![]() |
Quote:
Quote:
Did you tryied the new underwater explosion sound from Incognito i added in the last version... it has a some kind of reververation effect, but is is audiuble only from inside the sub, into the control room, or conning tower only.... secondary explosion pick up this sound. Quote:
Quote:
|
I alternated the types of cargo
freight for a while then ammo then freight crates and then ammo crates and changed dates for each load so it will alternate over time but you put all of this is the ships config file. As long as it is in the config file it will work you do not have to do the campaign layers for the cargo.
BTW I loved the new sound effect you have for the DD's and Freighters just get a tiny bit of crackling from them but other than that it sounds great next to them and in the hydraphones. And here is an example of one full set up I have for one freighter this is for one not all of them. [Unit] ClassName=KMCSHeito 3DModelFileName=data/Sea/NKMCS_Heito/NKMCS_Heito UnitType=102 MaxSpeed=17 Length=103.6 Width=14.94 Mast=30 Draft=7 Displacement=4466 DisplacementVariation=20 RenownAwarded=150 CrewComplement=20 SurvivalRate=80 SurvivalPercentage=20 [2DCompartments] UnitPos=95,0,326,27 NbOfComp=4 Name1=Propulsion Area1=103,0,30,18 Name2=Keel Area2=166,0,187,10 Name3=Engines Room Area3=214,13,71,18 Name4=Fuel Bunkers Area4=287,13,30,18 [Cargo 1] StartDate=19380101 EndDate=19420620 NodeName=Ammo Crates CargoType=1 [Cargo 2] StartDate=19420621 EndDate=19421220 NodeName=Freight Containers CargoType=0 [Cargo 3] StartDate=19421221 EndDate=19430620 NodeName=Ammo Containers CargoType=0 [Cargo 4] StartDate=19430621 EndDate=19431220 NodeName=Freight Crates CargoType=0 [Cargo 5] StartDate=19431221 EndDate=19431220 NodeName=Ammo Crates CargoType=1 [Cargo 6] StartDate=19431221 EndDate=19440620 NodeName=Trap Container CargoType=1 [Cargo 7] StartDate=19440621 EndDate=19441220 NodeName=Ammo Containers CargoType=0 [Cargo 8] StartDate=19441221 EndDate=194612231 NodeName=Freight Crates CargoType=1 All of the 2D information is actualy in the Dat files of the game already you just have to place them in the config files of the ships in the proper area but I have all of this done if you want the files to add with your Mod. |
Redwine I just sent you all of my ship files
With the cargo's and 2d interiors in a rar file okay?! just make sure if you use them that the guys for JP Ship Dimmension fix and Nematodes MerchantHPfix get credit for this as well because their stuff is included in my files.
|
Quote:
Why you do not release a stand alone mod ? May be interesting for people who dont like Die Slowly... I was checking your zones, and i note, the "big balls of fire" are lossed in most of the before situations where they happened before. Not sure why for ....:hmm: I will try to include some of your adds on my file. |
Because seeing you put this out first
I would rather work with you and just make a combined effert. Between the 2 of us we should be able to make something totaly awsome. I don't like stepping on toes and there is no reason why we can't work together on this.
And yes your right I do need to change some of the effects around. What happend is I screwed up my original game files made some changes without using JG and had to uninstall everything and put it back in but I forgot to save all the MODS and what not someplace else, I was so pissed off at myself! So I had to start from scratch. So I am slowly getting it back in order from memory but my memory sucks to say the least so it is a step by step process. |
I really have to compliment you on one thing
With setting the flooding times longer I have gotten some interesting effects from ships bobbing up and down in the water tail first to nose first and having destroyers taking 15 to 30 min to die and so much more.
To be honest I never thought of doing that. My hat is off to you on that one. |
another compliment
That sound effect you have for explosions is awsome the depth charge one! When a torpedo prematurly explodes or a depth charge goes off it reminds me of "Hunt for Red October" when they used the sonar pings to confirm things. When the sound hits the hull of your sub in the game it reverberates throughout the sub and wakes you up big time! LOVE IT!!
|
fantastic
just wanted to say thank you for all your efforts, it is fantastic.
playing latest version, found no problems:up: thank you very much regards doc1133 |
Quote:
:up::up::up: |
Quote:
|
Quote:
A new version Stage 14 is out... check the new topic, there are many news ! http://www.subsim.com/radioroom/showthread.php?t=116948 |
leovampire,
Please, check pm. Thx :cool: DS |
Thanks Redwine
What you did is very much apreciated and you know what I mean! Great work BTW I couldn't have done better just not a great HEX code reader. Your the best!
And Thanks DarkShip for noticing and for making it even better! Got your PM and made the changes. To bad not everyone in this world care's about their stuff as much as the guys and Moder's do in here! |
Well Redwine
You did a good job with strengthing the Carriers at least 1 of them I had a Hiryu get away in a task force with 3 torpedo hits and 3 vissable holes but the Shokaku went down with 2 holes. But at least it isn't as easy to sink one as it use to be.
|
Quote:
Please continue discussion on the Stage 14 topic :up::up: |
All times are GMT -5. The time now is 09:25 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.