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Thanks for constructive talk, Mikhayl. We better met in your great S-boot mod thread to talk about further game improvement)). I think that's enough for GWX team nerves today. They need to work over some more fresh bugs in 2.1, so we should leave them in peace. There is something interesting to speak... but this will be totally wrong to think, that someone can listen constructive critics. Good night to all.
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@Dowly
I'm thinking of your last PM to me. :rotfl: |
If your going to destabalize the uzo/scopes etc how are we going to do manual targeting using the OCL or whatever its called mod? In the tutorial it says without a stable thing its like...um...f**king hard. Is GWX 2.1 going to accomodate users of this mod? Or are we just going to have an even harder time aiming at ships?
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Now do you REALLY believe we'd hit you like that?
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Don't worry, nobody is talking about destabilising the scopes. :)
Just the deck gun (and in OLC GUI the UZO too hopefully, but lets discuss that in the OLC GUI thread). |
Well, in actuality... it doesn't make much sense to destabilize one scope/viewport... only to leave the others as is in GWX.
Destabilizing the UZO is becoming more attractive by the minute. Besides, it gives our favorite hecklers something else to piss and moan and bitch and complain about.:up: :hmm: All I can see are the positives for both GWX default settings AND OLC's mod. Collectively, the different destabilization measures amount to a significant breakthrough, IMHO. |
@KL
Deck gun destabilised: :rock: UZO sounds like a can of worms to me. For normal (i.e. non-OLC) GWX I think that destabilising the UZO would be a problem because it has a stadimeter. Making people use their crew for deck gunning is one thing, but making them use their (stabilised via realism options) attack scope instead of the (destabilised by GWX) UZO is another. :hmm: Makes no diff to me personally but I think complaints from others (about the UZO) might have some justification. :hmm: Just my 2p. |
OLC, since you are online, I've got a couple of Q's for you. Can you come to GWX TS for a few minutes?
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GWX has always been a reality mod, and people are free to use it if they wish. No-one is forcing anyone to upgrade to 2.1. The GWX team has put a lot of work into improving SH3 and are kind enough to share it with the gaming community for free!
If people don't want a destabilised sighting system on the deck gun they can choose to stay with GWX 2.0. Don't lose sight of the fact that GWX 2.0 is an outstanding free mod. For those who want to improve the realism, upgrade to 2.1. It's our choice how we want to improve our own SH3 experience. Make your choice, and let's leave the team who put the time and effort into making the mod to change it as they see fit. |
Okay...now the moons gone back in....time for a group hug http://forums.randi.org/images/smilies/grouphug5.gif
http://www.itsnature.org/forums/imag...s/wolfmoon.jpg |
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Now thats cute! |
http://forums.randi.org/images/smilies/grouphug5.gif
That reminds me of the band and crowds on the docks in SH3 - even when I'm not there they keep right on playing and cheering, 24/7. I know that's the only way they could get it to work, but it still creeps me out sometimes. So do all those smileys. |
I fail to see why the inclusion of A destabilised gun and UZO can't be left to an option in the mods folder for GWX2.1,that way keeping everybody happy,In fact why not just do it as an option and announce it only when its released,then these disagreements wouldn't boil over into slanging matches:nope: I always thought the maxim for SubSim/SH3 was variety,choice and options to talior the gaming experiance to how the player wants,and that GWX was the pinnacle of that,I hope that isn't going to change:up:
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Smileys!...on the dockside :o How come I've never noticed em before :hmm:
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