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-   -   [REQ] Playable japanese sub (https://www.subsim.com/radioroom/showthread.php?t=131435)

Xantrokoles 03-05-08 01:59 PM

Quote:

Originally Posted by keltos01
for the gun I propose to ask the ones who set up the second gun on the narwahl, what works on one should on the sen toku

we should also ask help from our russian friends who seem able to model quite a few of their post wwii subs .

When u want a second deck gun i could make it, because in sh4 there are two deck gun slots!
In career u can get a double deck gun(bow and stern) and i know how to make it but we need 3 flaks!;)
So...i think I am able to add another deck gun but first we need textures...
:arrgh!: arr

miner1436 03-05-08 02:38 PM

Did the Sen Toku have 2 or 3 perisocpes? The stock model shows 3.

keltos01 03-05-08 04:16 PM

2 or 3 periscopes
 
I think the third one might actually be a schnorkel :

http://www.combinedfleet.com/sen_toku.htm

The huge double hull was formed of parallel cylindrical hulls so that it had a peculiar lazy-eight cross section, and may have inspired the Soviet Typhoon-class built some 40 years later. Although aircraft must be considered their primary armament, they also carried a formidable torpedo battery and the usual 14cm deck gun. Anti-aircraft armament included ten 25mm cannons in three triple mounts and one single. Each of these boats had radar and a snorkel.

keltos01 03-05-08 04:27 PM

another sen toku ????
 
http://www.youtube.com/watch?v=QGnzQdJ1aXg

is one already there ?

Fincuan 03-05-08 04:34 PM

Quote:

Originally Posted by Xantrokoles
When u want a second deck gun i could make it, because in sh4 there are two deck gun slots!
In career u can get a double deck gun(bow and stern) and i know how to make it but we need 3 flaks!;)
So...i think I am able to add another deck gun but first we need textures...
:arrgh!: arr

At least with fleet boats any kind of gun configurations are easy to achieve via editing the unit's .upc files. You can even separate the double deck gun slot(it's one double slot by default) to two single slots, place any gun in any slot etc.

keltos01 03-05-08 04:50 PM

there is one in a harbor
 
http://forums.ubi.com/eve/forums/a/t...55#9301010155l

http://www.sukhoi.ru/forum/attachmen...6&d=1203786784

miner1436 03-05-08 06:52 PM

Quote:

Originally Posted by keltos01

I have this 3D model created by Flakmonkey, I am trying to get it to work in the game at the moment.

Mush Martin 03-05-08 07:52 PM

as an alternative you could give it the twin deckgun upgrade pack
and just swap out the second deck gun for your missing third flak
I put a twin forty on one in testing.
M

Xantrokoles 03-06-08 09:17 AM

Quote:

Originally Posted by Mush Martin
as an alternative you could give it the twin deckgun upgrade pack
and just swap out the second deck gun for your missing third flak
I put a twin forty on one in testing.
M

That was my plan MM:)

Quote:

Originally Posted by Miner1436
I have this 3D model created by Flakmonkey, I am trying to get it to work in the game at the moment.

The model is better than the model in the stock game
it would be cool if u get it working;)

miner1436 03-06-08 04:12 PM

Well I tried importing it but Pack3D said the value was out of range.

GerritJ9 03-06-08 06:04 PM

Not sure if Pack3D is 100% compatible with SH4- after all, it was developed for SH3. Better bet is probably Silent3ditor, when full import/export features are ready.

miner1436 03-06-08 06:16 PM

Pack3D seemed to cause the skin problem, I am close to getting it to work, this means the skin is there but covered by caustics. Seom other guys had the same problem but got it solved, im no good at HEX editing but if someone here could actually get it to work then you would have my thanks!

How they solved it:http://www.subsim.com/radioroom/show...ghlight=Pack3D

Current state:
http://img90.imageshack.us/img90/822...1146890yh2.jpg

Xantrokoles 03-07-08 05:41 AM

Quote:

Originally Posted by miner1436
Pack3D seemed to cause the skin problem, I am close to getting it to work, this means the skin is there but covered by caustics. Seom other guys had the same problem but got it solved, im no good at HEX editing but if someone here could actually get it to work then you would have my thanks!

How they solved it:http://www.subsim.com/radioroom/show...ghlight=Pack3D

Current state:
http://img90.imageshack.us/img90/822...1146890yh2.jpg

It looks very good...
But when u change the textures out of the dat there is no reaction???

keltos01 03-08-08 06:21 PM

pictures of I 400
 
http://news.webshots.com/album/551294877dRtTJI

also

http://www.history.navy.mil/photos/s...apsh-i/i58.htm

Xantrokoles 03-10-08 03:23 PM

What is the current state of the textures?


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