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Shadows ;)
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Outstanding work and Ship Von...very good work mate !:up:
However I have a question !:yep: Does the flight deck has to be so darl black mate ?:hmm: Don't take me rong Von, the ships is turning perfect, but the deck it looks to black to me !:yep: :up: |
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for the deck... with web i have seen a lot of models about "RM Aquila"; black some, brown "wood" some others.. :hmm: what do you think? black :http://img187.imageshack.us/img187/6...modellojt4.jpg brown : http://img86.imageshack.us/img86/970...11037aabm9.jpg |
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another herehttp://img98.imageshack.us/img98/115...lasea10qr3.jpg |
It's more a normals/material problem, sh3 does not use the shadow (SHD_) objects, dynamic shadowing is not enabled, first check that all the faces normals are ok, if they are try cutting (separating) the surfaces that have a sharp angle between them (ie: hull/deck), if the edge poligons are sharing the vertices and uv coordinates sometimes the engine has trouble rendering, also you need to check the materials nodes (type 0x02) for it's properties (the bytes between the id and the tga name), I recomend using one of the bismark's materials as a base. If you don't know how to do it PM me and we'll figure a way to fix it.
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thank you ^^ Ref :rock:
i'll try! :hmm: |
Improved: this is a trial.
I also have setted the weapons; i think soon i'll release the beta of this ship: http://img257.imageshack.us/img257/2...uilaexpvy9.jpg |
Looking forward to it :up:
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