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Great! I've been looking at the textures prior to installing it. Great job! It's also very popular - I've had lots of requests for it to be included in RFB.
By the way, did you notice that the game seems to accept *.dds files even when the menu_1024_768.ini file calls for *.tga files? Do you have any idea why that is? Are tga and dds files related in some way? Also, while I was browsing through the mod I noticed that one file is called "betterscopes_obs.dds" and the ini file calls for "betterscopes_observation.tga". I haven't installed the mod yet but I'm wondering if that has stopped it from working, or whether the last parts of the filename are ignored? |
Thanks for the feedback :up:
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i could upload the psd for ya, but let me give this a try myself first. i want to avoid having multiple versions of my mod floating around if possible. |
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the file should be renamed to "betterscopes_observation.dds" with that batch file i included. |
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Now i only need to pack and upload the files for it. You have read correctly about the TBT merely being a holder for the commanders (or XO's) bino on the boats. Pretty many Binoculars today are sold with "mil" range markers in them to be used in navigation (measuring range to a mountain with a known height fx.) So if we could get someone to scale the Bino and Uzo ticks to the correct scale and make them uniform - then i'd be happy. |
Files are now uploaded.
You may use them as you see fit in other mods with due credit to both the guys that has made the tools enabling me to tinker with the files and me :smug: Have fun spotting and visualy following contacts beyond the Horizon with the Bino.:up: Mod can be downloaded HERE http://files.filefront.com/Mavs_Came.../fileinfo.html |
I plugged it into RFB and my own game today. Wow! For the first time since buying the game I feel like I'm looking through real optics.
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With your permisson i'll include this in the next release and add the appropriate persons to the credits (not sure but do you mean timetraveler/nvdrifter?) :) |
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at hex 3BB LodFactor with a float value of 2 (vanilla SH4 has it at 1). at hex 3EC Fog with a float value of -3 (vanilla SH4 has it at -4). at hex D99 ObjectsRelativeZMin with a float value of 0.8 (vanilla SH4 has it at 0). Do these have anything to do with the mod or have they crept in from another mod? |
@Mav87th and Beery. Mav87th would you mind adding the "freecam" Max height to 1000 or something and also the terrain collider radius to 0,1 or something?I am asking as Beery did a mod like this some time ago...or?
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You very well juggle with figures, but I would like pictures... :o All adjustments of views and optical devices in games are very relative ... You should consider visual effect only ... |
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Pluggin it into RFB in any way you see fit is very OK with me. |
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http://gallery.filefront.com/Mav87th/91822/ A series of pictures displaying a Kinposan Maru and Heito Maru i tracked at 10000 yards visualy in good weather with the Bino/TBT. The same ship is shown through Bino/TBT, Attack Periscope (x6) and Observations Periscope (x6) The Heito Maru is shown at 1246 yards where it is 5 ticks after having sunk a tad. If you look at Kim Rønhof's Range-Calculator Mark 3B you will see that a 85.9 ft. high target at 1246 yards should fill 5,5 ticks. (one has to use the x1 scale at the Range-Calculator with the periscopes x6 power) |
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