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Apparently there's over 1000 members in this Community and I have only 100 votes, where are the other 900+? Come on guys, I need your support!
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Well, I'm of the view that Sub Command with the SCX mod has already covered the cold war era. OK the graphics are not in the SH3/4 class but it has everything else including some classic cold war type custom scenarios. If I want to play cold war stuff I just fire up SC/SCX which has never left my hard drive.
Nemo |
As others have said 688i did a fair job at emulating that era.
Dangerous Waters may have been a 'flop' but it is a pretty good game set in 'contemporary' times which I still play. But hey if you want nukes check out defcon :p http://www.everybody-dies.com/about/screenshots.html |
The complexities required to make a cold war sub sim are such that any technology developed to do such a sim would make a ww2 sim vastly beyond the quality we see in SH4. That alone is reason enough not to abandon ww2---a period when subs actually sank things other than through accidental collisions (don't get me wrong, the Cold War subs are very cool, but I want to go on patrol after patrol sinking things).
Think of the stuff required for such a sim that would improve ww2: AI submarines that can realistically prosecute attacks on you. AI aircraft that can realistically prosecute attacks on you (the aircraft have to have a flight model much closer to a flight sim, IMO, for cold war). Much more complex ship AI (ships must work in concert with aircraft and other ships, not just driving around using their own detection rules, but actually cooperating). Truely persistant units tracked during the (made up) conflict. Unlike ww2, there are far fewer warships, and they won't be replaced any time soon. If you sink a combatant, and there is just one in the CCCP navy, that's it, it needs to be gone, not ever to be seen again that career. All that stuff above would vastly improve ww2 sub simulation, and it would be a waste to apply it to a conflict with no actualy fighting IMO. tater |
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Again, a lot of people would like to see a new, better modern subsim; but why does it have to carry the Silent Hunter name for you to like it? |
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Im all for modern era sub sim (with SH engine), next ww2 subsim will be just boring for me.
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Because the Cold War chronologically followed WW2, doesn't mean that the Silent Hunter series needs to do the same. It's not progress. It's a different game. |
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It's a different game I wouldn't even consider buying. Not on the bargain shelf for $5.
<SHRUG> tater |
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I've looked at waterfall displays for 6-hour stretches, months at a time. Not fun. I don't think there's going to be an SH5 of any type, but if there was a CW SH5, and it failed, there for sure wouldn't be an SH6. Quote:
My dream is to do SH4 again, but correctly, with someone on the team who knows USN customs and traditions. Make it a CO-simulator, not an attack trainer. More command decisions, make the crew "alive", have an XO and a COB to work through, add some RPG elements. SH4 represents the end-of-the-road on how techie you can make a TDC and have anyone but a few grognards care. There is SO much more to command than running approaches. And I absolutely demand an R&R sequence in any future SHs. With little-umbrella drinks. |
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