry is that you might be walking into a minefield here what with GWX 8K and 16K and the existing SH4 effects for SH3. I think your stance of making your mod compatible with both GWX 8K and 16K is a good one and should help to avoid some noise.

Right, now my oppinions on the screenies...I definately want a darker night but the night shot in your screenies looks, well, very very dark. I'm just wondering if all nights will look as dark as this ? If so then I would suggest having a bit of "false" light coming from somewhere just so the sea has some subtle hue to it. Its my experience that the sea always has a sheen to it except for the most pitch black of nights (overcast thus no stars and no moon and in the middle of the night). Normally there is always some incidential light from either sun over the horizon reflected of clouds (if any) and moon (even if behind clouds) or stars (on less cloudy nights).

Right, thats my tuppence worth.....i'm off to the pub to get drunk!

Cheers...:up:

onelifecrisis 02-28-08 08:33 AM

More screenies will come soon UG, and you'll see that the sea does have quite a shine on a clear or partially overcast night. :yep: However on a fully overcast (stormy) night you really won't be able to see much at all.

I don't see any "minefield". :hmm:

onelifecrisis 02-28-08 08:45 AM

I should address this:

Quote:

Originally Posted by Uber Gruber
I'm just wondering if all nights will look as dark as this?

NO. :)

The sun has to get 15 degrees (or more) over the horizon for it to get that dark. 15 degrees may not sound like much but in fact it doesn't happen all that often. In the north atlantic, for example, you'll never see a night that dark during summer, though all nights will be that dark in middle of the winter in the middle of the night.

When the sun is out of sight but less than 15 degrees over the horizon the environment is like what you see in the screenies 5th from the top.

Most of the time, there's some sunlight coming from somewhere (even if the sun is out of sight). My changes affect the very darkest times of the very darkest nights - not all nights everywhere.

Hope that's clear now :up:

Uber Gruber 02-28-08 11:23 AM

Thanks for explaining that....thumbs up all the way mate.:up:

Phoenix3000 02-28-08 02:26 PM

Looking Good OLC!! :up:

I'll definitely be installing this!

Px3000

onelifecrisis 02-28-08 06:31 PM

It just keeps getting better!
 
This mod is starting to look pretty stunning if I say so myself! :sunny:

I'm going to post an alpha download - tonight hopefully, otherwise tomorrow. Anyone who wants to can download it, test it, and provide feedback. :up:

Ivan Putski 02-28-08 06:33 PM

Sounds good OLC, looking forward to it, thanks. Puts:up:

Mikhayl 02-28-08 06:37 PM

No doubt I'll be waiting too :)

Philipp_Thomsen 02-28-08 08:26 PM

MEEEEE MEEEE!!! OVER HERE!!! GIMME GIMME!!! :rotfl:

I'LL PLAY ALL NIGHT AND GIVE YOU ALL THE FEEDBACK YOU WANT!!!

IM DYING TO TEST THIS!!! :up:

onelifecrisis 02-28-08 08:55 PM

lol :D


All times are GMT -5. The time now is 06:27 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.