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-   -   Modding Ethics (https://www.subsim.com/radioroom/showthread.php?t=114500)

Kpt. Lehmann 05-13-07 12:00 PM

Concerning the use of 4-5 seconds of instrumental non-vocal work by Peter Gabriel in the opening intro to GWX... umm we're not competing with his band FFS. We had to put something useful there for the sake of consistency. GWX is not Napster.com.

Concerning the use of various little sound-bites from Das Boot... this is also stated in the GWX manual... and where they came from. We aren't hiding anything shameful... and if anything, we've only included enough to make people curious enough with the tease, to go buy the movie. I concede that this isn't a perfect arrangement... but we haven't made any effort to hide these items either. The Das Boot sound bites were released as a mod here in Ogg Vorbis format... We asked for permission and were granted said permission by the creator of the Das Boot sound mod... many moons ago.

I'm truly torn down the middle about these things... They are easily controversial and no doubt the Carotios out there will be happy to throw these things back in my face to try and confuse the whole matter.

Other mod packages have not removed them... and we will not.

Carotio is on a witch-hunt... and has been for some time... nothing new there.

No doubt that he will turn around now and say the same. Tit for tat... it could go on forever.

Kpt. Lehmann 05-13-07 12:01 PM

Quote:

Originally Posted by Hitman
I'd like to bring back the original subject, leaving aside who did what in which ocasion. There is a point raised by Kpt. Lehman that is worth trying to agree here: What to do if a request or permission to use/include/modify a mod is forwarded to the author, and no answer comes?

Can we agree in an etiquette for that case? Since many people do mods and then vanish in the cyberspace, I think it is something of upmost importance, for starters.:hmm:

Cool... sorry about the cross post.

Penelope_Grey 05-13-07 12:02 PM

Quote:

Originally Posted by WilhelmSchulz.
If its just a addon I sugest you change your page to remove or edit the sentince quoted above.

Well, I have a suggestion for you...

It was you that stirred up this little hornets nest afresh. Left to their own devices, the guys concerned may have been able to hammer out a conclusion or come to some sort of arrangement. Maybe they still can.

Why not just be quiet and leave the concerned parties in this matter sort it out in their own way without anymore "suggestions" from you Wilhelm.

Penelope_Grey 05-13-07 12:04 PM

Quote:

Originally Posted by Kpt. Lehmann
FYI, I have no problem at all with Penelope... She asked a good question.

Thanks, and I appreciated the answer. I didn't understand at first hence I asked but lately I am seeing the whole idea of how the modding and freeware principles should ideally work. :)

Carotio 05-13-07 12:05 PM

Quote:

Originally Posted by Hitman
worth trying to agree here: What to do if a request or permission to use/include/modify a mod is forwarded to the author, and no answer comes?
Can we agree in an etiquette for that case? Since many people do mods and then vanish in the cyberspace, I think it is something of upmost importance, for starters.:hmm:

I would like to present my view, which is:
Both present and non-present modders and their work need credits!
That's it! No more!

Permissions needed? No! But best!

Then let me ask another thing:
I have downloaded mods containing NO readme file whatsoever about who created that mod!
Then what?
Neither permission or credits are possible then!

bigboywooly 05-13-07 12:08 PM

Well its a valid point Hitman raised

I have some single missions from the community I want to use in GWX
All authors still around have agreed but some I have no idea of how to contact and others havent been on the forum here for a couple of years

Those sorts of things are easy as a simple cedit will do - the missions were written for SH3 1.0 lol so shows how old they are and have had a fair bit of work done to them by me to make GWX 1.04 compliant

Any other stuff generally speaking that will included in 1.04 is fresh and new and the modders are still about so it isnt a problem

Now if a modder says NO then I wont include anything of theirs
Simple

denis_469 05-13-07 12:11 PM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by Hitman
worth trying to agree here: What to do if a request or permission to use/include/modify a mod is forwarded to the author, and no answer comes?
Can we agree in an etiquette for that case? Since many people do mods and then vanish in the cyberspace, I think it is something of upmost importance, for starters.:hmm:

I would like to present my view, which is:
Both present and non-present modders and their work need credits!
That's it! No more!

Permissions needed? No! But best!

Then let me ask another thing:
I have downloaded mods containing NO readme file whatsoever about who created that mod!
Then what?
Neither permission or credits are possible then!

I think, that in it case not place autor and mod unname. In other variant we havy my post primer.

Kpt. Lehmann 05-13-07 12:14 PM

Modding policy proposals

#1: Ask permission.

#2 Do not assume that the individual received the message.

#3 If permission is denied... accept it... and do not use the mod.

#4 "Blanket crediting" is unacceptable and lazy. If you are not sure how to credit something... ASK!!!

#5 If you are called on to correct your credits... don't get offended... just deal with it and fix it.

#6 If an organized mod package is actively supported by its creator... and you want to make an overlay for it that changes the original package to suit your taste... and then release it... deal with 1-5 first... and don't even think of including the entire original mod package. Doing so leaves the impression that you are the primary creator even if you say otherwise loudly and repeatedly... and is a NO NO!!!

will add more proposals after a bit of coffee.

Hitman 05-13-07 12:46 PM

So we have basically two different points of view:

1.- If the author can't be contacted, use the mod but give credit

2.- If the author can't be contacted, stay away from using the mod. Don't think you have implicit authorization by the simple lack of reply.

That's already two positions for discussing.

We also seem to have agreement in two points:

1.- Always give credit for whatever work of others you use

2.- Never use a mod against the express will of his creator

OK I will open a new topic thread -sticky- to include those points for modder's ethics that are have agreement by everyone. Do not reply there, just go on discussing here and I will post the results there.

I'd like to raise another question:

What about the use of mods that also include mods from others?.

Example: A mod is done to allow the use of long leather jackets in good weather. The work is done from scratch, but textures from the Elite Uniform mod are used (With permission from author). Now I am creating a super-mod and get permission from the creator of the "Leather jackets for good weather" mod. Shall I also get permission from the author of the Elite crew uniform mods?

Takeda Shingen 05-13-07 12:49 PM

Quote:

Originally Posted by Kpt. Lehmann
Modding policy proposals

#1: Ask permission.

#2 Do not assume that the individual received the message.

#3 If permission is denied... accept it... and do not use the mod.

#4 "Blanket crediting" is unacceptable and lazy. If you are not sure how to credit something... ASK!!!

#5 If you are called on to correct your credits... don't get offended... just deal with it and fix it.

#6 If an organized mod package is actively supported by its creator... and you want to make an overlay for it that changes the original package to suit your taste... and then release it... deal with 1-5 first... and don't even think of including the entire original mod package. Doing so leaves the impression that you are the primary creator even if you say otherwise loudly and repeatedly... and is a NO NO!!!

will add more proposals after a bit of coffee.

Well, the real problem comes when one asks the inevitable 'or what?'. So long as you work in the vein of public domain, you will have no legal recourse. You are utilizing UBI's, EA's, Sonalysts or whoever's program as a basis for your mods. Accordingly, the link with even intellectual property is reaching at best. The discussion of protocol becomes, as such, academic in the light that the protocol itself is not enforcable.

I understand that you work hard. I also sympathize with your desire to keep your work as your own, and to have it recognized. Unfortunately, it just seems that the law, which is what you would need, is not on your side. An honest programmer is going to ask you. One that is not so scrupulous will just tell you to get lost, rules or not.

Jimbuna 05-13-07 12:50 PM

@Carotio

One question if I may!!
If it wasn't for the existence of GWX and WAC, just what in hell would you be plagiarizing ? :hmm:

It's only because of the existence of these mods which were based upon countless hours of talented peoples efforts that you have something to leech off.
Try putting similar thought and effort into something of your own and make it JSGME compatible...some sort of mini add on...some work that is truly that of your own creation and then...only then will you perhaps get some form of recognition.

Better still...start reading the threads and count all those supportive posts out there....then listen to all the voices raised in support of you....I think you'll find the silence is deafening :arrgh!:

Kpt. Lehmann 05-13-07 12:54 PM

Concerning modders who are no longer active with the community... and obtaining permissions for their previous mod work...

There should be some sort of "abandonement clause" I guess that would allow the work to go back into circulation after 90 days of no activity by said person... or something like it.

(again as long as proper crediting is observed)

Also, there should be some sort of method to deal with offenses... first and second etc.

Hitman 05-13-07 12:55 PM

OK, new thread added here: http://www.subsim.com/radioroom/showthread.php?t=114540

Please stay away by now from the discussion about commercially copyrighted stuff (Das Boot sounds, scenes, etc.). We can discuss that later, but for now it would be the most interesting to be able to set some basic rules of courtesy between modders.

Quote:

Accordingly, the link with even intellectual property is reaching at best. The discussion of protocol becomes, as such, academic in the light that the protocol itself is not enforcable.

I understand that you work hard. I also sympathize with your desire to keep your work as your own, and to have it recognized. Unfortunately, it just seems that the law, which is what you would need, is not on your side. An honest programmer is going to ask you. One that is not so scrupulous will just tell you to get lost, rules or not.
That's exactly why the topic was opened with the word "ETHICS". This does not go about legal matters, but about courtesy and ethics. The rules Kpt. Lehman proposed that we adopt are of course just ethic, but the power of being able to say that someone is not following them is not irrelevant, believe me.

Kpt. Lehmann 05-13-07 12:59 PM

Quote:

Originally Posted by Takeda Shingen
Quote:

Originally Posted by Kpt. Lehmann
Modding policy proposals

#1: Ask permission.

#2 Do not assume that the individual received the message.

#3 If permission is denied... accept it... and do not use the mod.

#4 "Blanket crediting" is unacceptable and lazy. If you are not sure how to credit something... ASK!!!

#5 If you are called on to correct your credits... don't get offended... just deal with it and fix it.

#6 If an organized mod package is actively supported by its creator... and you want to make an overlay for it that changes the original package to suit your taste... and then release it... deal with 1-5 first... and don't even think of including the entire original mod package. Doing so leaves the impression that you are the primary creator even if you say otherwise loudly and repeatedly... and is a NO NO!!!

will add more proposals after a bit of coffee.

Well, the real problem comes when one asks the inevitable 'or what?'. So long as you work in the vein of public domain, you will have no legal recourse. You are utilizing UBI's, EA's, Sonalysts or whoever's program as a basis for your mods. Accordingly, the link with even intellectual property is reaching at best. The discussion of protocol becomes, as such, academic in the light that the protocol itself is not enforcable.

I understand that you work hard. I also sympathize with your desire to keep your work as your own, and to have it recognized. Unfortunately, it just seems that the law, which is what you would need, is not on your side. An honest programmer is going to ask you. One that is not so scrupulous will just tell you to get lost, rules or not.

1) GWX is not about "me" as much as people might like to make it such. I do feel a great deal of loyalty to it. I can't help it.

2) No legal recourse is expected... however, recourse can and should be expected within the community itself. The idea of self-policing isn't unreasonable... and would prevent a lot of crap. That's all. This place does have a great deal of influence.

[Edit/Addenda] Until now there has been no protocol and no roadmap. There should be one.

Carotio 05-13-07 01:02 PM

Quote:

Originally Posted by jimbuna
@Carotio

One question if I may!!
If it wasn't for the existence of GWX and WAC, just what in hell would you be plagiarizing ? :hmm:
Better still...start reading the threads and count all those supportive posts out there....then listen to all the voices raised in support of you....I think you'll find the silence is deafening :arrgh!:

- Well, stop modding and I would still continue to shape the game as I want, untill I'm done with what I want to do!
- My supporters rarely write supporting posts here at subsim, they use PMs or mails! Maybe one reason why I continue is because some like my changes!
- Well, you asked, so you got an answer! ;)


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