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If someone wants to convert the video into something better and post it on youtube go right ahead! |
When you tested,
you didn't fire at a Northern target did you? |
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Torps ALWAYS SPAWN heading North!!
ALWAYS, ALWAYS, ALWAYS!!!!! :damn: :damn: :damn: Now you know why no one has found the answer yet. :lol: :up: |
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:lol: What's that? |
Not the SH4 torpedo bomber fish, though...
what's the technique used, perhaps for SH4 it would work pointing at an air-launched torpedo instead of a regular fish. Then just bang out as many new torps as are needed... I've been trying the "easy" ways to do this for ages (lacking skills in the hex editing arts), to no avail (SH4). Seems like for the Atlantic, the most important use would be for friendly subs in wolf packs. It's not like escorts would use torpedoes on you, nor would bombers (VTs would only be flying out so-armed for strikes, on CAP/ASW patrol they'd have bombs/DCs). Allied subs might as well. Coastal units would have them as well (Schnellboot, etc). In the PTO, however, torpedoes are virtually required for the many surface actions fought. Having IJN/USN battles in the Slot without torpedoes is like Midway without any aircraft, and is crippling for the IJN who relied so very heavily on torpedoes as a part of their fundamental doctrine. Very cool stuff. tater |
I just have one wish...PLEASE FOR THE LOVE OF GOD DON'T GIVE AIRCRAFT ACOUSTIC HOMING FISH!!!! lol I think I would just stay in port if they had those :dead::huh:
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Torps, in Game, are assigned directions by TDC.
Based on Player Sub position. Any time you spawn a Torp without this information? It Spawns and heads North!!! That's the way the model is set up in 3D. No need to blast on RB. It's just one of those easy to miss things! It's not a mod anyone has given up on by any means!! And as anyone knows. You never fail!! You just find what doesn't work till you find what does!!!! :up: |
@Tater
Sh4 has the controllers in place for the air drops Torps. SH3 does not. There is the biggest difference. Without some type of AI Torp, we fight a different battle. I have a few ideas that I have not tested in SH3. But I have no great hope they would work. RB, Ya did a good try! Sorry I was the one holding the pin. :lol: |
FWIW, some of the ship conversions to SH4 from SH3 have included what I presume are the SH3 dat/sim/zon files for guns, DCs, etc, so that the types missing from SH4 will actually show up instead of using japanese guns, etc.
Would that work in reverse? Drop in the SH4 air-launched fish... Course if the core code doesn't recognize it. Not knowing any better, that's the kind of kooky stuff I deal with :D tater |
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Those are non-hard code fixes.
All the controllers from SH3 are in SH4. Not all the controllers in SH4 are in SH3. That's why SH3 conversions to SH4 are lacking at this time.. SH3 has no AI Torps controller what so ever. It was started, never completed. So we have nothing to work with in SH3. Now. SH4 has at least 1 AI torp controller for now. Give me 1 AI controller? Looking forward to that!!!! At least it is something to work with!!! |
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He thinks, that the world has appeared together with its birth... that till its birth nothing was ... He used WaterInteraction Action Controller for generating finish torpedo (or something same) ... i think ... Make angular coordinate of a torpedo (rotY) = 180° and the torpedo will always go to the south ... ;) All this was already done and tested... And PT boats, the ships with torpedos and torpedo bombers... And we shall not see anything new (as well as in case of flags) ... |
@Anvart
You are indeed a card. :lol: I like you, but can we give him a chance for awhile? Sending you a PM. :up: |
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