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Call for suggestions
JScones,
First, for one more time, thank you for your contribution and help. Answering your call about suggestions: I like very much the follow ideas: · "SH3 path" (envisaged to replace the /l: feature - set path within SH3Cmdr instead - SH3Cmdr has always had a "backdoor" way of setting the game's location, this will just wrap it in the main interface) · "SH3 save game path" (set unique save game folder names a la MultiSH3) · "Rollback automatically after exiting SH3" · "Skip intro movies" · "Reclaim" Repair officer left in Repair station · Ability to continue career with new commander …and I would like to ask for something more: for the moment SH3 Commander deny give promotion from a category of grade to the superior one: from Leadingseaman to Pettyofficer and from Chiefboatswain to Sublieutenant. However, in game, with GWX2 or without, this is possible when the “interested” person is stand in the BowQuarters or the SternQuarters […but there is the limit of 4 promotions… or no one if the tonnage is not enough satisfactory]. Is not very bad starting with a young crew and, following the war, build experimented seafarers. Additionally, I agree as well with Abd von Mumit, (post 14). Sorry for bad English etc… |
JScones,
I always use the randomize crew feature; it doesn't make any difference to me how it is implemented however. I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40) I don't understand how to do it. |
Would like to to choose:
- days spent in base (not home). - departure time of day, but maybe that's hardcoded? Grids in Indian Ocean/Far East not implemented... can't choose a random grid without error message. |
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BTW, SH3 truncates any grid text longer than 8 chars, so SH3Cmdr will limit input to 8 chars. |
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"Only" 12,500? I think there are a few more than that. One source I've found claims to have 44,000 photographs. Of course they're not all merchants.:dead: |
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Always happy to add more. :) :up: |
Oh, I'll be adding a lot more, I think.:sunny:
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FYI in case no-one's noticed, I update the first post of this thread as I add features, so check there as well (I won't always address all comments with a response post).
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My suggestion, the ability to, after one career ended with the retirement of the kaleunt, choose the year when one decide to return to active duty.
So when we finish one career (1939-41/42 etc) and we are retired, the option that we have know just makes that we came back in the same day of our forced or not retirement. So if the option to choose the year existed we can return to commanding a U-boat in a determinated year of the war. One could have being a great kaleunt, retired in 42 and "choose to return" to active duty in 44/45, and command a Type XXI. Something like this, if it's possible. |
Any chance of a option to start missions out side of the zone in wich the harbour is renderd?
This is for people with older PC who struggle to get above a few FPS, even in a empty harbour. This is far from a vital feature. |
ROFLOL
the Pictures you show, JScones, are marvellous. I use and abuse the SH III Commander a lot, but as i am a cheap player, i must sadly report that things such a s crew transfers or realistic career length are never used by my virtual Kaleus. The one and only thing i tried to "implement" was to push the game to 8192* time compression, but couldnt find where to look. 2.7 is a good looking "entrance door" to my Game, and the only useful feature i would welcome is the automatic rollback feature. ah, and i have changed the "loaded via SH commander-good hunting" line too, mine reads "Dranbleiben, ich schicke euch Endrass", a quote from Doenitz, sending Kptlt. Endrass as a reinforcement towards a Wolfpack. Wat you propose looks like a lot more fun than the "old" text. go ahead! ....last but not least, a THANK YOU - i enjoy your work |
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I mainly wanted to know if it would be possible to implement semi-random entries about the ships' cargo, survivors, and so on, like what is available at Uboat.net. There are already semi-random descriptions of what happens to your commander after he retires - how about some notations about what happens to the merchants you meet? If you're willing to work on the implementation system then I would be happy to write up the text files (survivors, destinations, and cargo) and compile the ship names myself. In fact I already devised a system like this for "Aces of the Deep". :yep: |
Good work JCones.
Will we still require to install seperate SH3Cmdr's for each install SH3 game? Or will the new one time installed SH3Cmdr 2.8 will recognize each installed game and offer the choice in a menu to make game changes? Will SH3Cmdr 2.8 be replacing MultiSH3 roll? |
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Irish said it I didn't :p But I can only wish for that too! GWX2.0 + SH3 Commander2.7 + jsgme = #1 :up: That is my FIRM belief. |
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I'll give it some thought, but it could very easily become too complex (for example ensuring dates are earlier than the current patrol end date and so on and ensuring that, say, a ship sunk going west from Liverpool doesn't get a destination of Liverpool, or indeed anywhere other than west from Liverpool). I'd rather spend the time first on other more "mainstream" features like resuming retired careers and such. Quote:
The only difference will be that users that don't know how to add parameters to shortcuts will be able to do it within SH3Cmdr instead. Quote:
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