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-   -   U-Boat 1.2 Released (https://www.subsim.com/radioroom/showthread.php?t=127605)

JCWolf 12-26-07 10:20 AM

Quote:

Originally Posted by Myxale
The mod is amazing! Lover the new soundS!

But I have some probs too mate Using the GWX version!!

When i enable the Tools&Dials 0.4. I get bearing-overlays for almost every contact which is messy.
And i get the original (small) dials mixed with the officers icons when they slide out!!:hmm:


If you have High resolution you have to do this!

FIX


For those who have that Problem with the Old visible console with high Res Mod.

I have made this mod with my normal Plus the GW Mod installed 1024x768 resolution, so i cannot tell you how it works on high Res Mod.
Maybe it is not compatible with the HighRes Mod.....


Try this:


FIX For H-Resolution

Find that Block:


[G3F I34]
Name=Group feedback
Type=1026;Menu group
ItemID=0x3F010000
ParentID=0x3F000000
;Pos=290,131,330,130
Color=0xFFFFFFFF
VertSlide=-141

and change the Pos line and VertSlide line into this:

;Pos=290,-200,330,130
Color=0xFFFFFFFF
VertSlide=-500


================================
Normal FIX
================================

Replace [G3F I34] with:

[G3F I34]
Name=Group feedback; FLB Sale`s 6 Anzeigen
Type=1026;Menu group
ItemID=0x3F010000
ParentID=0x3F000000
;Pos=290,131,330,130
Color=0xFFFFFFFF
VertSlide=-141

==============================


Try it out, maybe it can help.....

Feedback please.



Try one or another mate, :up:

jaxa 12-26-07 10:29 AM

Quote:

Originally Posted by JCWolf
I am trying to upload FF now mate...:up:

Do it Kaleun, I'd like to see U-Boat 1.2 in action.

Samwolf 12-26-07 10:35 AM

Bump for an answer to this please.

Is the harbor_kit.dat file needed to use the new lighthouse and concrete textures?

JCWolf 12-26-07 10:41 AM

Quote:

Originally Posted by Samwolf
Bump for an answer to this please.

Is the harbor_kit.dat file needed to use the new lighthouse and concrete textures?



Yea mate, it is,
as its a new Type of building then
a new Data file for it...!:yep:

ReallyDedPoet 12-26-07 10:46 AM

Nice work on this JCWolf, I know you spent a lot of time on it :up:


RDP

JCWolf 12-26-07 10:46 AM

Kpt. Munson gentely added a link on FileFront For the
GWX 2.0 U-boat 1.2 version...


You can Download it at my forum guys! link available !:up:


Thanks Mate

Samwolf 12-26-07 10:49 AM

Quote:

Originally Posted by JCWolf
Quote:

Originally Posted by Samwolf
Bump for an answer to this please.

Is the harbor_kit.dat file needed to use the new lighthouse and concrete textures?



Yea mate, it is,
as its a new Type of building then
a new Data file for it...!:yep:

Thanks.

jaxa 12-26-07 10:56 AM

Quote:

Originally Posted by JCWolf
Kpt. Munson gentely added a link on FileFront For the
GWX 2.0 U-boat 1.2 version...


You can Download it at my forum guys! link available !:up:


Thanks Mate

Thank you JCWolf and Kpt.Munson of course too.

MRV 12-26-07 11:26 AM

Now I have some of my explosion soundfiles back (lost them due to a HD failure) and they are even tuned up and made better :up: thx, great mod!

gae 12-26-07 11:54 AM

Crash with gwx 2.0 and the U-boat1.2
 
I have crashes when the game load the tga files from the mod uboat 1.2 contained in the folder "submarine".

JCWolf 12-26-07 12:23 PM

Quote:

Originally Posted by gae
I have crashes when the game load the tga files from the mod uboat 1.2 contained in the folder "submarine".


the U-boat 1.2 for GWX 2.0 doesn't have Tga files in the Submarine folders!
But the bearing overlay from Pato!

So that is not the isue...:hmm:


If you are having problems with that bearing overlay,
on the U-boat 1.2 optional Mods you have the 1500 mts. bearing overlay !


Just install it !


Also if you are instaling the Mod on mid patrol you might have that CTD problem 2!


So install it at port!

gae 12-26-07 12:42 PM

I refer to the files in the folder submarine/NSS_Uboatxx_shp file tga.If I delete all the game not crash. Pardon my english ciao grazie!

JCWolf 12-26-07 12:46 PM

Ok no problem with the spelling mate, I am not that good also anyway!



Those files are the Bearing tool Tga files ,
if you delet them you'll not have the bearing overlay on the game,

on the U-Boat 1.2 Optional Mods folder
you have another smaller sized bearing overlay,
just drag the Bearing 1500 mts folder to the JSGME
and enable it over the U-boat 1.2...:hmm:

Myxale 12-26-07 02:18 PM

Olla JC!

The Fix worked!:up:
The slide-out works great!

However, i still have that problem with the bearing-overlay.
Every U-Boot Player or AI even those moored in the harbor show the bearing-overlay if you zoom in!
In a crowded Port when there are lots of Boote its get way slow!
Any way the have all the bearing-overlays removed but to keep the one of my sub!:hmm:

JCWolf 12-26-07 02:30 PM

Quote:

Originally Posted by Myxale
Olla JC!

The Fix worked!:up:
The slide-out works great!

However, i still have that problem with the bearing-overlay.
Every U-Boot Player or AI even those moored in the harbor show the bearing-overlay if you zoom in!
In a crowded Port when there are lots of Boote its get way slow!
Any way the have all the bearing-overlays removed but to keep the one of my sub!:hmm:

You'll have to remove all the bearings but the one in the u-boat type your using...

Anyway the AI U-boats didn't had Bearings?
I have removed them from the 2 AI subs!

The AI subs are,

NSS_Uboat2B
NSS_Uboat9b4


The rest of them are the players u-boats...

you just have to remove all from the subs that you're not using ...:yep:


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