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the old adage about assumptions comes to mind :oops: :oops: :oops: so sorry |
Assaulting a CVBG with a Kilo does not strike me as an overly tricky scenario provided that:
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Anything beyond that I consider simply outside the capabilities of the platform. You wouldn't take a P-3C into a dogfight, don't attempt to play cowboy and lasso a CVBG with your Kilo. That said, I also agree with Dr.Sid's evasion tactics; go beneath the layer, maintain a narrow escape profile, and GTFO. |
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"if one detects one, one is more likely to detect all of them" Like with the USS England getting six Jap boats in one blow(actually one was credited to a CVE in the task force)? My limited game experience with kilos would indicate that it would be logical to regard them as expendable. Besides it could conceivably have the opposite effect and they could be in effect each others ECM. Has anyone ever tried to make that last idea work in a game(not necessarily with a Kilo)? |
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Expendable is always a reliative term. However, Kilos are cheaper, and less tactically efficient and using them for wolf-pack tactics is more reasonable, especially as they are used by powers whose only vital interest at sea is sea-denial. The enemy would be hurt far less by a great loss of Kilos then we would by having a carrier put out of action for even a few months. However their most efficiant use would probably be against SLOC as in the World Wars. Besides it could conceivably have the opposite effect and they could be in effect each others ECM. I doubt it. In what sense? Quote: Has anyone ever tried to make that last idea work in a game(not necessarily with a Kilo)? The last idea was "being each others ECM". I mean deliberatly using more then one sub to distract enemy sensors. They would have to be close enough at the start and manuever about, each leaving a cloud of countermeasures. For instance they could cruise parralel at 3000 yds apart. When an enemy approachs they one breaks to port another to starboard. |
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It might be interesting to experiment with countermeasures like that, but personally, I'd rather just not give the enemy the opportunity to shoot first like that. I rather dodge NO torpedoes or poorly aimed counterfire than approach a target with the intent of using countermeasures to hopefully distract the torpedoes he shoots at me, particularly when I have the opportunity to avoid detection entirely up until I get the first shot. First shot confers a HUGE advantage. Something I might try to do, would be to use one sub as a diversion, then follow on with a second submarine from another direction. If you put them too close together, though, when one gets detected (and he's supposed to be because he's the diversion), the second will probably be too, so the tactic fails and the fact that they can hopefully benefit from each other's countermeasures is sort of a consolation prize since the attack itself has failed. |
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*edit for sematics* |
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LoBlo I cant agree that SQs 'line by lines' could be perceived as adversarial. Looks like an exception to your ''generally infers.'' Incidentaly just on a question of semantics - one infers from your statement that you meant Line by line generally 'implies.....'
It was a reasonable discussion triggered and maintained by SQ. Adversarial posts come from lurkers, acting as self-appointed referees, whilst not contributing to the discussion. See also Wetwarev7 (New Patch 1.04) This post is in itself, for demonstration purposes only, an example ! ;):lol: |
"general infers" is perhaps too strong a statement. "to some can infer" is probably better. Just something that I've noticed in my forum experiences. Not all take it that way, but some do. I've seen one popular forum ban line by line replies, becuase it was prone to flame wars. Just something that I like to keep in mind. But you and SQ are right, in a lot of instances it gives clarity and is advantageous. But alas, all it OFFTOPIC.
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Ive notice this trend as well, that most scenarios fall into the trap of going too fast to be effective sensors. Problem is that calculating the sprint and drift ratios (how fast and how long to sprint vs drift) is somewhat annoying and most don't want to take the time to do it. (I know I don't). Preplanned sonabouy lines seem a lacking as well. But I agree with XabbaRus, this question of tatics begs exploration from the ASW escort side as well. Intuitively, seems like the only last ditch tatic would be to have two sacrafice escorts immediately adjacent to the CVN to charge into the line of fire of any incoming torps to take the hits in place of the LHD/CVN. |
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In fact, if there was one area I'd say DW really needs work I'd say it's everything related to aircraft. I won't even go into how annoyed I am with fixed wing aviation in general. Quote:
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I had to use sprint'n'drift in LA when following Red October in recent SubGuru's mission. Red October (RO) is doing some nice 15 kts and I have to stay in touch or even get closer .. but I was aware he can do 'crazy ivan' or simply slow down .. so I had to drift for a while, check demon for RO's RPM .. than sprint again .. really nice mission design.
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