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:rotfl::rotfl::rotfl::rotfl::yep: |
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IF the starting crew you are given was more realistic, the need for renown would be a nonissue, but as it stands, I'm using the renown to create a more realistic, more challenging crew make-up. |
Part of the problem with SH3 was that you always started with a green crew. The latest version of Commander fixed that.
In SH4 you might have to change your crew in 1941, but consider this: on US boats they rotated out roughly 1/3 of the crew at the end of each patrol, so newer boats could have experienced hands. If you're starting a career in 1943 or later, you might want to keep the crew they give you; at that point the experienced crew is more realistic. |
The crew's experience or lack of is not the issue. It is the make-up of the crew. In the Gar-class below, you are given 72 crew members, including 6 officers and 5 chief petty officers. For the beginning of the war, you should only have about 60 total crew members, with 4 officers and 6 chief petty officers. Furthermore, officers should not be standing watch outside the control room or bridge/conning tower. An officer should not stand watch on the sensors. Chief petty officers should stand watch in other compartments. Chief petty officers should lead watches with appropiate skill sets. Chief petty officers should not have a skill sets such as having both skill and specialization dedicated to guns. They should be leaders. A chief petty officers should not be wasted sitting in the deck gun crew position.
Now all this can be reordered to a degree, resulting in a more realistic distribution and an overall greener/less efficient crew, but to do that, you need some renown to work with. http://img71.imageshack.us/img71/815/crewus3.jpg |
hehe
I know what yo mean. My whole crew is officers now and they are worthless because each one has on one to give orders to. So they all set around in port and do nothing since there is no one to drive the boat as all the offiers feel its beneath them to do so. :rotfl: |
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Is the starting situation you illustrated valid throughout the war? What sort of level of efficiency should I aim for and how many crewmen should be on board assuming I can re-assign abilities and crews for the following dates: December 1941? Early 1942? Late 1942? Early 1943? Late 1943? Early 1944? Late 1944? Early 1945? Late 1945? |
Crew depends on the boat too.
S-Class - about 40 Porpoise, Salmon, Sargo - about 60 Tambor, Gar - about 65 Gato - 80+ Balao -75-80 info from http://www.valoratsea.com/boats.htm |
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The numbers I gave above were for the USS Gudgeon's first patrol (beginning just days after Pearl Harbor) and were fairly typical of a ship's complement at the start of the war, I believe. The Gudgeon had two additional reserve officers on board, but that was an exception at the time (they were along to observe). Here are some "normal" (peacetime or early war, I would presume) complements from Jim Christley's US Submarines 1941-45: Class Officers/Enlisted S-class 4/34 Porpoise 5/45 Salmon 5/50 Sargo 5/50 Tambor 5/54 Gar 4/54 Gato 5/54 Balao 6/60 These complements from Hyperwar might be more indicative of wartime: Class/complement S-1 / 50 S-42 / 51 Porpoise / 73 Salmon / 75 Sargo / 78 Tambor / 75 Gar / 85 Gato / 80 Balao / 80 A quick sampling boats that lost all hands: Boat / complement lost S-26 / 46 (24 Jan., 1942) S-44 / 56 (7 Oct., 1943) Pickerel / 73 (12 May, 1943) Shark (first) / 59 (11 Feb., 1942) Sculpin / 63 (19th Nov., 1943, not clear if some crew survived captivity?) Triton / 74 (10 Apr., 1943) Grampus / 71 (5 Mar., 1943) Gudgeon / 79 (18 Apr., 1944) Gato class subs: Grunion / 70 (31 Jul, 1942) Amberjack / 74 (16 Feb, 1943) Scorpion / 78 (6 Mar, 1944) Bonefish / 85 (18 Jun, 1945) Balao class: Cisco / 76 (28 Sep, 1943) Capelin / 78 (23 Nov, 1943) Escolar / 82 (Oct, 1944) Bullhead / 84 (6 Aug, 1945) |
:-? First of all I am not having a go at you I am not even saying your mod has caused it Beery I am a fully paid subsciber to the i installed it it's my fault thought ,but i am just trying to troubleshoot ,yours is the only mod i have used so far and since installation i have been having very strange crashes but only if i try to start a mission from outside the harbour if i go the whole hog and leave from the sub pen then i have no probs whatsoever,has anybody else had this error or is it just my computer jerking me around again.
By the way brilliant mod |
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:up: Yeah thats what i thought i was just clutching at straws i am having probs with my Mobo at the mo so methinks it's time to open the purse strings again ,of course one bonus of that is i can do a complete upgrade to an Uber system before 1.2 comes out,cheers anyway matey:sunny:
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I started outside harbour last night using RFB1.3 and had no problems. I would suggest a complete reinstall of SHIV, patch it and then use JSGME to layer RFB on top. I bet the religion of my first born that it'll solve your problem.
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:-? Already tried that mate ,thats what makes me think it's hardware not software,i have recently been playing with overclocking so i think i have probably popped somthing ,as i said this is the perfect excuse to do that major upgrade i have been putting of far to long now,OH well ho hum.thanks for the advice anyway.i shall have to play on my laptop for now instead.
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[quote=Boogie]:-? Already tried that mate ,thats what makes me think it's hardware not software,i have recently been playing with overclocking so i think i have probably popped somthing ,as i said this is the perfect excuse to do that major upgrade i have been putting of far to long now,OH well ho hum.thanks for the advice anyway.i shall have to play on my laptop for now instead.
By the way beery whats with that freaky animation pal :rock: PS.sorry fat fingers don't know how i double posted or how to get rid. |
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