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-   -   [REL] Realistic Battery Life (https://www.subsim.com/radioroom/showthread.php?t=109120)

CCIP 04-17-07 10:23 PM

The mod is already compatible with 1.2, though I haven't tested whether anything has been done in the patch about it.

The .sim files changed by the mod haven't been touched since 1.1

CCIP 04-18-07 11:16 AM

Yep, this is compatible and also seems to be needed for 1.2 - battery life hasn't been changed, so this one should go right back in.

There is some good news about 1.2 though - the recharge times have increased!

LukeFF 04-25-07 03:49 PM

Quote:

Originally Posted by CCIP
eep!

I just realized something - this mod uses the Depth Charge Shake mod .sim files as base.

Is there a way to have this mod without any changes made to the Depth Charge Shake config? I'm picky about how I mod my game, and really I just want to have the adjusted battery numbers for now.

mainexpress 04-25-07 04:11 PM

does this mod make a difference in the fuel consumption issue,because i sure use up the gas going across the pacific.Because i would think that staying under water longer would conserve deisel fuel while on the surface.

Sailor Steve 04-25-07 04:34 PM

Nope. Second law of thermodynamics: any time there's an energy transfer there's an energy loss. Recharging the batteries uses more fuel than just driving the boat.

In real life, anyway; don't know about the game.

Capt. S. A. Wood 04-25-07 04:55 PM

Quote:

Originally Posted by Sailor Steve
Nope. Second law of thermodynamics: any time there's an energy transfer there's an energy loss. Recharging the batteries uses more fuel than just driving the boat.

In real life, anyway; don't know about the game.



True, but hopefully by using the batteries while traveling submerged during the day compensates for the extra fuel consumption that is experienced when charging the batteries while traveling on the surface at night.

I have not really done it myself, been enabling certain realism options one at a time so I can get used to them slowly.

- Wood

BBury 04-25-07 06:43 PM

I've found that on the surface you have to run at 1/3 or you'll barely have enough fuel to get back to Midway. The "increased battery life" mod is a life saver in 1.2 since we can't call a tender to rescue us if we get low on fuel.

What would be cool is to have intel before leaving port of a tender on station somewhere between Midway/Johnson island and Japan.

Mast 05-01-07 10:09 AM

With the 1.2 patch, the realistic battery life mod doesn't work. I'm I the only one? I'm using jsgme with SHIV.

Mast

P.S.- Nevermind, read an earlier post and think I've found the problem.

SteamWake 05-01-07 01:55 PM

Thanks for this mod cant belive Ive put off getting it up till now.

Is there anything similar for diesel fuel consumptioin ? In my opinion the consumption for given speeds is way off.

ulyanov 05-07-07 03:33 AM

Thanks, CCIP

You should edit your top post to say that your mod is in FTT. Took me a while to figure it out... :D

LukeFF 05-18-07 02:11 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by CCIP
eep!

I just realized something - this mod uses the Depth Charge Shake mod .sim files as base.

Is there a way to have this mod without any changes made to the Depth Charge Shake config? I'm picky about how I mod my game, and really I just want to have the adjusted battery numbers for now.


Bump! ;)

U-Bones 05-18-07 01:17 PM

Quote:

Originally Posted by CCIP
Yep, this is compatible and also seems to be needed for 1.2 - battery life hasn't been changed, so this one should go right back in.

There is some good news about 1.2 though - the recharge times have increased!

Seems this is sub specific.
S-18 ~12hr recharge from 50 to 100%
Tambor 1h7m recharge from 50 to 100%

Have not hashed this out for all - just discoverd this trying to figure out why I lost long recharge. Turns out cause I was assigned a Tambor...

Edit: S Class was the only one.

50-100 charge times
~12h S-18
1h30m Porpoise
2h Salmon
2h5m Sargo
1h7m Tambor
2h7m Gato
2h16m Balao

Bah.

U-Bones 05-21-07 10:02 PM

Quote:

Originally Posted by U-Bones
Quote:

Originally Posted by CCIP
Yep, this is compatible and also seems to be needed for 1.2 - battery life hasn't been changed, so this one should go right back in.

There is some good news about 1.2 though - the recharge times have increased!

Seems this is sub specific.
S-18 ~12hr recharge from 50 to 100%
Tambor 1h7m recharge from 50 to 100%

Have not hashed this out for all - just discoverd this trying to figure out why I lost long recharge. Turns out cause I was assigned a Tambor...

Edit: S Class was the only one.

50-100 charge times
~12h S-18
1h30m Porpoise
2h Salmon
2h5m Sargo
1h7m Tambor
2h7m Gato
2h16m Balao

Bah.

Playing around the edges with something somewhat related on the S-class, I observe that there is no logical place for the long charge time to be except for the *.zon file. No other usual suspect was changed (under data). Yet tweaking a few things related to speed and endurance inj the *.sim file seems to cut the 12 hr charge in half or more.... Apparently the exe now reacts to the sim file on the S18 a little diffferently than it did in 1.1 - I am narrowing in on the factors in the sim file.

U-Bones 05-22-07 01:04 AM

Quote:

Originally Posted by U-Bones
Quote:

Originally Posted by U-Bones
Quote:

Originally Posted by CCIP
Yep, this is compatible and also seems to be needed for 1.2 - battery life hasn't been changed, so this one should go right back in.

There is some good news about 1.2 though - the recharge times have increased!

Seems this is sub specific.
S-18 ~12hr recharge from 50 to 100%
Tambor 1h7m recharge from 50 to 100%

Have not hashed this out for all - just discoverd this trying to figure out why I lost long recharge. Turns out cause I was assigned a Tambor...

Edit: S Class was the only one.

50-100 charge times
~12h S-18
1h30m Porpoise
2h Salmon
2h5m Sargo
1h7m Tambor
2h7m Gato
2h16m Balao

Bah.

Playing around the edges with something somewhat related on the S-class, I observe that there is no logical place for the long charge time to be except for the *.zon file. No other usual suspect was changed (under data). Yet tweaking a few things related to speed and endurance inj the *.sim file seems to cut the 12 hr charge in half or more.... Apparently the exe now reacts to the sim file on the S18 a little diffferently than it did in 1.1 - I am narrowing in on the factors in the sim file.

nss_s18.sim Submerged max speed on stock SH4 1.2
14.5 = not tested
13 = 4 hour recharge on 50%
9 = 12 hour recharge on 50% (stock)
7 = 27 hour recharge on 50%

Salmon
9 = 2 hour recharge on 50% (stock)
7 = 2.5 hour recharge on 50%

I think this surfaced because they retuned the fleet boats for 2kt submerged speed/range in stead of 4kt. Because the s18 is tuned for such a high speed, it ended up with a fat recharge.

Unfortunate that it seems to be a random thing rather than deliberate. If you fix the S class to have the correct underwater speed you are back to a 2 hour recharge...

I just kind of bumped into this other stuff toying with the S-class range.

starvingartist507 05-30-07 10:34 AM

It bothers me that a company can't do this research ahead of time. I paid the same price for this game as I did any other, and it's essentially a beta, that we get to finish on our own. Thats incredible. Start demanding pay.


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