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-   -   **Released** Longer Repair Times v1.32 for use with GWX v1.02 (https://www.subsim.com/radioroom/showthread.php?t=106928)

LukeFF 03-08-07 02:03 AM

nvdrifter, is there any way to show the efficiency bars without losing the effect of the mod? As the readme says, there's no bar for the damage repair team, but this also extends to all the other stations.

03-08-07 02:55 AM

Quote:

Originally Posted by LukeFF
nvdrifter, is there any way to show the efficiency bars without losing the effect of the mod? As the readme says, there's no bar for the damage repair team, but this also extends to all the other stations.

I'm sorry, but there is no other way. I got longer repair times to work by doing some major compromises... sort of like putting a band-aid on a gunshot wound. I had to break one thing to fix another. It's the best I could do without the SDK. :damn:

LukeFF 03-08-07 06:42 PM

Quote:

Originally Posted by nvdrifter
I'm sorry, but there is no other way. I got longer repair times to work by doing some major compromises... sort of like putting a band-aid on a gunshot wound. I had to break one thing to fix another. It's the best I could do without the SDK. :damn:

Bummer. Thanks for the work you did on this mod, though!

Vermin 03-11-07 06:39 AM

Thanks nvdrifter!

Actually I think I'll give the 1.32 full mod a go, for some reason I actually enjoy being attacked by aircraft! :hmm:

Vermin

mikaelanderlund 03-27-07 11:39 AM

Hi nvdrifter,

Is your latest LRT compatible with GW 1.03?

Mikael

03-28-07 12:53 PM

Quote:

Originally Posted by mikaelanderlund
Hi nvdrifter,

Is your latest LRT compatible with GW 1.03?

Mikael

Probably not. But I will try to release a new version. :yep:

JohnnyBlaze 04-09-07 04:45 PM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by mikaelanderlund
Hi nvdrifter,

Is your latest LRT compatible with GW 1.03?

Mikael

Probably not. But I will try to release a new version. :yep:

When should we be expecting a version of the LRT mod compatible with GW 1.03 to be released?

Thank You

I havent been able to experience your mod yet, since I've been at sea the last two months. Now that I'm back in port there's a newer version of the GWX out so..

Guess I'll just go AWOL :smug:

JohnnyBlaze 04-09-07 05:02 PM

One other thing came to my mind.

Can I use the current version of the LRT with my GWX 1.00 installation?

I'm not in a hurry to update my GWM install since I havent had any problems with it..

Thanks

poor sailor 04-19-07 11:21 AM

Is there any news about version compatible with GWX v.1.03 ?

Laffertytig 04-23-07 04:23 PM

just gonna add my voice to this thread as well, gwx is great but the super fast repair time arent.

Kpt. Lehmann 04-23-07 06:31 PM

Quote:

Originally Posted by Laffertytig
just gonna add my voice to this thread as well, gwx is great but the super fast repair time arent.

This will change and increase in the 1.04 update. (Still a fair ways away.) We didn't include it earlier due to deep file/mod conflicts that appear to be resolved. (Pending further testing.)

Warning to everyone who thinks GWX is "too hard"... longer repair times will probably increase simulated player mortality. We may include the current repair times as an optional mod for those who are best suited to more casual gameplay.

JohnnyBlaze 04-23-07 07:43 PM

Sounds great, Kaptain!

While waiting for the patch I'm sticking with GWX 1.02 so I can use the LRT mod.

Thanks

Laffertytig 04-24-07 01:14 AM

yep i look forward to gwx bein updated then but as u say thats a long way off.
in the meantime how hard would it be to update this mod for gwx 1.03? or has anyone tried this mod version with gwx 1.03?

04-26-07 01:30 AM

Everyone, I am still planning on releasing an LRT version fairly soon that is compatible with GWX v1.03, but I just haven't gotten around to doing it yet. Also, the final release of GWX will have longer repair times implemented into it (as Kpt. Lehmann already stated). :arrgh!:

Kaleun Cook 04-26-07 02:05 AM

Great news!

Auf den fleissigen Modder ein dreifaches Hiphip...


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