SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   1.4 Compatible Mods (https://www.subsim.com/radioroom/showthread.php?t=125815)

MorganThePirate 11-28-07 01:22 PM

Letterboy1
 
Wisdom is the mother of all evils.:arrgh!:

Seeadler 11-28-07 01:30 PM

Be aware, we have now a horizon at 20km and the scene.dat is not changed by the patch, it still contains the value 1000 for horzion!

Until this patch that value was multiplied by 8 to get a horizon at 8km (1000*8=8000m). Some mods have changed the value to 2000 to get a 16km horizon (2000*8=16000m). I think the devs now change the multiplier to 20 (1000*20=20000m). If now a mod with its own modified scene.dat is installed, it may work but it could raise the horizon to a false value (2000*20=40000m) with unexpected sideeffects. The same might count on other values in the scene.dat:|\\

Ducimus 11-28-07 02:26 PM

Quote:

Originally Posted by Seeadler
Be aware, we have now a horizon at 20km and the scene.dat is not changed by the patch, it still contains the value 1000 for horzion!

Until this patch that value was multiplied by 8 to get a horizon at 8km (1000*8=8000m). Some mods have changed the value to 2000 to get a 16km horizon (2000*8=16000m). I think the devs now change the multiplier to 20 (1000*20=20000m). If now a mod with its own modified scene.dat is installed, it may work but it could raise the horizon to a false value (2000*20=40000m) with unexpected sideeffects. The same might count on other values in the scene.dat:|\\


Glad i read this.

Webster 11-28-07 02:27 PM

Quote:

Originally Posted by Bill Nichols
Now that the 1.4 patch is officially out ( http://forums.ubi.com/eve/forums/a/t...5/m/9151054216 ), I thought it would be good to start a list of the mods that work with it.

:ahoy:

a list of 1.4 compatable mods is certainly needed and starting and stickying this thread was the right thing to do but.....

in the original post you still havent listed one single mod yet as still working with sh4 v1.4, wasnt having a list of the mods that work with 1.4 the whole point of this thread???

Wilcke 11-28-07 03:43 PM

Quote:

Originally Posted by nautilus42
MultiSH4 does not work:damn: = unknown Filemanager.dll.
maybe that can be fix soon, please!!!!!!!

I pm'd the fine maker of that utility. Hopefully someone can contact him and see what we can do to get MultiSH4 up and running. Vital for me since I need to test on two installs. Gotta get my fix!

Wilcke

AVGWarhawk 11-28-07 03:53 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by Bill Nichols
Now that the 1.4 patch is officially out ( http://forums.ubi.com/eve/forums/a/t...5/m/9151054216 ), I thought it would be good to start a list of the mods that work with it.

:ahoy:

a list of 1.4 compatable mods is certainly needed and starting and stickying this thread was the right thing to do but.....

in the original post you still havent listed one single mod yet as still working with sh4 v1.4, wasnt having a list of the mods that work with 1.4 the whole point of this thread???

Relax, it will fill. The patch has been out less than 24 hours. The modders are picking through it now. Currently the two posted do work just fine. It seems ROW works just fine but Leo needs to be the judge of that. TM is being worked on and RFB as well. Need some time.

Excalibur Bane 11-28-07 05:35 PM

Well, if Bill wants to handle the list for 1.4, that's okay. If not, I'll jump on it and try to sort it out from my last list. It's upto him. :)

AVGWarhawk 11-28-07 06:42 PM

I added the first three, edit away if you wish:smug:

black1 11-28-07 10:16 PM

The 360 degree bearing plotter imperial seemed to work for me, but, will keep it off untill i hear otherwise. Anyone know if the 25%-more powerful torpedoes mod works and any of the SI mods (si interior, si tbt and periscope, si hud, etc, etc) thanks all.

De@dMe@t 11-29-07 01:57 AM

Betterscopes 1.5.1 if you manually edit your origional menu_1024_768.ini as per changes listed in read me is fine. make sure you edit a copy of your origional & delete the one in the mod folder then add it, or problems will occure. tbt closed at start fix for menu_1024_768.ini is fine to if manually added.

all dds & texture stuff seems to works, but id stay away from anything that has a camera shader or fx file in it ,or alters the menu_1024_768.ini unless you know what your doing.

just checked mini chrono that works too if manually added, least my watches will live :)

OpacitySlider slider removed and message box transparrant works fine too if manually added.

Jmack 11-29-07 12:40 PM

hi all ... none of the camera mods seem to work any ideas ?

Bill Nichols 11-29-07 01:49 PM

Quote:

Originally Posted by Excalibur Bane
Well, if Bill wants to handle the list for 1.4, that's okay. If not, I'll jump on it and try to sort it out from my last list. It's upto him. :)

You'd better jump in, right now my motherboard is on the fritz :damn: (posting now from work) and next week I'm traveling.

:ahoy:

fred8615 11-29-07 05:17 PM

Though there was no reason why they wouldn't, FTR:

A Girl In Every Port
Captain's Desk Photos
Gramophone Song Randomizer
Radio Stations and Music Mods
BBC Radio

all work with 1.4.

Anvart 11-29-07 06:24 PM

Unfortunately, UBI Soft dev's not only do not correct old mistakes, but in each patch do new mistakes ... :down:
:rotfl:

ATR-42 11-30-07 01:06 AM

Quote:

Originally Posted by BaronDeKalb
SH4_Submarine_Instruments - I got it to work, but it seemd to slow down my external view so i took it off...

Baron.

SI kit mod only changes DDS files which should all have remained the same from the prior patch no? i think swapping in DDS's will have no changes on the new set up....


:hmm:


All times are GMT -5. The time now is 01:17 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.