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-   -   Manual navigation personnel rules by Kumando (https://www.subsim.com/radioroom/showthread.php?t=106736)

Kumando 03-09-07 07:54 AM

Quote:

Originally Posted by Maraz


So practically when the sky was clear, the position could be estimated with a good accuracy.


Thats what i do:up: .

Corsair 03-09-07 08:25 AM

I can confirm I had a good friend who was really good at making star positioning at night. It was kind of a hobby for him as we always had electronic instruments onboard, and he always impressed me with that trick...:D

Dantenoc 03-19-07 12:10 AM

Quote:

Originally Posted by Maraz
In Flight Simulator there is an axcellent mod that simulates a sextant reading, I wonder if something could be made for SH III too...

I don't think so... several people have already tried and have found that the starts and sun are out of whack in the SHIII world, with even the sunrise and sunset times being a bit off :down:.

Crosseye76 03-19-07 01:20 AM

Quote:

Originally Posted by High Voltage
Dudes, i get lost driving to the supermarket in my Honda, I don't think i'm quite ready to start tooling around the Atlantic in my VIIB...;)


Just wait until your in the vast reaches of the Pacific on your Fleet boat !!

Maraz 03-19-07 07:34 AM

Quote:

Originally Posted by Dantenoc
I don't think so... several people have already tried and have found that the starts and sun are out of whack in the SHIII world, with even the sunrise and sunset times being a bit off :down:.

Actually the FS sextant gauge does not use the stars graphically represented in the FS Sky.
It works _pretending_ you are doing a star/moon/sun fix.
You must input in the gauge your estimated position (lat/long), and the azimuth/elevation of the sky object you want to use for the fix. To enhance realism, you should look at ephemerides and see the position of the sun, moon, or other bright stars for that date and time, but this is not essential, you can input whatever value you want for the coordinates your sky object.

Then you start the reading, and the gauge shows the position of your sky object (sun/moon/star) offset by an angle proportional to the offset of your estimeted position from the true one.

A picture can show that better.

http://www.webalice.it/antonio.maraziti/sextant.jpg

This was just to clarify how the FS sextant works, I understand that can be very difficult or impossible to implement it in SH III.
Cheers
Maraz

Dantenoc 03-19-07 06:43 PM

Ah OK, I see what you mean :hmm:... I think that might be beyond the scope of a mod, though... it would be more like coding in a new object (the sextant) with a complete behaviour set.


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