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Hi DD,
Hi mates, I'm very absent from SH3 forums lately (and also from mod work on GWX)...so I hope that all you guys are going well!:up: Almost an year ago Gary give me permission to use and adjust his buoy for possible use with GWX. Then that political problem arrive and i left all the work on this matter aside. I adjusted his buoy to really don't move from the desire position in game (to avoid the same problem that docked ships have on sh3) and also fixed all little problems to correctly put it on ME and fix all related bugs, how the crew detect it, etc...I also even have a layer to be put over GWX that already have the buoys over the minefields and nets, etc... I can't promisse any mod work more on SH3 (I yet don't "put" yours debris on GWX as I had promissed...sorry :oops: ) but if someone needs my knowledge on how to correctly fix and use the debris and the buoy on the Campaign files I can provide with pleasure! Cheers mates! Rubini. |
Yes pls Rubini
Long time no see my friend Hope all is well with you ? I forgot you had the buoy :damn: |
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How are you mate? Yes i have all that and ready. The DD idea/new 3D model is very good. Let's wait for his reply and then, if you want, I can give to you all that knowledge to you put them in game.;) |
Hey Rubini,
I´m especially interested in how to make it stay at the desired position. I tried to add a chain intersecting the seafloor. It worked, but not very well. The only movement left was up and down, but very very slowly. Almost not recognizable. That´s why I dumped this approach. Would be very interested to see how you solved this problem. And as you´ve got permission by Gary to improve/release I assume everybody else has it too, right? If you´re willing to share info, I´ll send you my mail address via PM. That´s a bit easier. Awaiting your reply, DD |
:p :D :up:
:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: |
Hi Rubini,
your PM box is overloaded. Cheers, DD |
its coming along :):up:
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Just deleted some old messages, so you can contact me now!;) Edit: the trick to make a stationary floating object on SH3 (but with ondulation movement) is to hex edit its max velocity or power rpm...I don´t remember exactly what I made an year ago but will be very easy to check because I have the original and obviously the one that I modify.:up: |
Thank you Rubini
Hey Rubini,
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EDIT: I´ve been a little to enthusiastic. They still drift. Going to dig deep into the *.sim now. Regards, DD |
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Good luck ! :rock: |
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Check your email. In my tests they are stationary and all works well.;) |
Moin,
@Rubini: thanks for your mail. @FlakMonkey: Do you intend to build another buoy model? I´d like to release a package then. So far I´ve got the "Gary"-buoy and the "Ponitus"-buoy, both in 3 different colors (port side/starboard/danger). The flashing/steady lights will be colored accordingly. @all: Feeling better now. After building an all new mission the buoys seem to stay where they are intended to. Going to finish the other ones. Regards, DD |
Excellent news DD & Thanks Rubini, long time no hear, been on holidays!!:D
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@ DD : YOU RULE.
Just wanted to tell you this. http://www.crypticmadness.com/Forum/...s/sasmokin.gif @ Rub' : thank you very much for your help, mate !! :up: :arrgh!: @ all : So we're going to have this awesome thing that the floating marina is ! :huh: That's so cool. :smug: http://img409.imageshack.us/img409/6791/df4so2.gif |
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