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Concerning the use of 4-5 seconds of instrumental non-vocal work by Peter Gabriel in the opening intro to GWX... umm we're not competing with his band FFS. We had to put something useful there for the sake of consistency. GWX is not Napster.com.
Concerning the use of various little sound-bites from Das Boot... this is also stated in the GWX manual... and where they came from. We aren't hiding anything shameful... and if anything, we've only included enough to make people curious enough with the tease, to go buy the movie. I concede that this isn't a perfect arrangement... but we haven't made any effort to hide these items either. The Das Boot sound bites were released as a mod here in Ogg Vorbis format... We asked for permission and were granted said permission by the creator of the Das Boot sound mod... many moons ago. I'm truly torn down the middle about these things... They are easily controversial and no doubt the Carotios out there will be happy to throw these things back in my face to try and confuse the whole matter. Other mod packages have not removed them... and we will not. Carotio is on a witch-hunt... and has been for some time... nothing new there. No doubt that he will turn around now and say the same. Tit for tat... it could go on forever. |
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It was you that stirred up this little hornets nest afresh. Left to their own devices, the guys concerned may have been able to hammer out a conclusion or come to some sort of arrangement. Maybe they still can. Why not just be quiet and leave the concerned parties in this matter sort it out in their own way without anymore "suggestions" from you Wilhelm. |
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Both present and non-present modders and their work need credits! That's it! No more! Permissions needed? No! But best! Then let me ask another thing: I have downloaded mods containing NO readme file whatsoever about who created that mod! Then what? Neither permission or credits are possible then! |
Well its a valid point Hitman raised
I have some single missions from the community I want to use in GWX All authors still around have agreed but some I have no idea of how to contact and others havent been on the forum here for a couple of years Those sorts of things are easy as a simple cedit will do - the missions were written for SH3 1.0 lol so shows how old they are and have had a fair bit of work done to them by me to make GWX 1.04 compliant Any other stuff generally speaking that will included in 1.04 is fresh and new and the modders are still about so it isnt a problem Now if a modder says NO then I wont include anything of theirs Simple |
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Modding policy proposals
#1: Ask permission. #2 Do not assume that the individual received the message. #3 If permission is denied... accept it... and do not use the mod. #4 "Blanket crediting" is unacceptable and lazy. If you are not sure how to credit something... ASK!!! #5 If you are called on to correct your credits... don't get offended... just deal with it and fix it. #6 If an organized mod package is actively supported by its creator... and you want to make an overlay for it that changes the original package to suit your taste... and then release it... deal with 1-5 first... and don't even think of including the entire original mod package. Doing so leaves the impression that you are the primary creator even if you say otherwise loudly and repeatedly... and is a NO NO!!! will add more proposals after a bit of coffee. |
So we have basically two different points of view:
1.- If the author can't be contacted, use the mod but give credit 2.- If the author can't be contacted, stay away from using the mod. Don't think you have implicit authorization by the simple lack of reply. That's already two positions for discussing. We also seem to have agreement in two points: 1.- Always give credit for whatever work of others you use 2.- Never use a mod against the express will of his creator OK I will open a new topic thread -sticky- to include those points for modder's ethics that are have agreement by everyone. Do not reply there, just go on discussing here and I will post the results there. I'd like to raise another question: What about the use of mods that also include mods from others?. Example: A mod is done to allow the use of long leather jackets in good weather. The work is done from scratch, but textures from the Elite Uniform mod are used (With permission from author). Now I am creating a super-mod and get permission from the creator of the "Leather jackets for good weather" mod. Shall I also get permission from the author of the Elite crew uniform mods? |
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I understand that you work hard. I also sympathize with your desire to keep your work as your own, and to have it recognized. Unfortunately, it just seems that the law, which is what you would need, is not on your side. An honest programmer is going to ask you. One that is not so scrupulous will just tell you to get lost, rules or not. |
@Carotio
One question if I may!! If it wasn't for the existence of GWX and WAC, just what in hell would you be plagiarizing ? :hmm: It's only because of the existence of these mods which were based upon countless hours of talented peoples efforts that you have something to leech off. Try putting similar thought and effort into something of your own and make it JSGME compatible...some sort of mini add on...some work that is truly that of your own creation and then...only then will you perhaps get some form of recognition. Better still...start reading the threads and count all those supportive posts out there....then listen to all the voices raised in support of you....I think you'll find the silence is deafening :arrgh!: |
Concerning modders who are no longer active with the community... and obtaining permissions for their previous mod work...
There should be some sort of "abandonement clause" I guess that would allow the work to go back into circulation after 90 days of no activity by said person... or something like it. (again as long as proper crediting is observed) Also, there should be some sort of method to deal with offenses... first and second etc. |
OK, new thread added here: http://www.subsim.com/radioroom/showthread.php?t=114540
Please stay away by now from the discussion about commercially copyrighted stuff (Das Boot sounds, scenes, etc.). We can discuss that later, but for now it would be the most interesting to be able to set some basic rules of courtesy between modders. Quote:
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2) No legal recourse is expected... however, recourse can and should be expected within the community itself. The idea of self-policing isn't unreasonable... and would prevent a lot of crap. That's all. This place does have a great deal of influence. [Edit/Addenda] Until now there has been no protocol and no roadmap. There should be one. |
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- My supporters rarely write supporting posts here at subsim, they use PMs or mails! Maybe one reason why I continue is because some like my changes! - Well, you asked, so you got an answer! ;) |
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