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-   -   Merchant Fleet Mod Beta Testing (https://www.subsim.com/radioroom/showthread.php?t=130728)

bunkerratt 02-13-08 05:55 PM

i guess i actually never had saw it then ...man..my bust...:damn:

Mil_tera 02-14-08 12:25 AM

IABL, I just sent you a PM!!

iambecomelife 02-14-08 12:51 AM

Quote:

Originally Posted by Mil_tera
IABL, I just sent you a PM!!

Yes - the double entries occur when the US and the UK share a ship type. IThat reminds me - I will try deleting some of the duplicate rec manual images to see what happens.

iambecomelife 02-14-08 01:14 AM

Note to beta testers - I discovered a bug with the tanker designated T08B that causes a CTD when the ship explodes. I am going to send you a link to a new version of the ship tomorrow. It is free of the CTD and also has various improved details. Unfortunately the reflection work will have to be redone.

http://i33.photobucket.com/albums/d5...life/OilBW.jpg

JCWolf 02-14-08 04:44 AM

:rock: yyyyeeeaaaaa catcccchhhhhh them catchhh them alll!:lurk:


:o What they are not real ????:o :o

rod_oil 02-14-08 05:07 AM

Report sent, herr kaleun IMBL! Check PM box!

LordNeuro"Serbia" 02-14-08 01:48 PM

Fantastic work
 
The SH III gets beter and beter thenk too moders like u and meny aders here. Thx for u hard and great work. I hope thise will came too all users and felou kaleuns. Keep up the great work.

bunkerratt 02-14-08 02:28 PM

so far from encounters ..with "new" units ..they seem to sink a "little "too easy maybe an increase in the hit points or damage model?...:o

Mil_tera 02-14-08 03:00 PM

IABL, I just send you a new PM regarding the Heavy merchant 01.

Sunk after 4 torps and many hours..:)

coronas 02-15-08 04:51 AM

http://img518.imageshack.us/img518/1...ture009ul0.jpg

Not a bug, heavy merchant 01 wave is out of place.

emaluzer 02-15-08 05:09 AM

more testing
 
Heavy merchant 1 took 3 torps to bring down. I was going to mention the bow wave being out of place as well.

Medium merchant 19 seemed good. Not too sure about the reflection tho or if it my crappy video card. 2 torps and 10 gun hits to bring down.
http://www.ohiosellers.com/SH3/medmerchant19.jpg

iambecomelife 02-15-08 05:21 PM

Quote:

Originally Posted by bunkerratt
so far from encounters ..with "new" units ..they seem to sink a "little "too easy maybe an increase in the hit points or damage model?...:o

I've hears complaints about them being too easy or too hard, so I will check the HP values for consistency. I would like to up the hit points on the very large tankers and large freighters so that they almost never sink due to loss of HP's. Instead they should mainly be destroyed through cargo explosions or accumulated flooding.

emaluzer, your card does not have a bug - it is a problem with the models that another user and I will correct before the final release.

CapZap1970 02-15-08 05:39 PM

Iam:
Your PM box is full, could you please make some room there? :rotfl:
Thank you!
CapZap

iambecomelife 02-15-08 05:47 PM

Quote:

Originally Posted by CapZap1970
Iam:
Your PM box is full, could you please make some room there? :rotfl:
Thank you!
CapZap

Go ahead - there's room now.

AG124 02-15-08 05:53 PM

New Merchants
 
I wish I could be a Beta tester for you mod as well (I have been waiting for years for this), but my laptop won't run the game well enough and I won't return home to my good computers for a couple of weeks.:cry: I'm still willing to check them out in the museum though, if that would help.


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