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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] jimimadrid's HUD (https://www.subsim.com/radioroom/showthread.php?t=108965)

jimimadrid 03-30-07 08:19 AM

right path for correct working with JSGME.

http://img235.imageshack.us/img235/9363/jsgme1tl1.jpg

@ Phineas Fogg

sorry i do no understand your complaint. There are all 6 gauges in the game.

http://img259.imageshack.us/img259/3...nzeigentu2.jpg

Von Hinten 03-30-07 08:29 AM

I've been playing with this one for a few days now and absolutely love it. Thanks very much, great mod. :up:

Phineas Fogg 03-30-07 11:15 AM

Quote:

Originally Posted by jimimadrid
right path for correct working with JSGME.

http://img235.imageshack.us/img235/9363/jsgme1tl1.jpg

@ Phineas Fogg

sorry i do no understand your complaint. There are all 6 gauges in the game.

http://img259.imageshack.us/img259/3...nzeigentu2.jpg








I'm not complaining....your work is VERY GOOD!

I installed the mod correctly...the problem wasn't your mod. I just never knew I could switch gauges. Therefore I have only seen the default gauges which are displayed on the bottom row of your screenshot. I am new to the Silent Hunter Series, in fact this is my first. So when I saw your updated screenshot changing the red borders to shiny with gauges I never seen...Wow... I thought you created them. It's kind of funny... nowhere has there been a screenshot posted with the knots and rudder dials...that I've seen, until you posted one.
In other words... I thought you were a genius for creating NEW gauges...oops:oops:
Thanks ever so much for your reply and for the GREAT JOB with the NEW GAUGES :up:
Phineas

Faamecanic 03-30-07 05:08 PM

Quote:

Originally Posted by AirborneTD
Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by AirborneTD
jimimadrid, thanks for your help. I've gotten one mod to work (the small chronometer) but others won't and I believe it is because they are rar files. How do you "un-rar" them??? I appreciate it.

Just go here http://www.rarlab.com/ and download the .rar of your choice (english if that is your preference). Its like winzip.....

Hey, thanks for your help--works great now!

No problem Airborne :up: enjoy!

-Pv- 04-02-07 11:52 AM

Has anyone taken a screenshot of what the whiter gauges look like at night?
I'm more interested in the enhanced crew icons.
-Pv-

Tigrone 04-08-07 11:11 PM

CrewSystemsManagement.dds conflict with Real Medals?
 
jimimadrid--s_shinyborder_Hud.rar conflicts with Real Medals v1.01. Is there a simple way to merge the 2 onto the CrewSystemsManagement.dds, so they don't conflict? I'm guessing it's simply the rearrangement of medals in Real Medals?

I'll ask fullmetaledges too.

jimimadrid 04-09-07 12:57 AM

Quote:

Originally Posted by Tigrone
jimimadrid--s_shinyborder_Hud.rar conflicts with Real Medals v1.01. Is there a simple way to merge the 2 onto the CrewSystemsManagement.dds, so they don't conflict? I'm guessing it's simply the rearrangement of medals in Real Medals?

I'll ask fullmetaledges too.

Here you get a new CrewSystemsManagement.dds with the new Medals and my Icons. Replace with this the one in Real Medals, and delete it from my shinyborder_Hud. So no conflicts will occur.

http://www.file-upload.net/download-...ement.dds.html

Later on the day i will create a new version of my shinyborder_Hud without the crewmanagement and an extra Mod only with the Icons.

Tigrone 04-09-07 01:02 AM

thank you Jimi
 
OK, faster than a speeding MOD! Thank you so much.:up:

jimimadrid 04-09-07 03:55 AM

As promised:

shiny_Hud Mod without Crewmanagement_Icons:
http://www.file-upload.net/download-...r_hud.rar.html

Only Crewmanagement_Icons (Without Real_Medals - The Real Medals Mod will include my Icons):
http://www.file-upload.net/download-...on--s.rar.html

regards
jimimadrid

Antenor 04-09-07 05:30 AM

Great work! :up:.

Now I have a question/problem, about the HUD.dds, Im trying to insert new icons in the "blank" buttons added in a mod (the old orders of SH3 that not appear in SH4) I convert the HUD.dds to photoshop format to edit, make the changes, save it in Photoshop format, and convert it again in .dds file. But when I starts the sim and enter in the sub I saw this black background over the green and yellow buttons...

http://i20.photobucket.com/albums/b2...-4-2007_13.jpg


Whats is the problem? What is wrong? I follow this thread step by step http://www.subsim.com/radioroom/showthread.php?t=108288 but allways the same...

Can you help me? thank you very much.

Prof 04-09-07 05:49 AM

Quote:

Originally Posted by Antenor
Great work! :up:.

Now I have a question/problem, about the HUD.dds, Im trying to insert new icons in the "blank" buttons added in a mod (the old orders of SH3 that not appear in SH4) I convert the HUD.dds to photoshop format to edit, make the changes, save it in Photoshop format, and convert it again in .dds file. But when I starts the sim and enter in the sub I saw this black background over the green and yellow buttons...

Whats is the problem? What is wrong? I follow this thread step by step http://www.subsim.com/radioroom/showthread.php?t=108288 but allways the same...

Can you help me? thank you very much.

Looks to me like you've got a transparency problem. The black bits in the HUD.dds file should be transparent. I don't know how the DDS plugin in Photoshop works, but I'd make sure haven't altered the alpha channel (transparency).

Antenor 04-09-07 06:14 AM

I try 2 ways to convert, one with the dds converter 2.1 and 2 with a nvidia plugin for photoshop, in the to cases I have the same black background. Here post a images of each program for you can see the options screen, I use the default settings, but, I may change something to apply transparency?.

dds converter optios screen
http://i20.photobucket.com/albums/b2...sconverter.jpg

nvidia photoshop pluin option screens
http://i20.photobucket.com/albums/b2...diaplugin1.jpg
http://i20.photobucket.com/albums/b2...diaplugin2.jpg


Thank you!

CaptainCox 04-09-07 06:28 AM

Look in the "Alpha" channel in photoshop, I am pretty sure that's your problem. That's like a mask. If anything is blocked in the "Alpha" (black) it will not show up properly in the game. And when you save use the DXT 5 Interpolated Alpha.

jimimadrid 04-09-07 06:32 AM

Hola Antenor,
please use this photoshop plugin to load and save direct the dds files.

http://eliteforce2.filefront.com/fil...XT_Tools;14169

if you use new icons, take care to renew the alphachannel.

t0maz 04-18-07 03:39 PM

It is great piece of work! :rock:

But i miss your shiny border hud in 1.2 version :cry:

Data\Menu\Gui\Layout\ReplayElements.dds was modified by 1.2 patch


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