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-   -   I am sick of these planes. (https://www.subsim.com/radioroom/showthread.php?t=110937)

Blood_splat 04-08-07 11:10 PM

Quote:

Originally Posted by malkuth74
You can edit some files to let them down a little.

But your best bet is to Run Surface at night and sumerged during day. During day Run at 2 knots and your batteries will last till nighttime.

Doing this for my 3rd Career, and I have not yet had many plane problems. Only when I get caught surface in day light.

Worked ok until I started to get attack by air at night.:damn:

supposedtobeworking 04-08-07 11:36 PM

I get attackd at night too--however--I frequently have planes fly by me at close range and not attack like they didn't see me--I was traveling at ahead 1/3--clear weather--rough seas.. does not seem very realistic.

Blood_splat 04-08-07 11:42 PM

Quote:

Originally Posted by R3D
saw every aircraft in the sky exploding on first contact with jap AA in all the mission scenario's, its like every AC in the game is sugar coated in kerosene.

AA guns are way to accurate under A.I control or just to damn powerful.

aircraft in this game are just modelled so amateurish and not a single improvment to be seen over Sh3.:down:

Well I believe Japanese planes didn't have self sealing tanks. But heck the American planes blow up just as bad. :dead:

nikimcbee 04-09-07 12:14 AM

Quote:

Originally Posted by Neal Stevens
Quote:

Originally Posted by Sceptre666
It has reached a point where it isn't even fun to shoot them down with the AA gun anymore. During the day time, I am lucky if I have to dive less than 8 times because of planes flying over head. Not only is it not realistic, (The planes just fly to your position, every time. Sometimes a little above or below. ) but it bogs the game down a rediculous amount.

Is anybody else sick of them? The dynamic campaign becomes almost useless since there are so many bloody planes constantly dive bombing me.

Thus is historically correct. If you want, I can find examples in some of the patrol reports I have from the National Archives where subs dove 15 times a day due to air cover.

Really? I didn't know that? I thought the planes were totally out of control in SH4. I've seen more planes in ONE mission of SH4 than ALL of the missions I've played in SH3!:shifty: (And That's a lot of missions):huh: So I don't know what to think at this point.

nikimcbee 04-09-07 12:15 AM

Quote:

Originally Posted by clayton
Section 4
Radar
  1. Two types of radar are at present installed in submarines. Each is valuable for navigational purposes, as well as for their primary purposes. Every advantage of training personnel in radar material, maintenance and operation should be grasped. Either one or both radars are in continuous operation when the submarine is operating on the surface.
  2. In operating radars due consideration must be given to the possibilities of the SD radar signal being picked up by the enemy. Intermittent use of the SD for 5 seconds at irregular intervals of not more than one minute is considered to be fairly safe procedure. Radars require warming up before being put in operation.
  3. While searching with SJ use power training. When contact is made shift to hand training and develop the contact by obtaining range and bearing. Shift to lobe switching as soon as possible. In applying radar information use both the TDC and plot. When the contact is enemy, develop the contact for attack. Take full advantage of visibility conditions, going to radar depth, when necessary, to avoid detection; and then to periscope depth to deliver the attack when the visibility permits periscope observations. In reduced visibility the attack may be carried out undetected with the submarine on the surface. This is more desirable and more effective than a submerged attack as the submarine retains the advantage of mobility and high speed.
  4. While tracking with the SJ radar make frequent 360° sweeps for other targets. Use the P.P.I.
  5. Success in radar tracking demands excellent interior communications. Frequent drills are required to develop the required standards of communications between the bridge, conning tower and plot. Special emphasis should be given to the instruction of talkers.
I wonder if the use of SD / SJ attracts aircraft? It certainly did during the war, it seems.


I was under the impression the Japanese were totally clueless about radar till mid-late war.

NKato 04-09-07 12:19 AM

Quote:

Originally Posted by quadraspleen
Quote:

Originally Posted by MarshalLaw
The farthest out I have seen planes from the Japaneese mainland has been around 400-500 miles out. If you dont want the target practice go to PD and drop your speed to 3 knots your battery should last until night fall.

I was attacked about 100 miles off the coast of N. Queenland last night, by a Betty.

And the batteries don't last long enough to do a full day at PD/3kts.

Quote:

Originally Posted by Sceptre666
Not only is it not realistic, (The planes just fly to your position, every time. Sometimes a little above or below. )

I reckon they come straight towards you becuase they have radar, perhaps?!

The planes did not have advanced-enough radar to compete with what the UK gave to the U.S. - so they were doing their flying by eye, instead of doing radar pings. Remember, this is 1941-1944.... There was no radar prior to 1943. (By then, they had developed primitive radar systems for the european theater pilots, they were never brought to the pacific theater if I recall correctly.)

tater 04-09-07 12:48 AM

The assumption you have to make is that you only get to see planes that spotted you. Alternately, we make some fixed loadouts for them. Make a high % of them unarmed, for example. You still need to dive to be sure, but you don't get whacked as often.

Note that every zero should be armed with no bombs. The H6Ks might be armed with 2 or 4 100kg bombs (sure, they could carry more, but on a routine patrol why wopuld they since they'd likely not get the chance to attack. Instead they report the sighting, and take lighter bombs to increase their patrol range.

tater

clayton 04-09-07 12:52 AM

Quote:

Originally Posted by nikimcbee
Quote:

Originally Posted by clayton
Section 4
Radar
  1. Two types of radar are at present installed in submarines. Each is valuable for navigational purposes, as well as for their primary purposes. Every advantage of training personnel in radar material, maintenance and operation should be grasped. Either one or both radars are in continuous operation when the submarine is operating on the surface.
  2. In operating radars due consideration must be given to the possibilities of the SD radar signal being picked up by the enemy. Intermittent use of the SD for 5 seconds at irregular intervals of not more than one minute is considered to be fairly safe procedure. Radars require warming up before being put in operation.
  3. While searching with SJ use power training. When contact is made shift to hand training and develop the contact by obtaining range and bearing. Shift to lobe switching as soon as possible. In applying radar information use both the TDC and plot. When the contact is enemy, develop the contact for attack. Take full advantage of visibility conditions, going to radar depth, when necessary, to avoid detection; and then to periscope depth to deliver the attack when the visibility permits periscope observations. In reduced visibility the attack may be carried out undetected with the submarine on the surface. This is more desirable and more effective than a submerged attack as the submarine retains the advantage of mobility and high speed.
  4. While tracking with the SJ radar make frequent 360° sweeps for other targets. Use the P.P.I.
  5. Success in radar tracking demands excellent interior communications. Frequent drills are required to develop the required standards of communications between the bridge, conning tower and plot. Special emphasis should be given to the instruction of talkers.
I wonder if the use of SD / SJ attracts aircraft? It certainly did during the war, it seems.


I was under the impression the Japanese were totally clueless about radar till mid-late war.

So was I, but I found that here: http://www.history.navy.mil/library/...b_doctrine.htm

That was written in 44 so Japan either had it or they used some other means to detect RADAR signals. I really don't know, just attempting to get into the Dev's reasons why!

Gino 04-09-07 04:24 PM

The doctrine was written in 1944, so the war was still on.
However, after the war the Navy sent a team to Japan to research what capabilities the japanese had, technology wise.

You can find a lot of info here:

http://www.fischer-tropsch.org/prima...USNTMJ_toc.htm

Section E05 and E07 might give you a clue:

The starting comment in E-05:
"The Japanese were as backward in radio and radar direction finding as in other branches of electronincs. Direction finders, as such, were confined generally to ranges below 20Mc..."

And in E07:
"The Japanese had reached approximately the stage in countermeasures development that was reached in the United States in 1942"

Introduction of the SJ radar: 1942
Operating frequency of the SJ: ~3000 Mc (or MHz if you prefer)

If I interpret the info I found correctly, then the US skippers had more to fear of a radar breakdown, than of being detected by the Japanese. And radar breakdowns happened frequently. I read somewhere, that on several occasions radar broke down, and that the radar technicians literally had all the equipment spread on the conning tower floor trying to repair the #$%% thing (excuse my using French :D ).

Now THAT should be in the game: You're watching your PPI and POOF out it goes...

groetjes,

Ducimus 04-09-07 04:43 PM

There are a number of ways one can mod the game to address aircraft, and still keep the game from becoming too easy, and aircraft still a threat.

1.) Reduce the number of squadrons that airbases have. (you know one of them have as many as 24 squadrons?)

2.) adjust airstrike.cfg

3.) reduce aircrafts max speed by X percentage so they don't come up on you as fast, allowing a bit more time to dive.

4.) Increase subs diving time (1Min and 10 seconds is a bit too long)

5.) Some combo of all of the above.

ATR-42 04-09-07 10:48 PM

AIRSTRIKE.CFG -FILE

Maximum Aircraft Range=1000

Poor Airbase Modifier=0.2
Novice Airbase Modifier=0.35
Competent Airbase Modifier=0.5
Veteran Airbase Modifier=0.7
Elite Airbase Modifier=1
Night Modifier=0.5
Default Air Strike Probability=02
Enemy Air Strike Probability Increase on Radio Messages Sent=10

Friendly Air Strike Probability Increase on Contact Report Sent=70
Enemy Air Strike Probability Increase on Player Detection=10
Atenuation Factor=10
Logic Steps Between Air Sessions=10

==================================

As promised guys. BOLD UNDERLINE are the values i modifed.

no glitches and i play the heck outa this game. I find the game way more enoyable now with only the occasional airplane coming out to bug me.

supposedtobeworking 07-28-07 09:39 PM

Question...aircraft have been ruining my campaign since 1.3 I have gotten bombed 3 patrols in a row and cannot finish one patrol in a career. My watch sights the aircraft and I never have enough time to dive. so I was wondering...how can i modify the dive times to be shorter...and does anyone have any historic suggestion as to how fast the subs typically crash dove to avoid planes? thanks.

tater 07-28-07 10:20 PM

Quote:

Originally Posted by Ducimus
There are a number of ways one can mod the game to address aircraft, and still keep the game from becoming too easy, and aircraft still a threat.

1.) Reduce the number of squadrons that airbases have. (you know one of them have as many as 24 squadrons?)

Is the number squadrons, or planes?

If it's squadrons... then the number is absurdly high, particularly for CVs (which should then be reduced to 1:1:1 for squadrons, even ignoring the fact that 99% of the time they'd have no planes airborne).

tater

Hartmann 07-28-07 11:19 PM

Quote:

Originally Posted by Sceptre666
It has reached a point where it isn't even fun to shoot them down with the AA gun anymore. During the day time, I am lucky if I have to dive less than 8 times because of planes flying over head. Not only is it not realistic, (The planes just fly to your position, every time. Sometimes a little above or below. ) but it bogs the game down a rediculous amount.

Is anybody else sick of them? The dynamic campaign becomes almost useless since there are so many bloody planes constantly dive bombing me.

submarines never have fun shooting down planes, it was only if they donīt have enough time to dive.

shooting down planes as seagulls is ridiculous, all submarines crash dive before the planes arrive ,for this a lot of U.S boats travel submerged during the day.

THE_MASK 07-28-07 11:32 PM

Read this real patrol log and you will realize what a menace planes were .
http://www.aimm.museum/SS-394/1944-1...r_Patrol_1.pdf


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