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So Dr Sid you seem to know an awful lot about SCS based on the video interview.
If SCS weren't interested in developing DW I doubt there would have been any patches. Oh and the 688i model is completely new as is the freighter, 688i was made for this patch and the freighter was done for the demo vid. I know DW isn't perfect and there are some things that could have been done better, but this bitch and moan thing really doesn't help. Sid why don't your write your own simulation. I'm not being flippant I'm serious. I'm pretty sure that there would be people here willing to help. I can't program but I can model. Seriously that would put subsim on the map. A community developed naval sim. |
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After a brief browing through of this http://globalnavalstrikeforce.com/sc...iew_report.php, I think it's safe to say DW is still being played. Lots of team dives too. |
God knows I did not mean dead for players .. I meant dead for SCS.
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Patch Size
This new patch includes all previous patches? How then can it be 6 megs smaller than the 1.03 patch?
thanks |
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But considering we just got a patch, it doesn't seem dead to them either. But it would be foolish to get our hopes up about getting a ton of upgrades in a short amount of time... it's just not worth their investment right now. Fortunately for us, we have some talented modders that have some great new ideas that should be able to keep building on the DW project.:rock: |
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Demo video is there for pretty long time .. so the freighter was not really made for this patch. And new 688 .. how much time would it take you to make it ? Day ? Well let's say two with all database setup. As for my own simulation .. geez that would be great .. time is a problem, but community is strong, I can see that. I can program pretty everything .. I have experience with 3D, AI, I know enough math for sound simulation and other stuff. I have little experience with sounds (I mean playing samples). I can do models too, but that realy is full time job by itself. I think subsim really is doable in small team. I can even imagine first versions without 3D at all. But we would seriously need not only beta-testers, but also experts. Experts willing to talk I mean. I can program some pretty complicated sound propagation model .. but somebody must say how much realistic it is. What is possible IRL and what's not. While there is lot's of people here who knows, there is quite little who can talk. I must grant to SCS that they have the knowledge and experience. It would need all the community to collect this. But back to earth .. time is THE problem. Anyway .. I take your word as a modeler .. I'm going to see what you can make in the mods right ? :up: Ehm .. and it seems I have to prove myself somehow .. maybe I'll polish my sound propagation demo I wrote some time ago to demonstrate layer and deep channel. It works nicely but it has no user interface to speak off. |
Does anyone know what this issue was referring to?
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We are actually patching the 3D.grp and other graphics groups instead of replacing them. It was previously very tricky to do in Installshield but we figured it out for v1.04 patches... Hence the smaller file sizes for the patches. :know: |
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Yeah, people are still playing the game. I counted 52 dive reports in januari from just one diver. (newt-icop TF73) |
Hi all,
Fresh install of DW and patched with latest 1.04, would like to ask anyone if they have noticed a change in sound level with the crew responses when giving orders.. They have gone so quiet i cant hear them well enough.. not that u need to but its a change lol... I have checked the settings ingame and out of game, nothing changed since re-installing sim.. Most odd to say the least.... So anyone noticed this ? J. |
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Just kidding... Go to SOUND in options and set everything to max.... Other thing that were changed visually are: 1. 688i new skin which rocks! 2. Seahawk with dipping sonar. 3. freightrer [uncomfirmed, rumors on members] 4. surfacing/diving acceleration... Changes are included in the readme... I wish somebody model 688I in Sub Command....:|\\ |
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