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-   -   Taking suggestions for SH3Cmdr v2.8 inclusions (https://www.subsim.com/radioroom/showthread.php?t=130607)

NGT 02-11-08 03:51 AM

Call for suggestions
 
JScones,

First, for one more time, thank you for your contribution and help.

Answering your call about suggestions:

I like very much the follow ideas:

· "SH3 path" (envisaged to replace the /l: feature - set path within SH3Cmdr instead - SH3Cmdr has always had a "backdoor" way of setting the game's location, this will just wrap it in the main interface)
· "SH3 save game path" (set unique save game folder names a la MultiSH3)
· "Rollback automatically after exiting SH3"
· "Skip intro movies"
· "Reclaim" Repair officer left in Repair station
· Ability to continue career with new commander

…and I would like to ask for something more: for the moment SH3 Commander deny give promotion from a category of grade to the superior one: from Leadingseaman to Pettyofficer and from Chiefboatswain to Sublieutenant.

However, in game, with GWX2 or without, this is possible when the “interested” person is stand in the BowQuarters or the SternQuarters […but there is the limit of 4 promotions… or no one if the tonnage is not enough satisfactory].

Is not very bad starting with a young crew and, following the war, build experimented seafarers.

Additionally, I agree as well with Abd von Mumit, (post 14).

Sorry for bad English etc…

irish1958 02-11-08 08:34 AM

JScones,
I always use the randomize crew feature; it doesn't make any difference to me how it is implemented however.
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.

Subject 02-11-08 09:37 AM

Would like to to choose:
- days spent in base (not home).
- departure time of day, but maybe that's hardcoded?

Grids in Indian Ocean/Far East not implemented... can't choose a random grid without error message.

JScones 02-12-08 03:37 AM

Quote:

Originally Posted by iambecomelife
Being the merchant-obsessed player that I am, I wonder if it would be possible to add some more information about the ships that are sunk? Something along the lines of the entries at Uboat.net would be great. Instead of "Ship Sunk! C-2 Cargo, 6000 tons", it would be nice to have the entry fleshed out - the C-2 was the SS "John Wilson", built in 1942 and en route to Liverpool with a cargo of grain and tank parts. 12 crewmembers were lost, and 45 were picked up by the "HMS Harvester" 8 days later. If the ship is westbound, we can always assume that the listed cargo was scheduled to go on their manifest, or something. This would make each sinking much more notable than they are now.

Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:

Quote:

Originally Posted by iambecomelife
Also, I noticed that random events could lead to crewmembers getting transferred out - how about similar events affecting the crew's morale? If possible, it would be great if Commander could adjust the morale values up or down - let's say that same crewmember in the screenshot you posted is only slightly injured in the car accident, but he's distressed and starts the patrol with a big morale hit. Likewise for someone who loses their family in an air raid, etc. Conversely, a positive event could adjust the base morale value upwards.

There's certainly a *lot* more that SH3Cmdr could do with individual crew attributes, but where to stop?

Quote:

Originally Posted by NGT
…and I would like to ask for something more: for the moment SH3 Commander deny give promotion from a category of grade to the superior one: from Leadingseaman to Pettyofficer and from Chiefboatswain to Sublieutenant.

However, in game, with GWX2 or without, this is possible when the “interested” person is stand in the BowQuarters or the SternQuarters […but there is the limit of 4 promotions… or no one if the tonnage is not enough satisfactory].

Is not very bad starting with a young crew and, following the war, build experimented seafarers.

This should cover it... http://www.subsim.com/radioroom/show...14&postcount=8

Quote:

Originally Posted by irish1958
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.

I might provide a simple interface. It will not consider .crp files, it will only look at the individual .log files (add/edit/remove).

Quote:

Originally Posted by Subject
Would like to to choose:
- days spent in base (not home).
- departure time of day, but maybe that's hardcoded?

No to the former as you might as well just select "in home base" and use the existing change days feature, and not possible to the latter (any changes to times are ignored by SH3).

Quote:

Originally Posted by Subject
Grids in Indian Ocean/Far East not implemented... can't choose a random grid without error message.

Yeah, good pickup. To support this I'm gonna have to drop the SS## masking that currently exists, meaning that the patrol grid becomes un-validated. So typos like ASM54 instead of AM54 won't get trapped. Conversely though, grids like OST, or E.AFRIKA will now be supported.

BTW, SH3 truncates any grid text longer than 8 chars, so SH3Cmdr will limit input to 8 chars.

Sailor Steve 02-12-08 05:46 AM

Quote:

Originally Posted by JScones
Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:

Actually working on that right now. It's going to take awhile, and I'm trying to match them to the proper displacements and ship types. I'm really excited about the new models coming out, and my watchword is "no more generic names". Even finding names for the trawlers and tugboats.

"Only" 12,500? I think there are a few more than that. One source I've found claims to have 44,000 photographs. Of course they're not all merchants.:dead:

JScones 02-12-08 05:48 AM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by JScones
Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:

Actually working on that right now. It's going to take awhile, and I'm trying to match them to the proper displacements and ship types. I'm really excited about the new models coming out, and my watchword is "no more generic names". Even finding names for the trawlers and tugboats.

"Only" 12,500? I think there are a few more than that. One source I've found claims to have 44,000 photographs. Of course they're not all merchants.:dead:

12,500 ship names in SH3Cmdr.

Always happy to add more. :) :up:

Sailor Steve 02-12-08 05:51 AM

Oh, I'll be adding a lot more, I think.:sunny:

JScones 02-12-08 07:02 AM

FYI in case no-one's noticed, I update the first post of this thread as I add features, so check there as well (I won't always address all comments with a response post).

Rhodes 02-12-08 07:49 AM

My suggestion, the ability to, after one career ended with the retirement of the kaleunt, choose the year when one decide to return to active duty.
So when we finish one career (1939-41/42 etc) and we are retired, the option that we have know just makes that we came back in the same day of our forced or not retirement. So if the option to choose the year existed we can return to commanding a U-boat in a determinated year of the war. One could have being a great kaleunt, retired in 42 and "choose to return" to active duty in 44/45, and command a Type XXI.
Something like this, if it's possible.

Letum 02-12-08 07:58 AM

Any chance of a option to start missions out side of the zone in wich the harbour is renderd?
This is for people with older PC who struggle to get above a few FPS, even in a empty harbour.

This is far from a vital feature.

HundertzehnGustav 02-12-08 10:07 AM

ROFLOL
the Pictures you show, JScones, are marvellous.

I use and abuse the SH III Commander a lot, but as i am a cheap player, i must sadly report that things such a s crew transfers or realistic career length are never used by my virtual Kaleus.

The one and only thing i tried to "implement" was to push the game to 8192* time compression, but couldnt find where to look.

2.7 is a good looking "entrance door" to my Game, and the only useful feature i would welcome is the automatic rollback feature.

ah, and i have changed the "loaded via SH commander-good hunting" line too, mine reads "Dranbleiben, ich schicke euch Endrass", a quote from Doenitz, sending Kptlt. Endrass as a reinforcement towards a Wolfpack.

Wat you propose looks like a lot more fun than the "old" text.

go ahead!

....last but not least, a THANK YOU - i enjoy your work

iambecomelife 02-12-08 11:38 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by iambecomelife
Being the merchant-obsessed player that I am, I wonder if it would be possible to add some more information about the ships that are sunk? Something along the lines of the entries at Uboat.net would be great. Instead of "Ship Sunk! C-2 Cargo, 6000 tons", it would be nice to have the entry fleshed out - the C-2 was the SS "John Wilson", built in 1942 and en route to Liverpool with a cargo of grain and tank parts. 12 crewmembers were lost, and 45 were picked up by the "HMS Harvester" 8 days later. If the ship is westbound, we can always assume that the listed cargo was scheduled to go on their manifest, or something. This would make each sinking much more notable than they are now.

Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:

Quote:

Originally Posted by iambecomelife
Also, I noticed that random events could lead to crewmembers getting transferred out - how about similar events affecting the crew's morale? If possible, it would be great if Commander could adjust the morale values up or down - let's say that same crewmember in the screenshot you posted is only slightly injured in the car accident, but he's distressed and starts the patrol with a big morale hit. Likewise for someone who loses their family in an air raid, etc. Conversely, a positive event could adjust the base morale value upwards.

There's certainly a *lot* more that SH3Cmdr could do with individual crew attributes, but where to stop?

Quote:

Originally Posted by NGT
…and I would like to ask for something more: for the moment SH3 Commander deny give promotion from a category of grade to the superior one: from Leadingseaman to Pettyofficer and from Chiefboatswain to Sublieutenant.

However, in game, with GWX2 or without, this is possible when the “interested” person is stand in the BowQuarters or the SternQuarters […but there is the limit of 4 promotions… or no one if the tonnage is not enough satisfactory].

Is not very bad starting with a young crew and, following the war, build experimented seafarers.

This should cover it... http://www.subsim.com/radioroom/show...14&postcount=8

Quote:

Originally Posted by irish1958
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.

I might provide a simple interface. It will not consider .crp files, it will only look at the individual .log files (add/edit/remove).

Quote:

Originally Posted by Subject
Would like to to choose:
- days spent in base (not home).
- departure time of day, but maybe that's hardcoded?

No to the former as you might as well just select "in home base" and use the existing change days feature, and not possible to the latter (any changes to times are ignored by SH3).

Quote:

Originally Posted by Subject
Grids in Indian Ocean/Far East not implemented... can't choose a random grid without error message.

Yeah, good pickup. To support this I'm gonna have to drop the SS## masking that currently exists, meaning that the patrol grid becomes un-validated. So typos like ASM54 instead of AM54 won't get trapped. Conversely though, grids like OST, or E.AFRIKA will now be supported.

BTW, SH3 truncates any grid text longer than 8 chars, so SH3Cmdr will limit input to 8 chars.

Actually, I was not that concerned about the ship names, because Sailor Steve and I both have access to a LOT of them. In fact there are several websites with thousands of names listed.

I mainly wanted to know if it would be possible to implement semi-random entries about the ships' cargo, survivors, and so on, like what is available at Uboat.net. There are already semi-random descriptions of what happens to your commander after he retires - how about some notations about what happens to the merchants you meet?

If you're willing to work on the implementation system then I would be happy to write up the text files (survivors, destinations, and cargo) and compile the ship names myself. In fact I already devised a system like this for "Aces of the Deep". :yep:

Wolfehunter 02-12-08 11:51 AM

Good work JCones.

Will we still require to install seperate SH3Cmdr's for each install SH3 game?

Or will the new one time installed SH3Cmdr 2.8 will recognize each installed game and offer the choice in a menu to make game changes?

Will SH3Cmdr 2.8 be replacing MultiSH3 roll?

FIREWALL 02-12-08 02:38 PM

Quote:

Originally Posted by irish1958
Support for SHIV :hmm: (Sorry JScones, the devil made me do it)



Irish said it I didn't :p But I can only wish for that too!


GWX2.0 + SH3 Commander2.7 + jsgme = #1 :up:

That is my FIRM belief.

JScones 02-13-08 01:58 AM

Quote:

Originally Posted by Rhodes
My suggestion, the ability to, after one career ended with the retirement of the kaleunt, choose the year when one decide to return to active duty.
So when we finish one career (1939-41/42 etc) and we are retired, the option that we have know just makes that we came back in the same day of our forced or not retirement. So if the option to choose the year existed we can return to commanding a U-boat in a determinated year of the war. One could have being a great kaleunt, retired in 42 and "choose to return" to active duty in 44/45, and command a Type XXI.
Something like this, if it's possible.

I'll add it to the list, but no promises. The problem with seemingly simple requests like this is that they become complex quite easily - does the player's Flotilla exist on the return date? If not, which Flotilla does? Will the player like being transferred to a different Flotilla? Or will they want to choose their own? Lots to think about.

Quote:

Originally Posted by Letum
Any chance of a option to start missions out side of the zone in wich the harbour is renderd?
This is for people with older PC who struggle to get above a few FPS, even in a empty harbour.

This is far from a vital feature.

Nup. You'd be better served asking a campaign file expert to create a mod for you.

Quote:

Originally Posted by iambecomelife
Actually, I was not that concerned about the ship names, because Sailor Steve and I both have access to a LOT of them. In fact there are several websites with thousands of names listed.

I mainly wanted to know if it would be possible to implement semi-random entries about the ships' cargo, survivors, and so on, like what is available at Uboat.net. There are already semi-random descriptions of what happens to your commander after he retires - how about some notations about what happens to the merchants you meet?

If you're willing to work on the implementation system then I would be happy to write up the text files (survivors, destinations, and cargo) and compile the ship names myself. In fact I already devised a system like this for "Aces of the Deep". :yep:

Ah, my mistake. Now I understand. I thought you meant that you wanted the real data presented for each existing ship name. That would have taken forever!

I'll give it some thought, but it could very easily become too complex (for example ensuring dates are earlier than the current patrol end date and so on and ensuring that, say, a ship sunk going west from Liverpool doesn't get a destination of Liverpool, or indeed anywhere other than west from Liverpool). I'd rather spend the time first on other more "mainstream" features like resuming retired careers and such.

Quote:

Originally Posted by Wolfehunter
Will we still require to install seperate SH3Cmdr's for each install SH3 game?

Yes, one for each copy of SH3. This provides maximum flexibility as it allows you to have different SH3Cmdr settings for each of your SH3 installs. Plus, it ensures no cross pollenation of different SH3 install files.

The only difference will be that users that don't know how to add parameters to shortcuts will be able to do it within SH3Cmdr instead.
Quote:

Originally Posted by Wolfehunter
Will SH3Cmdr 2.8 be replacing MultiSH3 roll?

Maybe. Still mapping this out.


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