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-   -   GWX 2.0 add-ons and mods (https://www.subsim.com/radioroom/showthread.php?t=126602)

Samwolf 12-17-07 09:49 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Samwolf
So far the exhaust mod seems to be working fine, if it broke anything I haven't noticed it yet. I believe the exhaust mod changed the *.val file for the sub. If I run into any problems I'll let RB and everyone else know. Keeping my fingers crossed because it sure is a great mod.

Just out of interest and to make sure the mod is working without affecting anything in GWX 2.0.

How many patrols did you complete & how many U-Boats did you use in GWX 2.0 before adding this mod to test for compatibility? What I'm getting at is, have you spent enough time using GWX 2.0 to know whether this mod affects anything? It's the only effective way to test and be sure, we've been testing GWX for about a month now and there's still a few things that got past us.

I've only used it on the VIIb, I'm about to head home from my first patrol. I enabled using JSGME more out of curiosity when I noticed it wasn't pincluded in GWX2, just to see if it worked. So far no problems, I'll see how it works at patrol end and startng a new patrol.

I intend to use the other subs exhaust mods as I upgrade to them.

Don't get me wrong I think GWX is the best super mod out there, it's what SH3 should have been out of the box, I just like to make some tweaks for my own enjoyment, 99% of them are "eye candy" mods, I haven't seen any reason to change any of GWX's "behavior" changes.

SilverGhost 12-17-07 10:01 AM

For those folks concerned about the "tails"...

You can quite easily determine heading by switching over to the TDC map using F6 and zooming in so you can see the azimuth ring. The sonar/radar "blip" will show up very nicely against your azimuth ring and you can adjust your heading to intercept or to determine the enemy's heading/bearing.

I don't mind the removal of the tails. It's more realistic as you, the captain, now have to pay more attention to the tactical level. Also, since I use amped up torpedos, it gives the AI a break if my calculations are off...sometimes I don't get them!

danlisa 12-17-07 10:06 AM

Quote:

Originally Posted by Samwolf
I've only used it on the VIIb, I'm about to head home from my first patrol. I enabled using JSGME more out of curiosity when I noticed it wasn't pincluded in GWX2, just to see if it worked. So far no problems, I'll see how it works at patrol end and startng a new patrol.

I intend to use the other subs exhaust mods as I upgrade to them.

Don't get me wrong I think GWX is the best super mod out there, it's what SH3 should have been out of the box, I just like to make some tweaks for my own enjoyment, 99% of them are "eye candy" mods, I haven't seen any reason to change any of GWX's "behavior" changes.

I understand.:yep: What I'm trying to say is that you have no experience of GWX's .val files without this exhaust mod added. So how can you know it's not affecting anything?

I'll be the first to admit, I don't know what the .val file does or how it could be affected but by just enabling a file change and 'looking' for possible incompatibilites will not work in this instance.

Just a heads up before anyone gives this the green light.;)

Samwolf 12-17-07 10:14 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by Samwolf
I've only used it on the VIIb, I'm about to head home from my first patrol. I enabled using JSGME more out of curiosity when I noticed it wasn't pincluded in GWX2, just to see if it worked. So far no problems, I'll see how it works at patrol end and startng a new patrol.

I intend to use the other subs exhaust mods as I upgrade to them.

Don't get me wrong I think GWX is the best super mod out there, it's what SH3 should have been out of the box, I just like to make some tweaks for my own enjoyment, 99% of them are "eye candy" mods, I haven't seen any reason to change any of GWX's "behavior" changes.

I understand.:yep: What I'm trying to say is that you have no experience of GWX's .val files without this exhaust mod added. So how can you know it's not affecting anything?

I'll be the first to admit, I don't know what the .val file does or how it could be affected but by just enabling a file change and 'looking' for possible incompatibilites will not work in this instance.

Just a heads up before anyone gives this the green light.;)

I did start a patrol without the exhaust mod but ended up getting killed very early because I was too busy admiring the new Anson and gave the crash dive order too late:damn:

I admit I only ran about 3 days of a patrol before I died, when I restarted the career I enabled the exhaust mod. So you are correct, I didn't run GWX long enough before trying it with the exhaust mod. I just thought I'd give it a shot.

Carotio 12-17-07 10:16 AM

Quote:

Originally Posted by jimbuna
I watch this thread with interest and note how quickly you recommence making waves, despite advice to the contrary from Neal.

Yes, let's. :yep:

Quote:

It is also interesting to see that you now have additional support from an old GW adversary with a well documented history of 'axe grinding'.
Before you continue in your usual 'showboating' fashion by responding to each and every post with the pseudo front of "what does everyone want, or how can I improve or enhance your gameplay" I'd suggest you give people a chance to enjoy the mod first and allow feedback for any tweaks or adjustments that might be necessary.
As stated earlier by danlisa, GWX was made with a mix of immersion, historical accuracy and gameplay in mind.
Your haste to change things is nothing less than a slap in the face to those who have laboured long and hard on the GWX project....those who you initially approached on numerous occasions with pleas for advice and guidance.
All you have produced are two totally unrealistic additions (flags hoisted whilst at sea and smoke signals for the enemy to target).
Whatever next......a totally unrealistic 'photon' torpedo travelling at 100+ knots but justified nonetheless under the heading of 'compromise' ???
If you want to live up to that avatar you display, why not create your own mod instead of undermining the work of others whilst hiding behind the facade of helping others. :nope:

Check the film out and see what happened to the apprentice when he thought he'd mastered the use of magic. :nope:
Well, I suppose you talk about me among other people. :hmm:
I just want to say that everybody has the right to play his/her own way! And nobody can enforce anybody to play differently. I've sent to you all from GWX team a hearthy salute in the general SH3 forum for your achievements, and that was sincerely meant. :yep: (Ask Neal if you don't believe me...)

However, Jimbuna, please accept that some people like to play the game differently, and I feel sorry, if you feel it like a slap in the face. I'm pretty sure that all modders who wish to mod SH3 and GWX don't do it to make your work look minor. It's just a matter of taste, which then are shared for free to those who like it that way too. So instead of feeling sorry or insulted, you should feel proud! :yep:
And anyone can still choose to play GWX2.0 without any external additional mods, right? :yep:

In fact, some GWX team members do agree with my tweak mod for GWX as an alternative way to play the game :yep: , and that is for casual players. For my sake, I have for my tweak mod decided not to adjust it for your current version, GWX2.0, for the moment, but still for your old version, GWX1.03. So from my part, you'll not see any tweak mod for GWX2 for the next months or ½ year...

So if some GWX team members can reach out their hands and say: "let's start fresh!" Then so can you, no?

JCWolf 12-17-07 10:39 AM

Ok guys,
Lets just not rise another word exchange,
and turn what can be a thread of Mod adaptation or compat. into
a new fighting ground...

carotio mate, I respect opinions but your isues with the
GWX team goes far back in time, some of them concerns even
work made by me at the time I was in the Grey Wolves Team...
Every time you say something it sounds like you do it to
justify future Mods take overs and "rapes", I do like some of
your own work, But I do not think your way of aproaching
moding a healthy way of doing it, as I think you have litlle respect
for others hard work ! ( No Offence mented)

The Racerboy Exhaust Mod can be adapted to be Compatible with GWX 2.0,
there are some among us who like the Mod, nomatter if some Like Jimbuna
a respected member and a friend thinks otherwise...Everyone likes one or
another Mod to fit the recent Released GWX 2.0 to own tastes !

I believe we can and should countinue Moding the game,
and also think that we should respect the creators opinions and wishes about changing his greation... It is to soon ?!
Yes I think it is, we should people enjoy the recent original GWX 2 without
changes !:yep:
At least giving the hard work a time to be played in his original
form...


Should other creator from other Mods make compatible modifications for GWX 2.0 ?

Yes I think they should and will be a even reacher game expirience that
will cover everyones tastes!


I will back up GWX and his creators and team
on the fact that it is soon to start changing the original work!

Jimbuna is right , thought the way he said things were not
the most indicated to say it I know he haves reazons that
makes him talk that way!

The bottom line and thing here is that everytime the GW makes
a new Mod, starts pumping Modders that want to change the mod
and that is not correct...

Why changing somethiung that we didn't even had time to enjoy or play?

After playing it most of us will find stuff that want to fit to our tastes and likes,
and then Mods will be made compatible !


Calm down people...
Give the time is time!:yep:

Carotio 12-17-07 10:57 AM

Quote:

Originally Posted by JCWolf
Ok guys,
carotio mate, I respect opinions but your isues with the
GWX team goes far back in time, some of them concerns even
work made by me at the time I was in the Grey Wolves Team...
Every time you say something it sounds like you do it to
justify future Mods take overs and "rapes", I do like some of
your own work, But I do not think your way of aproaching
moding a healthy way of doing it, as I think you have litlle respect
for others hard work ! ( No Offence mented)

Yes I think it is, we should people enjoy the recent original GWX 2 without
changes !:yep:
At least giving the hard work a time to be played in his original
form...

Why changing somethiung that we didn't even had time to enjoy or play?

Give the time is time!:yep:

Your quote message shortened a little, no offense ;)

I know of the "WAY back in history" thingy, and as I say: let's put it behind us now, shall we? :yep: If my approach of modding other modders work has been ill received, then it was never my intention, and it was as such a missinterpretation.

Yes, as stated, I don't wish to adopt my own tweak mod for the new GWX2, so everyone can have it the way it was intended, for all I care. So from my side, people can enjoy the new GWX2 as intended without me releasing a major workover for a long time! :yep:

The only smaller mods, I have made are mostly just graphics (seafloor, moon etc), and should be compatible with any mod. My recent skin works however will require the DATs from some mods like GWX2, GWX1.03, WAC2.15 and maybe also NYGM2.6, if I can find it, for the skins for IIa, IId and XXI to work. Surely that can't harm anyone, if only the TGAs are replaced within the DATs, and nothing else changed to the DATs.

Jimbuna 12-17-07 11:28 AM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by jimbuna
I watch this thread with interest and note how quickly you recommence making waves, despite advice to the contrary from Neal.

Yes, let's. :yep:

Quote:

It is also interesting to see that you now have additional support from an old GW adversary with a well documented history of 'axe grinding'.
Before you continue in your usual 'showboating' fashion by responding to each and every post with the pseudo front of "what does everyone want, or how can I improve or enhance your gameplay" I'd suggest you give people a chance to enjoy the mod first and allow feedback for any tweaks or adjustments that might be necessary.
As stated earlier by danlisa, GWX was made with a mix of immersion, historical accuracy and gameplay in mind.
Your haste to change things is nothing less than a slap in the face to those who have laboured long and hard on the GWX project....those who you initially approached on numerous occasions with pleas for advice and guidance.
All you have produced are two totally unrealistic additions (flags hoisted whilst at sea and smoke signals for the enemy to target).
Whatever next......a totally unrealistic 'photon' torpedo travelling at 100+ knots but justified nonetheless under the heading of 'compromise' ???
If you want to live up to that avatar you display, why not create your own mod instead of undermining the work of others whilst hiding behind the facade of helping others. :nope:

Check the film out and see what happened to the apprentice when he thought he'd mastered the use of magic. :nope:
Well, I suppose you talk about me among other people. :hmm:
I just want to say that everybody has the right to play his/her own way! And nobody can enforce anybody to play differently. I've sent to you all from GWX team a hearthy salute in the general SH3 forum for your achievements, and that was sincerely meant. :yep: (Ask Neal if you don't believe me...)

However, Jimbuna, please accept that some people like to play the game differently, and I feel sorry, if you feel it like a slap in the face. I'm pretty sure that all modders who wish to mod SH3 and GWX don't do it to make your work look minor. It's just a matter of taste, which then are shared for free to those who like it that way too. So instead of feeling sorry or insulted, you should feel proud! :yep:
And anyone can still choose to play GWX2.0 without any external additional mods, right? :yep:

In fact, some GWX team members do agree with my tweak mod for GWX as an alternative way to play the game :yep: , and that is for casual players. For my sake, I have for my tweak mod decided not to adjust it for your current version, GWX2.0, for the moment, but still for your old version, GWX1.03. So from my part, you'll not see any tweak mod for GWX2 for the next months or ½ year...

So if some GWX team members can reach out their hands and say: "let's start fresh!" Then so can you, no?

Your correct, everyone has the right to play his/her own way. Who said any other?

Who is trying to force (I think is the word you mean) anyone to play differently?
Certainly not me or the GWX Team. As already stated, it was made for GWX Team and as such it is entirely up to the individual if they use the mod or not.

I thank you for your kindness.

The slap in the face remark is all about the timing and attitude displayed. I seem to recall the pre-release posts which eventually led to the thread being locked.
Something akin to a family gathering at a super rich relatives funeral "shall we divvy up the estate then get on with the burial" to our current position "well, we buried her yesterday, so let's divide the spoils now"........quite disrespectful IMO and stinking timing at the very least.
It would take a leach longer to suck the blood out of it's victim.

I'm really at a loss as to why you've introduced your tweak mod into the thread because up to that mention the thought never crossed my mind.

Quote:

Originally Posted by Carotio
"So if some GWX team members can reach out their hands and say: "let's start fresh!" Then so can you, no?"
Of course I can.....and how quaintly posted.
Forgive me if I come across as sounding a little cynical here, it is not my intention.....I deal on an almost daily basis with those who offend against society in the UK and endevour to offer a second chance whenever I find it in my gift. But sometimes you come across repeat offenders who, despite their pleas and protestations and repeated promises of committment to change, eventually re-offend.
We have a saying in the UK that goes something like...."a leopard never changes it's spots"

Was it not you just a few days ago over on Ubi forums that was publicly having a go at TarJak over your objections to the use of swastikas in the GWX posters.....then being the recipient of stern remarks from a number of their moderators who quite correctly pointed out that you had said swastikas in some of your previously released work?
Did they not go on to warn you of the potential consequences to yourself should you continue to use the Ubi forum as a vehicle or means to settle scores with old enemies?

Only time will tell if you are sincere with the olive branch.

BTW....I love the sig your using.....I hope you can live up to it.

Regards
Jimbuna

TheDarkWraith 12-17-07 11:51 AM

well....hmm....:hmm: .....ok, let's all agree to disagree. It all boils down to everyone has a right to play the game the way they wish. If I decide I want to change said mod right after release well that's my right. If I would like to share those changes with others because they might be interested in it that's also my right. Whether people decide to use said changes is their right. It's no-one's right to enforce a 'we designed it this way and that's how it is'. If that is so then don't release publicly. No hate words need to be spoken, no flame wars need to be started. Respect the fact that others choose to change a given mod to the way they like it and share those changes with the community. I would relish in the fact that they are using your mod :up:

Carotio 12-17-07 11:56 AM

Quote:

Originally Posted by jimbuna
Was it not you just a few days ago over on Ubi forums that was publicly having a go at TarJak over your objections to the use of swastikas in the GWX posters.....then being the recipient of stern remarks from a number of their moderators who quite correctly pointed out that you had said swastikas in some of your previously released work?
Did they not go on to warn you of the potential consequences to yourself should you continue to use the Ubi forum as a vehicle or means to settle scores with old enemies?

BTW....I love the sig your using.....I hope you can live up to it.

Regards
Jimbuna

Well, that matter was meant as a sarcastic input to the discussion, whether swastikas should be accepted in signatures or not. So if my post in TarJaks thread was interpretated as an attack on TarJak, I apologize, because that was not my intention. Try read this thread and my last post there: http://forums.ubi.com/eve/forums/a/t...3/m/9661025616
The problem was that at ubi the forum signatures show up in any part of the forum as here, and apparently some SH4 user found some signatures with swastikas offending and decided to complain about it behind the users back and went to the forum moderators. This procedure was quite ill received in the forum, and we may all have our bad days, so I mocked the decision to ban swastikas by being sarcastic, asking why ban it somewhere and not everywhere. And that's it!

Anyway, I do not consider anybody "old ennemies". I did not invent this term. And I don't wish to have ennemies, life is too short for that! If some folks are too different from one self, then just ignore them.

About my new sig, well it was also an attempt to be humoristic about the affair above, but I keep it for all forums...

Samwolf 12-17-07 12:10 PM

IMHO, it seems that as soon as anyone announces a WIP or the release of a new mod that within the first 10 posts comes the question "Is it GWX compatible?". To me this shows the high esteem to which GWX is held.

I for one always check out new mods to see if I'm interested in it or if it adds anything to my enjoyment of the game. I pick and choose the mods I like, I've taken parts of mods I liked and disregaded the parts I don't, sometimes it works and sometimes it doesn't. I believe a lot of people do this and whatever makes ones enjoyment of the game better is a good thing for community as a whole.

It's a shame to see so many talented people who are willing to share their work, arguing back and forth on these threads. It makes it hard on those won't "take sides". You get to a point where your almost afraid to post something because it'll start a flame war. :damn:

We're all just trying to get the best SH3 experience for ourselves.

My 2 cents. Take it for what it's worth.

Nerazzurri 12-17-07 12:17 PM

Ohhh nooooooo, not AGAIN :damn: :damn: :damn:AAALLLLLLAAAAAAARRRRRRRRMMMMMMMM

TheDarkWraith 12-17-07 12:27 PM

all is ok....we're not going to start flame wars, we're not going to spread hate and discontent at one another.....everyone chill and agree to disagree. If you find something here that you don't like then please keep it to yourself or give some constructive criticism :up:

AVGWarhawk 12-17-07 12:29 PM

Here we go again. Please guys. What is the real issue? GWX files are out there. Some want to start playing with them, making a change or two. I see amongst the posts that have nothing to do with making changes, members asking for changes. Uboat marker, tail on the uboat when in map screen. Why has this become such a issue? It is like getting a new car, the owner wants pinstrips the day after purchase. He goes and gets it done.

danlisa 12-17-07 12:58 PM

Quote:

Originally Posted by AVGWarhawk
Some want to start playing with them, making a change or two. I see amongst the posts that have nothing to do with making changes, members asking for changes. Uboat marker, tail on the uboat when in map screen. Why has this become such a issue?

This is the issue AVG:

Quote:

Originally Posted by Racerboy
If I decide I want to change said mod right after release well that's my right. If I would like to share those changes with others because they might be interested in it that's also my right. Whether people decide to use said changes is their right. It's no-one's right to enforce a 'we designed it this way and that's how it is'. If that is so then don't release publicly.

Quote:

Originally Posted by Racerboy
We will wait some time for them to fix the bugs and keep patting themselves on the back than mod it for the way users here on this forum would like to see it.

We designed GWX the way it is and while we will not stop people changing it to suit their gameplay, comments like this will not make us help people like Racerboy, who seems to have taken it upon himself to be the cure for everyone's issues in GWX. With his last comment he makes us wonder why we even bothered to release the files to the public.

Let's put this in perspective. Over the last couple of days I've seen RB saying that he'll add back in the UMark, Contact Tails, Coloured Contacts and even find out how to add a damage model to broken/sunk ships in GWX, not to mention other things. While he makes out that this is some kind of trial for him, he doesn't know what is needed and asks for help. Why should we when he makes comments like the one quoted. Really, anyone can add the UMark back in, it's been available since forever, the tails are easy to add in as it's only a single tga file, as is the coloured contacts and the modelled damage to sunk ships is already present in some ships in GWX.

Quite frankly, while some maybe happy with what RB has offered, we have already stated that the GWX team will release a mod to return the tails but we will do it at our leisure and we will not be goaded into action by someone who can't respect our timetable.

Your last comment AVG sums it up quite nicely.

Quote:

It is like getting a new car, the owner wants pinstrips the day after purchase. He goes and gets it done.
If you can't wait for us to do it, do it yourself. Do not slate us publically then ask for help on which files are needed to make it work.


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