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The wolfpack mod was made for the purpose to simulate the wolfpack attack on a convoy (as it follows from the name of the mod) in order to boost the immersion factor for a player participating in the event and at the same time to minimize unrealistic effects the player might see or detect. The mod was not made for the purpose to simulate the AI sub behavior in detail because it is hardly possible to do due to two general limitations: all the AI units have to follow set waypoints (only DDs and escorts/patrols received the ASW routines in addition) and lack of appropriate spawning triggers. Even if the aircraft AI attacking routines are enforced upon the sub (this would force the sub to change its path when it detects a convoy) and then routines are fooled into multiple attacks as I did for airplanes in SH3, the sub would either return to its set path after a single attack by taking a straight line to the next waypoint (no matter where the sub is after the attack) or would endlessly try to make attack approaches, regardless the damage received until it is killed (and I do not think the subs can be spawn by the base as airplanes). I could hardly call such a behavior as realistic. Note however that I did not say it is entirely impossible. There is an AI routine which forces Elcos to withdraw when they receive significant damage. If this routine could be implemented for the sub in addition to the aircraft attacking routines, this would change the situation significantly. Quote:
This kind of CTDs is due to a coincidence of digital IDs of some objects, generators, etc. and depend on how many modified things the individual install of SH3 has. The higher content of modified or new things added to the install, the higher probability to get such a CTD. Hopefully, soon the S3D editor by skwasjer will have a function to check the SH install for uniqueness of all the digital IDs thus eliminating the base for this kind of CTDs. As said this kind of CTDs depend on the individual install and naturally have nothing to do with inferred often-happening CTDs due to drastic FPS hits when enemy vessels unload all the guns on the submerged sub instead of the surfaced one. Quote:
The same to you. |
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Ah I had noticed Elcos running away when taking damage You learn something new every day :up: |
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Мы очевидно плохо понимаем друг друга, Сергей ... Я понимаю Ваши замыслы, реализованные в моде ... Я не критикую ваш мод ... Наоборот мне понравилась реализация мода, мне очень понравилась псевдо ИИ подлодка ... сама мысль скрестить cmdr_AIShip контроллер с unit_Submarine объектом ... Но читая эту тему я вижу (в моих скромных пределах понимания английского), что многие читатели (даже члены GWX команды) не понимают именно технику Вашей ИИ подлодки ... и поэтому, желая адаптировать лодку под свои замыслы и соответственно выходя за рамки (задачи) Вашего мода, предъявляют необоснованные претензии (легкое неудовлетворение). Поэтому я попытался (может неудачно) слегка заострить внимание на технике вашей ИИ лодки ... Quote:
??? То что Вы пишите всем известно, как и Ваша скупость к изменению идентификаторов объектов ... шутка :D ... Поэтому мне практически сразу пришлось изменить ИД у остальных объектов. Мои наилучшие пожелания. Alex |
Anvart,
Я понимаю это все как установлено. ID ПРОТИВОРЕЧИТ, и вопросы FPS. Я не хочу видеть любой модуль вытолкнутый вниз. И некоторые утверждения мочь формулируются лучше. Возможно мы должны поговорить MEH и пить пиво. И работа для лучшей игры wthout плохая сторона? Там кажется, чтобы значительно, чтобы проходить вокруг теперь. :) |
&%($="!&*##@"%Ђ=]{іґ`; ??? :yep:
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mais bien sur.:up:
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I with pleasure would drink with you mug and more of beer ... http://img216.imageshack.us/img216/6916/iconbeerdo1.gif But, Sorry ... I have not understood your russian ... ... And i make no doubt about your professionalism! :up: |
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... I have "swimming pool" (single mission) with all (stock game) submarines and some SergButo's "AI submarines" (7a, USS) and "AI submarines" of other authors (all of SergButo's technology) and never noticed failures in job of dials ... :hmm: But i "cloned" (has redefined ID) all "AI submarines" by Pack3D in addition. P.S. And i tested all my SH3 mods in this environment ... May be "столбняк" or "frozen dials" it is result of not correct saving of game in campaign? |
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Skwasjer, But (i think) this feature is not finished ... I would like to see as a result of search not only files but also nodes with required ID ... |
Thanks, Anvart, I like this idea. I'll see what I can do to improve the function :smug:
I'll probably add some other stuff to it too, like look for specific controllers. tater recently was looking for a controller that was hiding in only one specific file. :) If there are more ideas that can be added to the search function, keep me posted. [edit] The benefit of the search function over 3rd party tools is that you can ask it to only return results for 'id' or 'parent id' fields. However, if you want to find ALL possible matches, then you're better of with other tools ;) |
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... But, while, Tater could use S&R program for this purpose ... :hmm: |
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It's good integrated (built in) feature in S3D ... Good luck! |
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