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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Retextured Orders bar gauges (https://www.subsim.com/radioroom/showthread.php?t=110655)

Onkel Neal 04-11-07 06:04 PM

Ok, this has been added to the Subsim Downloads.

Question for the mod maker, does this add an extra speed to the sub (STANDARD) or does 1/2 and 2/3 function as one speed now?

cheers
Neal

Fercyful 04-11-07 10:07 PM

thanks for the mirror Neal ! :rock: now I finally can try it out :up:

clayton 04-11-07 10:37 PM

:up:

OakGroove 04-12-07 09:43 AM

Quote:

Originally Posted by Neal Stevens
Ok, this has been added to the Subsim Downloads.

Question for the mod maker, does this add an extra speed to the sub (STANDARD) or does 1/2 and 2/3 function as one speed now?

cheers
Neal

Hello Neal,
functionality stays the same as with the stock overlay, it's just a texture replacement.

Ahead: 1/3 - 2/3 - Standard - Full - Flank
Back : 1/3 - 2/3 - Full - Emergency

All speeds are individually selectable by clicking on the corresponding fields.

I think i know why you're asking : the borderline between 1/3 and 2/3 isn't drawn continuous to the edge, like on the stock texture, but neither it is on the reference material:
http://img340.imageshack.us/img340/1...legraphqd4.jpg

CaptainCox 04-12-07 12:16 PM

This is very very embarrassing...I totally overlooked your mod "OakGroove" For some stupid reason I thought you had done a mod for the "Gauge" rings in the "Control Room" DOH!!! Don't ask me why...I think I saw that big pic you posted in the 1st post and never looked further down. I can only say that you done a hell of a job with this one. LOVE!!! stuff that is historically correct and a SUPER! Photoshop JOB! RESPECT! this one goes directly in to my ALWAYS USE JSGME FILE! Great stuff man:sunny:

CyberOps 04-19-07 05:59 AM

does it still work with patch 1.2 ?

Ziem 04-19-07 06:27 AM

Works fine for me with 1.2 CyberOps

Z.

CyberOps 04-19-07 06:50 AM

Ok thanks for the reply :)

ironkross 04-19-07 08:17 AM

Is this compatable with the greenlamp mod? I would love to be able to use both in the game. This mod looks awesome btw.

AVGWarhawk 04-19-07 09:20 AM

Quote:

Originally Posted by ironkross
Is this compatable with the greenlamp mod? I would love to be able to use both in the game. This mod looks awesome btw.

:yep:

I have just three mods, this one, green lamp and the reduced clipboard mod. All work just fine with 1.2:rock:

ironkross 04-19-07 10:18 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by ironkross
Is this compatable with the greenlamp mod? I would love to be able to use both in the game. This mod looks awesome btw.

:yep:

I have just three mods, this one, green lamp and the reduced clipboard mod. All work just fine with 1.2:rock:

Thanks. That's good news. BTW I had seen a post that 1.2 corrected the problem of the clipboard causing a lag on long patrols. I had it installed but did not reinstall after the patch. I guess I'll see how my game works without it for now.

Dane 04-19-07 11:00 AM

Armed Assault?
 
All I can find is patches for the Armed assault game.

Dane 04-19-07 11:02 AM

Disregard from Dane
 
Disregard, I see that Neal added it to Subsim downloads. Thanks, this is great

NefariousKoel 04-19-07 01:09 PM

I can't do without this mod. :up:

One thing, though. It looks like NE on the compass is spelled NO. Anyone?

OakGroove 04-19-07 01:21 PM

NefariousKoel,

multi-culti compass if you will... thanks for pointing this one out. Occasionally my german breaks through :oops: I plan on doing something similar to the Bordinstrumente mod i did for SH3 - a new version of the orders bar gauges will be part of this release.


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