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-   -   5 torpedos to sink a medium cargo (https://www.subsim.com/radioroom/showthread.php?t=129023)

Cobalt09 07-20-14 12:01 PM

Quote:

Originally Posted by Pisces (Post 2224924)
You'd think they would be Passenger/Cargo's instead. Those are notorious to stay afloat, no matter where or how you hit them. Often suspected of carrying shipments of ping-pong-balls.

I have no other suggestions either. Aiming at the forward mast usually does the trick. Unless you have mods that changed this particular unit class.

I can attest to the invincible Passenger/Cargo's. I hit one amidships with a torpedo and subsequently surfaced and began shooting it with the deck gun. After expending a considerable amount of ammunition, the ship broke in two just fore of the pilothouse from an explosion, and I received the "She's going down!" message. I steamed away at 10 knots and watched the ship with the free camera. I gave up after watching the ship for three in-game hours and seeing it not drop an inch lower in the water. Tough little buggers...

desirableroasted 07-20-14 03:57 PM

Quote:

Originally Posted by GalaKev (Post 2226546)
However, what you will find is experience comes into play, you tend to learn where to aim, for different types of ships. .

An important factor. After a while, you just "know" where to (try to) hit.

maillemaker 07-21-14 08:37 AM

Just have to brag,

Last night, southwest of Gibraltar I intercepted a task force with an Illustrious-class carrier in it. It was doing 17 knots.

I hit it with 4 T1 torpedoes running medium speed from 4km out. Impact pistols, 5m depth.

All 4 hit and exploded.

She went down in about 5 minutes. :)

Steve

desirableroasted 07-21-14 01:05 PM

Quote:

Originally Posted by maillemaker (Post 2226699)

Last night, southwest of Gibraltar I intercepted a task force with an Illustrious-class carrier in it. ...She went down in about 5 minutes. :)

Steve

Heh! Sure makes up for all those coastal freighters and tramp steamers, doesn't it! :rock:


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