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Just a thought, my fellow kaleuns... If we have this mod, and we encounter a plane with homing torps, what should we do..? Personally i would order crash dive, followed by a hard turn and silence, but does the torpedo have the possibility to "dive" down after the sub?
Edit; dont misunderstand, i would love to see this in SHIII! Please keep up the work on this! |
well how about this
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MM:arrgh!: PS there is a diving angle setting in the torpedo code. but probably wont go deeper than presets |
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The Hudson could only carry one torpeedo!
For your infomation here is what each major torpeedo bomber could carry (topedos) Hudson x1 Beaufighter x1 Swordfish x1 Avenger x1 IL2-T x1 Beaufort x2 SM 79 x2 HE 111 x2 JU88 X4 |
Sorry to hear about your illness Anvart
I for one really hope you manage to finish this OUTSTANDING mod matey, This mod for me is the Biggest thing missing from SH3. Here's hoping :up: |
Maybe you could just release what you have and let, say, Serg or the GWX team finish it?
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As to 3D visualizing of AI torpedos, unfortunately I did not have much time to look into that further. As I see it, the main problem is not in actual 3D visualizing/activation of torpedos in water (there are a few means to do that although your method seems to be the best) but in AI aiming/firing (torpedo travel is relatively slow) and getting them into water in realistic way. Using amun_Shell may work for AI boats (needs testing) but could be difficult for planes to make it look as a realistic torpedo drop. Anyhow, nice to see your progress with AI torpedos and hope you will get well soon. |
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Hmmmmmmmmmmmmmm
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an aircraft already in game that has the flight profile for torpedo attack when you use fido....................... [edit] this would explain the mysterious TB designations. [2ndedit] hardpoints arent something ive done any work on in this game, I dont recall seeing a hardpoint requirement just swap weapon in eqp. is that right. among the bomb rocket hardpoint designations is there a lingering code for an actual torpedo hardpoint because the implication is that utilizing it would trigger the AI to use the torpedo flight profile. MM:hmm: |
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[quote=sergbuto]
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Greetings from Germany:up: |
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Do not recall that I was successful in reducing the gun range for a specific gun but I did testing with the purpose of making the gun unable to fire untill it in certain range to the target. However, guns kept firing anyhow although I never checked how far they would fire. Anyway, as I said, those tests were conducted quite some time ago and there is some probability of errors on my side. |
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