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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Buoy reworked (https://www.subsim.com/radioroom/showthread.php?t=118207)

Rubini 07-12-07 10:54 AM

Hi DD,
Hi mates,

I'm very absent from SH3 forums lately (and also from mod work on GWX)...so I hope that all you guys are going well!:up:

Almost an year ago Gary give me permission to use and adjust his buoy for possible use with GWX. Then that political problem arrive and i left all the work on this matter aside.

I adjusted his buoy to really don't move from the desire position in game (to avoid the same problem that docked ships have on sh3) and also fixed all little problems to correctly put it on ME and fix all related bugs, how the crew detect it, etc...I also even have a layer to be put over GWX that already have the buoys over the minefields and nets, etc...
I can't promisse any mod work more on SH3 (I yet don't "put" yours debris on GWX as I had promissed...sorry :oops: ) but if someone needs my knowledge on how to correctly fix and use the debris and the buoy on the Campaign files I can provide with pleasure!

Cheers mates!

Rubini.

bigboywooly 07-12-07 10:59 AM

Yes pls Rubini
Long time no see my friend
Hope all is well with you ?

I forgot you had the buoy :damn:

Rubini 07-12-07 11:07 AM

Quote:

Originally Posted by bigboywooly
Yes pls Rubini
Long time no see my friend
Hope all is well with you ?

I forgot you had the buoy :damn:

Hi BBW,
How are you mate?

Yes i have all that and ready. The DD idea/new 3D model is very good. Let's wait for his reply and then, if you want, I can give to you all that knowledge to you put them in game.;)

DivingDuck 07-12-07 01:11 PM

Hey Rubini,

I´m especially interested in how to make it stay at the desired position. I tried to add a chain intersecting the seafloor. It worked, but not very well. The only movement left was up and down, but very very slowly. Almost not recognizable. That´s why I dumped this approach. Would be very interested to see how you solved this problem.
And as you´ve got permission by Gary to improve/release I assume everybody else has it too, right? If you´re willing to share info, I´ll send you my mail address via PM. That´s a bit easier.

Awaiting your reply,
DD

Alex 07-12-07 01:16 PM

:p :D :up:


:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

DivingDuck 07-12-07 02:49 PM

Hi Rubini,

your PM box is overloaded.

Cheers,
DD

pontius 07-12-07 03:35 PM

its coming along :):up:

Rubini 07-12-07 07:19 PM

Quote:

Originally Posted by DivingDuck
Hi Rubini,

your PM box is overloaded.

Cheers,
DD

Sorry mate!
Just deleted some old messages, so you can contact me now!;)

Edit: the trick to make a stationary floating object on SH3 (but with ondulation movement) is to hex edit its max velocity or power rpm...I don´t remember exactly what I made an year ago but will be very easy to check because I have the original and obviously the one that I modify.:up:

DivingDuck 07-13-07 05:01 AM

Thank you Rubini
 
Hey Rubini,
Quote:

Originally Posted by Rubini
Edit: the trick to make a stationary floating object on SH3 (but with ondulation movement) is to hex edit its max velocity or power rpm...I don´t remember exactly what I made an year ago but will be very easy to check because I have the original and obviously the one that I modify.:up:

thanks for the tip. I´ve tried this a year ago as well. But as I´ve got CTD after setting those values to "0" I abandoned this approach. Thanks to you I´m trying this again in this very moment. And it seems as if the buoy stays in position. At least it did for 8 hours (under timecompression) now.

EDIT: I´ve been a little to enthusiastic. They still drift. Going to dig deep into the *.sim now.

Regards,
DD

WilhelmSchulz. 07-13-07 06:04 AM

Quote:

Originally Posted by DivingDuck
EDIT: I´ve been a little to enthusiastic. They still drift. Going to dig deep into the *.sim now.

Keep at it DD! :rock:

Alex 07-13-07 06:14 AM

Good luck !
:rock:

Rubini 07-13-07 08:43 AM

Quote:

Originally Posted by DivingDuck
Hey Rubini,
Quote:

Originally Posted by Rubini
Edit: the trick to make a stationary floating object on SH3 (but with ondulation movement) is to hex edit its max velocity or power rpm...I don´t remember exactly what I made an year ago but will be very easy to check because I have the original and obviously the one that I modify.:up:

thanks for the tip. I´ve tried this a year ago as well. But as I´ve got CTD after setting those values to "0" I abandoned this approach. Thanks to you I´m trying this again in this very moment. And it seems as if the buoy stays in position. At least it did for 8 hours (under timecompression) now.

EDIT: I´ve been a little to enthusiastic. They still drift. Going to dig deep into the *.sim now.

Regards,
DD

OK!
Check your email.

In my tests they are stationary and all works well.;)

DivingDuck 07-13-07 09:30 AM

Moin,

@Rubini:
thanks for your mail.

@FlakMonkey:
Do you intend to build another buoy model? I´d like to release a package then. So far I´ve got the "Gary"-buoy and the "Ponitus"-buoy, both in 3 different colors (port side/starboard/danger). The flashing/steady lights will be colored accordingly.

@all:
Feeling better now. After building an all new mission the buoys seem to stay where they are intended to.
Going to finish the other ones.



Regards,
DD

Reece 07-13-07 09:38 AM

Excellent news DD & Thanks Rubini, long time no hear, been on holidays!!:D

Alex 07-13-07 11:45 AM

@ DD : YOU RULE.




Just wanted to tell you this. http://www.crypticmadness.com/Forum/...s/sasmokin.gif

@ Rub' : thank you very much for your help, mate !! :up: :arrgh!:

@ all : So we're going to have this awesome thing that the floating marina is ! :huh:


That's so cool. :smug:

http://img409.imageshack.us/img409/6791/df4so2.gif


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