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All Hail the Diving Duck
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:rock:
Über :yep: |
Very nice work DivingDuck! :up:
Although I agree that we should not start another "Life boat" thread, I think they would be a nice addition to scripted missions or movies. So if you have enough time, I think some of us would like to see life boats ;). Cheers! Mr. Fleck |
I noticed that some cargo ships carry trucks, could these be put on the docks ?
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I asked for tanks and trucks and the like as Land units a long time ago, but nothing ever came of it. Would be nice, though.
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You could go in a different direction also, and have some U-boat specific items floating such as a logbook, charts, captains hat, wooden framed chalkboard with depth charge count (dont know if a wood frame would float slate) and misc food items.
:help: |
Moin,
@SK + Venatore: should be no problem to place a truck on the pier. @Payoff: the problem with very small items is, that the objectīs pivot center is pretty close to the water line. Thatīs why they tend to float above the water in the troughs of the sea. And this is the actual status:
http://img411.imageshack.us/img411/8...10120034da.png http://img220.imageshack.us/img220/1...belt001qx7.png http://img220.imageshack.us/img220/8...belt002np8.png Regards, DD |
:rock:
This is so mind bending! Amazing work there mate! |
Now we only need some circling sharks and disembodied body parts... or mayhaps not:p.
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@DivingDuck: Im really impressed of your work, mate! You really know your way around the 3D stuff! Thank you for the contributions you have given/are giving to the sub-simming community! I believe i have everyone behind me on that!:up::up::up:
Now: Get back to work! ;) |
Related question (a more serious one): Is it possible to make the various types of smoke, fire, and oil slicks into land/air objects for scenery purposes (by making invisible sea/air/land objects and attaching the effects to them?
I'd love to leave harbour late-war seeing smoke plumes and fires rise from some of the buildings following bombing raids. |
Moin,
@SK: itīs a pretty good idea to place a dummy funnel object in a building. The major part would be the adjustment of the smoke column, I think. Donīt know if one can bring fire to the buildings/installations too. To start the fire you would have to tell the SHIII engine that your "vessel" (building) has been destroyed. Regards, DD |
Well, my idea was to place his "smoke/fire" object inside or on top of the building, to make it look like it was the building that burned.
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Wow, looks good so far DD. Nice work. :up:
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are the reworked barrel and lifebelt available for download already? And I see a crate in the water on the last screenie. Ready to release also? Keep up posting screenshots showing the progress of your work. I love it. I especially like crate 1 /row 2, crate 3 / row 2 and crate 2 / row 3. Filax |
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