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-   -   Cold-War Era SH5 (https://www.subsim.com/radioroom/showthread.php?t=120266)

The General 08-13-07 10:12 AM

Apparently there's over 1000 members in this Community and I have only 100 votes, where are the other 900+? Come on guys, I need your support!

Captain Nemo 08-13-07 10:24 AM

Well, I'm of the view that Sub Command with the SCX mod has already covered the cold war era. OK the graphics are not in the SH3/4 class but it has everything else including some classic cold war type custom scenarios. If I want to play cold war stuff I just fire up SC/SCX which has never left my hard drive.

Nemo

SteamWake 08-13-07 10:25 AM

As others have said 688i did a fair job at emulating that era.

Dangerous Waters may have been a 'flop' but it is a pretty good game set in 'contemporary' times which I still play.

But hey if you want nukes check out defcon :p http://www.everybody-dies.com/about/screenshots.html

tater 08-13-07 10:29 AM

The complexities required to make a cold war sub sim are such that any technology developed to do such a sim would make a ww2 sim vastly beyond the quality we see in SH4. That alone is reason enough not to abandon ww2---a period when subs actually sank things other than through accidental collisions (don't get me wrong, the Cold War subs are very cool, but I want to go on patrol after patrol sinking things).

Think of the stuff required for such a sim that would improve ww2:

AI submarines that can realistically prosecute attacks on you.

AI aircraft that can realistically prosecute attacks on you (the aircraft have to have a flight model much closer to a flight sim, IMO, for cold war).

Much more complex ship AI (ships must work in concert with aircraft and other ships, not just driving around using their own detection rules, but actually cooperating).

Truely persistant units tracked during the (made up) conflict. Unlike ww2, there are far fewer warships, and they won't be replaced any time soon. If you sink a combatant, and there is just one in the CCCP navy, that's it, it needs to be gone, not ever to be seen again that career.

All that stuff above would vastly improve ww2 sub simulation, and it would be a waste to apply it to a conflict with no actualy fighting IMO.

tater

the_belgian 08-13-07 10:40 AM

Quote:

Originally Posted by Sonarman
Personally, I think it's time to hit the surface for Destroyer Command 2.

:up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up:

The General 08-13-07 10:48 AM

Quote:

Originally Posted by tater
All that stuff above would vastly improve ww2 sub simulation

Agreed, so why not practice on a all-new sim first? Then create the ultimate WWII subsim with the follow-up?

Sailor Steve 08-13-07 10:52 AM

Quote:

Originally Posted by The General
I honestly thought this Poll was a shoe-in to show that the sub-sim community would love to see a dedicated Cold-War era subsim, I can't believe there are any detractors!:hmm:

Why? Some people aren't interested in a modern subsim, so obviously they have to be against it; but, they aren't really detractors, are they?

Quote:

What do you wanna see, yet another pass at the U-boat war for SH5?
Yes.

Quote:

But SH3 was (and is) so bloody good! Especially modded with something like GWX.
But SH1 was also so bloody good (for its time), and look at how much better SH3/4 are. I can't wait for the next generation of technology.

Quote:

Originally Posted by tater
and it would be a waste to apply it to a conflict with no actualy fighting IMO.

The General, exactly how is that making your argument for you.

Again, a lot of people would like to see a new, better modern subsim; but why does it have to carry the Silent Hunter name for you to like it?

The General 08-13-07 10:57 AM

Quote:

Originally Posted by Sailor Steve
Again, a lot of people would like to see a new, better modern subsim; but why does it have to carry the Silent Hunter name for you to like it?

Because the Silent Hunter series have been the best subsims and the majority of people (look at the Poll result) would like to see a Cold-war era setting done to the SH 3/4 standard or better. It's called progress and only a fool would attempt to stand in the way of it.

Kromus 08-13-07 11:10 AM

Im all for modern era sub sim (with SH engine), next ww2 subsim will be just boring for me.

mookiemookie 08-13-07 11:14 AM

Quote:

Originally Posted by The General
It's called progress and only a fool would attempt to stand in the way of it.

No, it's called a completely different game and completely different setting. One that many people, myself included, have little interest in.

Because the Cold War chronologically followed WW2, doesn't mean that the Silent Hunter series needs to do the same. It's not progress. It's a different game.

The General 08-13-07 11:19 AM

Quote:

Originally Posted by mookiemookie
Quote:

Originally Posted by The General
It's called progress and only a fool would attempt to stand in the way of it.

No, it's called a completely different game and completely different setting. One that many people, myself included, have little interest in.

It's a subsim! You can't really be a subsim fan if you don't want to see a Cold-War subsim done by the guys most qualified?

tater 08-13-07 11:21 AM

It's a different game I wouldn't even consider buying. Not on the bargain shelf for $5.

<SHRUG>

tater

The General 08-13-07 11:24 AM

Quote:

Originally Posted by tater
It's a different game I wouldn't even consider buying. Not on the bargain shelf for $5.

<SHRUG>

tater

Man, you crazy!

Snowman999 08-13-07 11:31 AM

Quote:

I honestly thought this Poll was a shoe-in to show that the sub-sim community would love to see a dedicated Cold-War era subsim,
They've been done. As said by others, they're completely different types of games, pretty non-graphical, much more mathematical, much lower interest base amongst gamers. They're for truly hard-core types.

I've looked at waterfall displays for 6-hour stretches, months at a time. Not fun.

I don't think there's going to be an SH5 of any type, but if there was a CW SH5, and it failed, there for sure wouldn't be an SH6.

Quote:

What do you wanna see, yet another pass at the U-boat war for SH5? But SH3 was (and is) so bloody good! Especially modded with something like GWX.

Even GWX doesn't have wolfpacks. Do U-boats with those and I'll buy it, even though the PTO is my preference.

My dream is to do SH4 again, but correctly, with someone on the team who knows USN customs and traditions. Make it a CO-simulator, not an attack trainer. More command decisions, make the crew "alive", have an XO and a COB to work through, add some RPG elements. SH4 represents the end-of-the-road on how techie you can make a TDC and have anyone but a few grognards care. There is SO much more to command than running approaches.

And I absolutely demand an R&R sequence in any future SHs. With little-umbrella drinks.

Snowman999 08-13-07 11:36 AM

Quote:

It's a subsim! You can't really be a subsim fan if you don't want to see a Cold-War subsim done by the guys most qualified?
Sonalysts was far more qualifed by modeling experience (water accoustic physics are HARD) than Ubi, and their games were not very commercially successful. I played them and put them away fairly soon. Modern submarining is not WWII boats with better sensors. It's a different genre with a far more limited interest-base. It's a subset (Cold War) of a subset (subs) of a subset (naval sims) of a subset (sims). And sims in general are the Sick Man of the PC games industry.


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