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Goldwave is great...I had a similar program, from Sonic Foundry, but it refused to run on XP-SP2:cry:
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Yeah, FSP is good :), though I need screams (german if possible :oops: ) for a new project, and can't find any good sample for it on this site. :shifty:
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That's hard, I think.
I think you'll have to extract them from a movie, or probably other games. RedOrchestra has German voices, taunts and some screams, but they come in .uax format (used in UT2004)...no idea how to open those. I'm using full version of JetAudio. |
Hmm.... No, I need some panicked horror screams.... I'll be able to do what I want to do without them, but it sure would be better to have them.
Never heard in a movie a scream like those I'm searching for.... Never mind. :shifty: |
I know one movie...seen it a couple of years ago.
It's a German movie called Das Experiment...really terrifying!:o If you can get a hold of this movie, it certainly will have the German screams you're looking for. And it's a GREAT movie, on top of that! It's based on the Stanford Prison Experiment, VS 1971. Hope this helps. |
Interesting ! :huh:
Well, I need terrifying screams more than a terrifying movie :cool: but I'll try to see the whole movie as well ! I'm going to check this out. Thanks for the advice ! :rock: |
P.s. no whales where hurt or abused, during creation of Das Experiment...:lol:
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http://www.crypticmadness.com/Forum/...s/evil_lol.gif
Hmm, by the way.... :88) The ear-candy Biologics V1.0 modpack will come soon.... :cool: First information : I made it available only for the ambiance_Underwater sound, and for ambiance_Hydrophone : I gave up the amb_SubmarineInterior version. Here is the explanation about the "geographically realistic" : I've made several versions of ambiance sounds, in order to make available a version for each one of the animals I chose to be a part of this modpack (not to mention you'll also be able to choose the animal you want to hear, realistically or not, depends on tastes.... but I must admit it would be funny to want to hear belugas in the mediterranean http://yelims2.free.fr/Fumeurs/Fumeur09.gif http://www.crypticmadness.com/Forum/...uglylaugh1.gif). Though I still have to work on the amb_Hydrophone version (cause the whale sounds can make a ship detection harder if the ship is far from the boat :huh: ), I plan to release a beta version soon (of one and only animal for the moment) When the FULL pack will be released (edit : every version will be released separately), you'll be able to hear :
(amb_Underwater : more than 100MB and Amb_Hydrophone the same :huh: ) |
Sounds good.:yep:
Only the file-size is strange. It should be saved at 705kbps, 16bit mono, 44kHz, PCM...12 secs for underwater_ and 8secs for hydro_ Now if these sounds get attached to objects....then they can be scripted in, instead of looping in an ambiant sound, right? It would make it behave just like a ship-sound contact...increasing or decreasing in volume and pitch, and giving the impression of a travelling whale. So no worries about the hydro-part being to loud to detect ships. |
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It was a .wave sound, so I didn't modify the format of the file.... But the files are approximately 15:00 now, their size made them so big, there are no more 00:08 and 00:12. :oops: Quote:
But that's an awesome idea, mate ! Then, there would be no need to paste biological sounds directly on the ambiant sound ! :hmm: Hopefully, someone skillful will hear what I've done and will like it, and hopefully will be able to attach it to an object.... But well, what I'm doing is yet to come.... We'll have to be patient. :lol: |
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The trick is to make a sound of approx. 12/8secs, that loops seamlessly. As to saving your file: select wave-format in your sound-editor (Goldwave), and in properties, enter the values I posted...then save as amb_Hydrophone.wave, or as amb_Underwater.wave Quote:
It was my initial thought, remember?...see post#1 |
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