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-   -   *** Official SH4 patch 1.3 Update straight from the horse's mouth *** (https://www.subsim.com/radioroom/showthread.php?t=115309)

plaice 05-24-07 08:47 PM

1.3 patch
 
My problem has been the box that shows the toropedo leaving the tube and showing it headed for the target. This does not show on the career part of game. It did show on the training part of the game. Hope you can correct this problem. Thank you for giving us this update on possible 1.3 patch.

flintlock 05-24-07 08:59 PM

Engine and surface sounds are reversed! Please FIX!
 
I'm glad to see this mentioned in the thread. I've been asking for a fix this bug since the game released. I began to suspect engine and surface sounds being reversed while in the control room only bothered me, and everyone else was OK with it.

The sounds from the engines (diesel and electric) are emanating from the wrong end of the sub, on every sub. When in the control room and facing forward towards the bow you hear the engine sounds coming from the bow and in front of the helmsman, instead of from the stern. I have tested all subs in all versions of SH4, and every single engine sound emanates from the wrong end on all subs. This is present when in the conning tower and control room.http://i163.photobucket.com/albums/t...ubsim/helm.jpg

This can get especially confusing when in a mission and being hunted by Japanese ships. When you're facing the bow, the sounds you hear are those which you would hear if you were actually facing the stern of the boat. For example, you are below periscope depth and aren't using the external cam. Say you're facing the bow and you clearly hear a destroyer pass across your bow from port to starboard, what actually just happened is the destroyer passed across your stern from starboard to port (verified from external cam). When on the bridge, looking through the periscope or using the hydrophones, the engine sounds originate from the correct end of the boat.

Please, fix this very glaring issue. It's missed a fix in first two patches, it's not listed on 1.3 changelog (granted, it's a WIP), though I remain cautiously optimistic that this will finally be rectified within 1.3 -- PLEASE!

akdavis 05-24-07 09:22 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by elanaiba
  • Improvements will be made to the Sonar and Radar stations to make them more user friendly

Coming back again, sorry. :D Please make sure the command to track the nearest sound contact works properly - currently it can be turned on, but it can't be turned off. Also, if it's not too much trouble, can we have the menu button for "track nearest warship contact" back as well? :smug:

And can we have those same features for radar, along with the ability to input radar range and bearing to the TDC. Oh, and simple bearing information for the radar would be kinda useful, as well. ;) Oh, and radar should be capable of reporting more exactly than "long, medium, short" range. It is radar after all.

Capt. Shark Bait 05-24-07 09:30 PM

ummm...never mind the res thing. but about the sampams. you can add lifeboats to that as well. they're identified as ships as well

strelnikov 05-24-07 09:37 PM

Thanks !!!!
 
WoW! The best news in this year -))) THANKS!!! Below list of game bugs (in my opinion):

Critical:
- radars (both) and sonar and hydrophone station should work
correctly at all bearings /distances
- Jap marchants AI behaviour and movement during attack need to be improved
- Jap destroyers need 2 use all guns
- error with imperial/metric system information in stadimeter and all target range calculations need 2 be solved
- sampans and other ships without engines should be not detected
by hydrophone station
- TDC data reset should be present
- various career bugs (mainly retirement and cap. log data losing)
- our own sub flooding model should be improved (posted by U-Bones: "Overly fast sub sinking, from even light to moderate flooding. A leak should not be an automatic ticket to the bottom. Wait for the flooding to get out of control -before- making depth control a lost cause"

not Critical:
- the lack of a watchman to help us track targets
- torpedo settings reset after some time

MadMike 05-24-07 09:45 PM

One of my pet peeves was not being able to use the hydrophones submerged at periscope depth.

Yours, Mike

05-24-07 10:23 PM

Two important gameplay problems not on the 1.3 patch list:

1. Ships (merchants and warships) sinking too easily in storms. Have often seen entire convoys wiped out in storms.

2. Sub taking collision damage and eventually being destroyed when resting stationary on sea floor (for example.. while repairing). This was a bug carried over from SH3. Please fix this!

I commend the SH4 dev team for standing behind their product and continuing to patch it. I think they have restored my faith in SH4. Thank you. :up:

vindex 05-24-07 10:41 PM

Destroyers ramming subs get sunk, while subs sustain no damage. I remember this used to work in SH3, should be fixable. Especially since destroyers will intentionally try to ram subs!

Greentimbers 05-24-07 10:51 PM

A small item, resize the TBT graphic so it fits the screen at resolutions other then 1024*768 ( I use 1280*1024)

Thanks

donut 05-24-07 11:28 PM

OPTION/Reward for missions completed
 
Ability to transport back to port,after completing missions.As opposed to 2hrs.real time wasted getting sub icon across map screen. IE.liberty time:()1:Modders,say they don't know how. This is a request,not an expectation.
This patch couldn't happen to a better more deserving game.:up:

Radtgaeb 05-25-07 12:42 AM

How about the UBER-liferafts that make horrendous scraping noises when nudged slightly. :rotfl:

Just kidding, I'll take what I get.

Ricky_75 05-25-07 01:38 AM

Bug posted
 
Quote:

Originally Posted by elanaiba
And if there’s something glaring wrong with the game that’s not on the list, post it here. Maybe we were not aware of it ... yet.

The damagehandling is not clear.
The sub has two types of damage: The dynamic damage, which is displayed and can be repaired - and the static damage, which is not displayed and can not be repaired while on sea. But this type of damage can sink you sub.

So if you get some hits by a DD Gun, you can repair all damages and your boat looks ok. But if you dive after this, your sub will sink (a bit deeper than expected ... )

For Devs: In the savegame, the dynamic damage is represented by "Damage" and the static damage, which is not displayed, is represented by "DamageHitpointsConsumed / Hitpoints"

Please display these values somewhere in the game.

Thanks in advance for a great patch.

Ricky

LukeFF 05-25-07 02:16 AM

One that came to mind that's not been mentioned in a while but needs to be addressed: in rough seas the submarines have a tendency to leap out of the water - call it the "flying sub" syndrome if you will. ;) They should be riding the waves like they do in SH3.

Alan 05-25-07 05:11 AM

One problem i am stuck with.The AA Gun When set to auto fire on enemy planes does not opperate as it should,"Under attack".The guy is on the gun but will not fire,just stands there..:damn:

The General 05-25-07 08:13 AM

-The warning needles on the Depth Gauge for P.D. and C.D should be in red not black.

- Searchlights are not working on a mid career loaded game, it could just be my NVidia 7600GT card though.

- A.I. for firing Star Shells at night is poor.

- When the SD radar is fitted the radar screen remains blank, is that normal? I've never seen the radar screens display anything, not even The Late Show!

- Aircraft are too frequent and too easily destroyed.

- I would like to see the T.D.C. and the map on the Map Table accessible by clicking on them.


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