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-   -   [WIP] - SH3Weather Update 1.5 (https://www.subsim.com/radioroom/showthread.php?t=103202)

theluckyone17 01-06-07 10:30 PM

Quote:

Originally Posted by Skweetis
Lucky:.... could you confirm or deny if the months you saved where you get the problem are either Oct or Nov? and tell me if you have a WindRand= entry in your campaign file? It may be that having WINDSPEED=0 and no WINDRAND= may be gumming up the works...

No dice here. I saved the weather as September, and I do have a WindRand=1 in each of the campaign*.mis files.

I'll try using SH3Weather right now to generate October weather, and corroborate Lurker's findings.

Btw, check your mail. You should have three zipped files, two containing "corrupted" campaign files that don't work for me, along with one that does. I threw in the cfg directory for giggles, just in case in becomes handy.

****
Update: Yep, generating October weather leaves a missing WinRand line in the campaign files here, too.

I ran across something odd, too. I backed up a copy of my current campaign files ('cause I've learned the hard way), then ran SH3Weather. Simply selected "October", leaving the radio button "Random Weather" checked. Hitting the "Generate" button yields a pop-up "Run-time error `13`: Type mismatch.", with an Ok button. Hitting the OK button kills SH3Weather.

Repeating those actions yields the same, until I cycle the random/user-defined types by hitting the "User-defined" radio button, then the "Random Weather" button, then selecting "October", and finally "Generate."

Once I've performed those steps, I can't seem to get the problem to replicate itself, until I copy the original campaign files back into place. I sent a copy of these your way, too.

Maybe I've just got a copy of SH3 that likes to generate screwy campaign files? *need a smiley face for somebody-shoot-me-before-SH3-starts-listening-to-me-and-really-messing-with-my-head emotions*

lurker_hlb3 01-07-07 05:08 AM

Quote:

Originally Posted by theluckyone17
Quote:

Originally Posted by Skweetis
Lucky:.... could you confirm or deny if the months you saved where you get the problem are either Oct or Nov? and tell me if you have a WindRand= entry in your campaign file? It may be that having WINDSPEED=0 and no WINDRAND= may be gumming up the works...

No dice here. I saved the weather as September, and I do have a WindRand=1 in each of the campaign*.mis files.

I'll try using SH3Weather right now to generate October weather, and corroborate Lurker's findings.

Btw, check your mail. You should have three zipped files, two containing "corrupted" campaign files that don't work for me, along with one that does. I threw in the cfg directory for giggles, just in case in becomes handy.

****
Update: Yep, generating October weather leaves a missing WinRand line in the campaign files here, too.

I ran across something odd, too. I backed up a copy of my current campaign files ('cause I've learned the hard way), then ran SH3Weather. Simply selected "October", leaving the radio button "Random Weather" checked. Hitting the "Generate" button yields a pop-up "Run-time error `13`: Type mismatch.", with an Ok button. Hitting the OK button kills SH3Weather.

Repeating those actions yields the same, until I cycle the random/user-defined types by hitting the "User-defined" radio button, then the "Random Weather" button, then selecting "October", and finally "Generate."

Once I've performed those steps, I can't seem to get the problem to replicate itself, until I copy the original campaign files back into place. I sent a copy of these your way, too.

Maybe I've just got a copy of SH3 that likes to generate screwy campaign files? *need a smiley face for somebody-shoot-me-before-SH3-starts-listening-to-me-and-really-messing-with-my-head emotions*


I think you will find that after the WindRand= line is removed, when you generate more weather using a different month or "User Define Weather" the WindRand= line is now after Briefing= instead of after WindSpeed= where it's suppose to be.

Skweetis 01-13-07 04:09 AM

Updated Original Post to reflect current status of project.

irish1958 01-13-07 11:21 AM

Interesting
 
I like to watch the way you guys work.

Samwolf 01-17-07 07:23 AM

Quote:

Originally Posted by Skweetis
THIS UPDATE IS IN BETA TESTING, AND NOT RELEASED YET. RELEASE IS SCHEDULED FOR JANUARY 20th, 2007

Are you still planning a 1/20 release? About to start a new career but I'll hold off if this is still on schedule.

Tikigod 01-20-07 09:25 AM

It's the 20th. Where is it?

_Gabriel_ 01-20-07 03:10 PM

Quote:

Originally Posted by Tikigod
It's the 20th. Where is it?

THIS UPDATE IS IN BETA TESTING, AND NOT RELEASED YET. RELEASE IS SCHEDULED FOR JANUARY 20th, 2007.

Sounds for me, they hope to release it till that day, you all should remember Duke Nukem Forever "When its done" ;)

Greetings

Gabriel

gdogghenrikson 01-21-07 03:38 AM

Quote:

Originally Posted by Tikigod
It's the 20th. Where is it?

It is the 21st, where is it!

Tikigod 01-21-07 05:49 AM

Quote:

Originally Posted by gdogghenrikson
Quote:

Originally Posted by Tikigod
It's the 20th. Where is it?

It is the 21st, where is it!

THIS UPDATE IS IN BETA TESTING, AND NOT RELEASED YET. RELEASE IS SCHEDULED FOR JANUARY 20th, 2007.

Sounds for me, they hope to release it till that day, you all should remember Duke Nukem Forever "When its done" ;)

Greetings

Tikigod

_Gabriel_ 01-21-07 06:14 AM

Quote:

Originally Posted by Tikigod
THIS UPDATE IS IN BETA TESTING, AND NOT RELEASED YET. RELEASE IS SCHEDULED FOR JANUARY 20th, 2007.

Sounds for me, they hope to release it till that day, you all should remember Duke Nukem Forever "When its done" ;)

Greetings

Tikigod

hmm, looks like i have a "déjà vu" ;)


Greetings

Gabriel

Samwolf 01-21-07 06:46 AM

I've been holding off starting a career because I've been waiting for this mod. :cry:

Now I'm waiting on nvdrifters longer wakes and LRT 1.32. It's beginning to feel like I'll never get to start a career.

Has anyone heard from Skweetis since the 13th?

FIREWALL 01-21-07 06:59 AM

Just saw your thread this morning. Good to have you back, and
Congrats,,,,, on both additions :D

fredbass 01-21-07 07:41 AM

Quote:

Originally Posted by Samwolf
I've been holding off starting a career because I've been waiting for this mod. :cry:

Now I'm waiting on nvdrifters longer wakes and LRT 1.32. It's beginning to feel like I'll never get to start a career.

Has anyone heard from Skweetis since the 13th?

Mods can be enabled or disabled any time you're in port using JSGME. You don't have to wait if you don't want to.

You can use version SH3weather 1.02 until the new one comes out, if you want. It's a separate program that isn't installed thru JSGME anyway. It's just copied into the SH3 folder which only needs to be ran when you're in port so next time you're in port, you can switch them.

Samwolf 01-21-07 07:47 AM

Quote:

Originally Posted by fredbass
Quote:

Originally Posted by Samwolf
I've been holding off starting a career because I've been waiting for this mod. :cry:

Now I'm waiting on nvdrifters longer wakes and LRT 1.32. It's beginning to feel like I'll never get to start a career.

Has anyone heard from Skweetis since the 13th?

Mods can be enabled or disabled any time you're in port using JSGME. You don't have to wait if you don't want to.

You can use version SH3weather 1.02 until the new one comes out, if you want. It's a separate program that isn't installed thru JSGME anyway. It's just copied into the SH3 folder which only needs to be ran when you're in port so next time you're in port, you can switch them.

Thanks Fredbass.

I mainly wanted to wait for the new version because it fixes an Oct/Nov bug. I guess I can start the career, hopefully by the time I need to run SH3Weather for Oct/Nov the new version will be released, besides it looks like nvdrifter is gonna be a week getting his longer wakes mod out.

JCWolf 01-21-07 07:50 AM

Now this is a cool and diferent work...
I like the idea and the mod mate...
Keep up the good work bro...:up:


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