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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Latest Dev team answer from the ubi forum!!! (https://www.subsim.com/radioroom/showthread.php?t=105847)

flintlock 03-07-07 01:21 AM

Quote:

Originally Posted by Uber Gruber
Actually, I rather like the idea of publishers being the employees of developers.

You have this backwards; the publisher (Ubisoft) is the employer of their developers (making the developers the employees).

Uber Gruber 03-07-07 09:05 AM

errr....reread my post.

Barkhorn1x 03-07-07 01:44 PM

Fast?? This is fast!! :up:

Quote:

Q: Minoos: Will there be any changes to the time compression feature? Do we have the ability to do a 'time warp' until next event ( waypoint reached or enemy detection event )?
A: The time compression mechanism was changed in order to permit higher time compression (we actually achieved time compression 8192 - 8 times faster than SH3). There will be no 'time warp', but with the higher time compression we believe you'll get to the next event very fast http://forums.ubi.com/groupee_common...icon_smile.gif

bookworm_020 03-07-07 05:11 PM

Quote:

Originally Posted by Barkhorn1x
Fast?? This is fast!! :up:

Quote:

Q: Minoos: Will there be any changes to the time compression feature? Do we have the ability to do a 'time warp' until next event ( waypoint reached or enemy detection event )?
A: The time compression mechanism was changed in order to permit higher time compression (we actually achieved time compression 8192 - 8 times faster than SH3). There will be no 'time warp', but with the higher time compression we believe you'll get to the next event very fast http://forums.ubi.com/groupee_common...icon_smile.gif

Thank God! It will mean that it won't take an age to cross the pacific. More time to spend sinking enemy Tonnage!!!:rock:

Rilder 03-07-07 11:26 PM

Quote:

Originally Posted by Barkhorn1x
Fast?? This is fast!! :up:

Quote:

Q: Minoos: Will there be any changes to the time compression feature? Do we have the ability to do a 'time warp' until next event ( waypoint reached or enemy detection event )?
A: The time compression mechanism was changed in order to permit higher time compression (we actually achieved time compression 8192 - 8 times faster than SH3). There will be no 'time warp', but with the higher time compression we believe you'll get to the next event very fast http://forums.ubi.com/groupee_common...icon_smile.gif

Hopefully I won't crash mycomputer when I hit 8192 TC, 2048 in SH3 lagged the game a bit...

iambecomelife 03-08-07 01:51 AM

Quote:

Originally Posted by Subnuts
Quote:

Originally Posted by Barkhorn1x
- But notice the dev. skirting the part about "I would love to gun down hepless sailors trying to swim for it" :huh:

He's probably just ignoring the fact that the person asking the question seems a little bad in the head. :dead:

One of the French community members who tried a prerelease copy said when he shot at the lifeboats the survivors were always able to evade him - maybe that's how the game will prevent simulated atrocities.

Nightmare 03-09-07 02:22 PM

This one sounds pretty cool and I can't wait to find out what some of the modders can do with it!

Quote:

Q: Godzero: When you get close to a Port (like Tokyo) will you be able to tune in and here enemy propaganda on your radio? (like "Tokyo Rose")

A: The game implements a full radio simulation that is very moddable. The game will be able to tune into differente frequencies, by using the radio. Also there is an antenna simmulation. Each radio in the game will have (except for it's own frequency and music folder) a configuration file that will explain exactly where (on the globe) and when (the time period) its antennas were available. Depending the state of the war some japanese antennas might go out of service, wile the Radio Washington ones migh appear instead. Also there is provided a strength for each antenna. Antennas placed on japanese mainland can be stronger than ones placed on remote islands. Taking this into account (also, the depth of the sub adds modifiers to the strength of the received signal) the player will be able to have a veri close to reality simulation of the entire radio traffic. Each radio station has its own music folder and also for each radio station news can be added. They will be played at specified periods of time, specified in configuration files. A modder could actually, for example, record two news (one for radio Washington, one different for radio Tokyo) about the allies landing in Normandy and have one on Radio Washington 10 minutes after the landing began, while radio Tokyo might receive this news 30 minutes later and have the other recorded news played then.

tedhealy 03-09-07 02:38 PM

Wow :D

Time to start finding and gathering sound files.

Barkhorn1x 03-09-07 02:40 PM

This does sound very cool.

No pun intended.

tommyk 03-09-07 02:44 PM

Quote:

Originally Posted by tedhealy
Wow :D

Time to start finding and gathering sound files.

Jupp, thats a cool feature! I already downloaded some tokyo rose files... :up:

Crosseye76 03-09-07 03:02 PM

Very cool feature !!

Instead of "What's on your Ipod playlist" it's going to be "What's on your Subs playlist".


:rock: :rock: :rock: :rock:

geetrue 03-09-07 03:16 PM

This is good news ... I wonder if you can mod Tokyo Rose talking to your boat and crew by name ...

"USS Silverfox your time is up ... you have sunk your last ship" "Say good-bye to your captain (insert name)"

"You and your crew are just fish food" Tokyo Rose

mookiemookie 03-09-07 03:29 PM

Quote:

Originally Posted by tedhealy
Wow :D

Time to start finding and gathering sound files.

I bet we could find some old newsreel audio or radio broadcasts and place them in at the historically correct time. Suh-weeet! :rock:

tedhealy 03-09-07 03:32 PM

Quote:

Originally Posted by mookiemookie
Quote:

Originally Posted by tedhealy
Wow :D

Time to start finding and gathering sound files.

I bet we could find some old newsreel audio or radio broadcasts and place them in at the historically correct time. Suh-weeet! :rock:

http://www.subsim.com/radioroom/showthread.php?t=107195

Start listing 'em :D

THE_MASK 03-13-07 04:01 PM

Q: Stuntcow: Will it be possible to be relieved of command if the captain does not perform up to par? Think it would be really interresting to have a few bad patrols and then to get relieved of command after returning to base.
A: One of the main ideas behind the career system in SH4 is to have the player's path through the navy change according to his performance. So yes, indeed, it is possible to be relieved from command because of poor performance. Or you may have a long and succesfull career that ends as you accept a job with operations. And guess what, you'll even need renown to stay in combat after you should be rotated to a desk job.


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