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"...only one dive plains man, just bad...:down:"
"...1. second guy on dive planes is still missing while diving, but both dive planes operate..." I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations. -Pv- |
"...Later in the war a limited number of Japanese ships had radar intercept equipment, however I don't think this is modelled in the game for any radar, surface and air..."
This was documented in the book "Shinano..." The carrier detected the radar of the Archerfish and knew it was a warship radar and probably a sub. This led to the captain thinking he was seeing only one of two subs in a wolfpack calling back a destroyer that was close to being able to attack with guns on the Archerfish. My general impression was what most subs had to gain from early warning, situational awareness and being able to attack agressively far outweighed the risk of the radar being detected. -Pv- |
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When you hit the windows key to hide the game in the background, the game (in-game time) pauses. The time in the game only starts running again when you hit the window key again.
Example. The time of your sub is 9:09 a.m. when you hit the windows key. Let the game run in the background for an hour, say. Hit the windows key again. The in-game time should now read 10:09 a.m., but it reads 9:09 a.m. instead. Not a deal breaker, but this wasn't occurring with the 1.2 patch, and it never happened with Sh3. Eh, thought I would report it, is all.... |
3 patches and counting....
Enemy bases and occupied islands still labled in blue...which is downright ridiculous given the time since this game was released. Oh, well.... :cry:
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So far I like the patch. I started a fresh career. I came upon a convoy. Reaction was good and the DD were even better:oops: . I like the speed calculations now.... really awesome and not always right on the money so your torps can hit just about anywhere....just as long as they hit.;) I sent four out, three hit in the stern and one prematured. With that in mind, might be good to put some spread angle on the torps.:yep: Game seems to run smoother and load a bit faster as well. Although the binoc can see now at 360 degrees, I do not like the stringers half gone in that view. I like the old way better. Battleship row is great now with the destruction. I got that out of my system and started a new career in the Asiatic Fleet.
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Interior damage sound
Anyone notice if the interior damage sounds were fixed? Pipes were bursting and glass was breaking without a sound in 1.2 :hmm: Made getting depth charged less exciting.
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Woohoo! They fixed my biggest pet peave " Reversed sounds in the sub interior ". I like the look of the new radar and sonar displays with functioning buttons. Leaving Pearl is far more inspiring now. Alot of nice additions. Thanks devs.:up:
I can confirm that the scope animations are fubared in the conning tower with a clean install and no mods running. Hopefully they will be able to fix this before signing off. |
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Still getting the annoying "all stop" when loading a saved game-and then when you hit return to course- "all stop" again-and the message light always blinking when you first load it.
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I think the biggest improvement (and the most time consuming one for them) was the fantastic upgrade to the AI. They've gone from being brainless, blind and deaf to having Einstein's brain, eagle vision and the hearing of Superman.
As someone said, it's always easier to stupify the AI then it is to improve it. Kudos to the Developers in that regard. :up: |
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Whats getting up my nose is a dramatic FPS drop, even with all effects off. I'm only getting about 6 FPS now, where I was getting 15-20 with most effects enabled. |
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.
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