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-   -   Dangerous Waters Patch v1.04 / Steam 1.04 patch available (https://www.subsim.com/radioroom/showthread.php?t=104443)

XabbaRus 01-26-07 06:17 PM

So Dr Sid you seem to know an awful lot about SCS based on the video interview.

If SCS weren't interested in developing DW I doubt there would have been any patches.

Oh and the 688i model is completely new as is the freighter, 688i was made for this patch and the freighter was done for the demo vid.

I know DW isn't perfect and there are some things that could have been done better, but this bitch and moan thing really doesn't help.

Sid why don't your write your own simulation. I'm not being flippant I'm serious. I'm pretty sure that there would be people here willing to help. I can't program but I can model. Seriously that would put subsim on the map. A community developed naval sim.

Molon Labe 01-26-07 06:29 PM

Quote:

Originally Posted by Dr.Sid

I don't blame anybody .. but DW is dead .. SCS just pretends it is not (maybe only Jamie pretends it by working on DW in his freetime, nice guy).

Where's Fish when you need him?
After a brief browing through of this http://globalnavalstrikeforce.com/sc...iew_report.php, I think it's safe to say DW is still being played. Lots of team dives too.

Dr.Sid 01-26-07 06:35 PM

God knows I did not mean dead for players .. I meant dead for SCS.

jrcole 01-26-07 06:41 PM

Patch Size
 
This new patch includes all previous patches? How then can it be 6 megs smaller than the 1.03 patch?
thanks

Dr.Sid 01-26-07 06:45 PM

Quote:

Originally Posted by jrcole
This new patch includes all previous patches? How then can it be 6 megs smaller than the 1.03 patch?
thanks

It contains all previsou patches. But it seems it uses some differential method of patching, so only the changes are included. Later patches contained whole modified files, as far as I remember.

Molon Labe 01-26-07 06:53 PM

Quote:

Originally Posted by Dr.Sid
God knows I did not mean dead for players .. I meant dead for SCS.

I hate being reminded that I'm not God, but there you go. :lol: Sorry for the misunderstanding...

But considering we just got a patch, it doesn't seem dead to them either. But it would be foolish to get our hopes up about getting a ton of upgrades in a short amount of time... it's just not worth their investment right now.

Fortunately for us, we have some talented modders that have some great new ideas that should be able to keep building on the DW project.:rock:

Dr.Sid 01-26-07 07:02 PM

Quote:

Originally Posted by XabbaRus
So Dr Sid you seem to know an awful lot about SCS based on the video interview.

If SCS weren't interested in developing DW I doubt there would have been any patches.

Oh and the 688i model is completely new as is the freighter, 688i was made for this patch and the freighter was done for the demo vid.

I know DW isn't perfect and there are some things that could have been done better, but this bitch and moan thing really doesn't help.

Sid why don't your write your own simulation. I'm not being flippant I'm serious. I'm pretty sure that there would be people here willing to help. I can't program but I can model. Seriously that would put subsim on the map. A community developed naval sim.

Hell I don't wanna bitch. I'm just saying that SCS gives little support, compared to other companies (and some freeware projects). It's ok .. but don't say they give great support. They don't. Great support would mean 3 new playable platforms, even if it was not for free. Anyway I agree there really is SOME support and there are games which simply cuts any support right after the release.

Demo video is there for pretty long time .. so the freighter was not really made for this patch. And new 688 .. how much time would it take you to make it ? Day ? Well let's say two with all database setup.

As for my own simulation .. geez that would be great .. time is a problem, but community is strong, I can see that. I can program pretty everything .. I have experience with 3D, AI, I know enough math for sound simulation and other stuff. I have little experience with sounds (I mean playing samples). I can do models too, but that realy is full time job by itself. I think subsim really is doable in small team. I can even imagine first versions without 3D at all.
But we would seriously need not only beta-testers, but also experts. Experts willing to talk I mean. I can program some pretty complicated sound propagation model .. but somebody must say how much realistic it is. What is possible IRL and what's not. While there is lot's of people here who knows, there is quite little who can talk.
I must grant to SCS that they have the knowledge and experience. It would need all the community to collect this.
But back to earth .. time is THE problem. Anyway .. I take your word as a modeler .. I'm going to see what you can make in the mods right ? :up: Ehm .. and it seems I have to prove myself somehow .. maybe I'll polish my sound propagation demo I wrote some time ago to demonstrate layer and deep channel. It works nicely but it has no user interface to speak off.

LoBlo 01-26-07 07:17 PM

Does anyone know what this issue was referring to?

Quote:

Originally Posted by Patch Readme
- Torpedo speed vs. fuel issue was corrected.

Torpedoe speed versus range maybe? Doesn't seem like the doctrine file is changed though...:hmm:

sonar732 01-26-07 07:58 PM

Quote:

- total rework of noise/speed curve
It was reworked. As you've said in an earlier post...take into consideration of just how much we can talk and compair with RL.

Quote:

- array depth indicated in subs
We didn't have one on my boat, but I was on an Ohio...all I'll say.

Captain Sub 01-26-07 08:06 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by Captain Sub
Quote:

Originally Posted by Molon Labe
Rocky: The change to the CM's is that there is a host-controlled option to set the rate that CM's cause torpedoes to detonate. It is not fixed at 50% and it does not reduce the chance that a torpedo will acquire and "hit" a decoy. So don't get excited unless you're hosting, and even if you are, don't get too excited...the decoys will still work even at the 0% detonation setting.

GG: That's the SS-N-27 ASM/LAM.

it's just bull****.

it's good they added the function it's crap they didn't leave it at 100% as it was 1.03ed.

You can turn it up to 100% if you choose to. What's bull**** about having a choice?

READ READ and then post something that makes sense...

Molon Labe 01-26-07 08:42 PM

Quote:

Originally Posted by Captain Sub
Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by Captain Sub
Quote:

Originally Posted by Molon Labe
Rocky: The change to the CM's is that there is a host-controlled option to set the rate that CM's cause torpedoes to detonate. It is not fixed at 50% and it does not reduce the chance that a torpedo will acquire and "hit" a decoy. So don't get excited unless you're hosting, and even if you are, don't get too excited...the decoys will still work even at the 0% detonation setting.

GG: That's the SS-N-27 ASM/LAM.

it's just bull****.

it's good they added the function it's crap they didn't leave it at 100% as it was 1.03ed.

You can turn it up to 100% if you choose to. What's bull**** about having a choice?

READ READ and then post something that makes sense...

I was giving you the benefit of the doubt. Because you know, I wouldn't expect anyone on this board to start yelling bull**** over a default setting that they can change anyways, especially when they set the default right in the frakin' middle! Imagine, that someone would have a problem with the designers compromising with the people that wanted detonations with the people who didn't! Now that would be a post that didn't make any sense!:roll:

Jamie 01-26-07 09:39 PM

Quote:

Originally Posted by Dr.Sid
Quote:

Originally Posted by jrcole
This new patch includes all previous patches? How then can it be 6 megs smaller than the 1.03 patch?
thanks

It contains all previsou patches. But it seems it uses some differential method of patching, so only the changes are included. Later patches contained whole modified files, as far as I remember.

What Dr. Sid said. :)

We are actually patching the 3D.grp and other graphics groups instead of replacing them. It was previously very tricky to do in Installshield but we figured it out for v1.04 patches... Hence the smaller file sizes for the patches. :know:

Fish 01-27-07 08:50 AM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by Dr.Sid

I don't blame anybody .. but DW is dead .. SCS just pretends it is not (maybe only Jamie pretends it by working on DW in his freetime, nice guy).

Where's Fish when you need him?
After a brief browing through of this http://globalnavalstrikeforce.com/sc...iew_report.php, I think it's safe to say DW is still being played. Lots of team dives too.

I am here. :cool:

Yeah, people are still playing the game.

I counted 52 dive reports in januari from just one diver. (newt-icop TF73)

moosenoodles 01-27-07 10:56 AM

Hi all,

Fresh install of DW and patched with latest 1.04, would like to ask anyone if they have noticed a change in sound level with the crew responses when giving orders.. They have gone so quiet i cant hear them well enough.. not that u need to but its a change lol...

I have checked the settings ingame and out of game, nothing changed since re-installing sim..

Most odd to say the least....

So anyone noticed this ?

J.

GakunGak 01-27-07 11:18 AM

Quote:

Originally Posted by moosenoodles
Hi all,

Fresh install of DW and patched with latest 1.04, would like to ask anyone if they have noticed a change in sound level with the crew responses when giving orders.. They have gone so quiet i cant hear them well enough.. not that u need to but its a change lol...

I have checked the settings ingame and out of game, nothing changed since re-installing sim..

Most odd to say the least....

So anyone noticed this ?

J.

Yeah, I noticed it too. I was runing ultra quiet when my sonar picked up a russian boomer. The only noise that was making on my sub was a bee that i was trying to kill in the first place... Then my cook farted so loud that the enemy thought I was a boomer too and was launching ICBM on their motherland. So we torpedoed each other and then i had a power outage...:arrgh!:
Just kidding...
Go to SOUND in options and set everything to max.... Other thing that were changed visually are:
1. 688i new skin which rocks!
2. Seahawk with dipping sonar.
3. freightrer [uncomfirmed, rumors on members]
4. surfacing/diving acceleration...
Changes are included in the readme...
I wish somebody model 688I in Sub Command....:|\\


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