http://img215.imageshack.us/img215/4210/qship.jpg
right, so we can open the SOF meshes in blender (which I do not know) and export them to 3ds (which I do know) but when I apply the texture in 3ds, all black... here above : a Q ship there are also 4 ? subs in SOF. keltos |
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If I remember correctly the solution was to reverse the faces ?? Good luck with the project guys :up: |
I remember converting the fishing trawler and one of the dreadnoughts for SH4, IIRC I converted the model using Deep Exploration, from .x to .fbx I think, or any format that won't mess the uv-mapping.
Then in 3DSmax you have to rotate, resize, arrange some of the bits and delete some parts and that's about it :) |
http://img200.imageshack.us/img200/789/u35b.jpg
U35 Fragmotion does it, iambecomelife told me keltos |
Ooooooo, I must start on something.
but what? aye, that be the question EDIT:Started on a UB class, it is a heavily modified Type II, but you can hardly tell anymore :D http://i391.photobucket.com/albums/o...gehammer50.jpg |
model from Shells of Fury and 2 more that we have so far
models from Shells of Fury
http://img194.imageshack.us/img194/8610/u35r.jpg U35 http://img36.imageshack.us/img36/8391/u53.jpg U53 http://img86.imageshack.us/img86/7530/ub1.jpg http://img86.imageshack.us/img86/ub1.jpg/1/w717.png UB1 http://img223.imageshack.us/img223/3131/uc2y.jpg UC2 seen here in fragMOTIONhttp://i391.photobucket.com/albums/o...gehammer50.jpg Sledgehammmer427 UB Class and an unidentified Uboot by Iambecomelife ;) (didn't say the class he was working on in his post) keltos |
and suddenly we have all the subs we need :D
EDIT: IABL identified it as the U-9 |
is it legal to pull them from shells of fury?
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from the liscense agreement
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other than that, as long as we credit them for the original models, it seems to be okay. Another edit. Section (f) worries me, as well as (c) |
I hate to say it (I want a WWI mod sooo bad) but the EULA definitely says no. This is the stance taken by pretty much all game companies. Sometimes they will allow you to mod their past work into current engines. (Example, SimBim racing titles. You are allowed to port cars from older to newer titles made by SimBin, but not the other way around, or to titles by other companies.) But extracting the models from one game to another is usually "taboo" if not outright illegal.
Lines (c) and (f) aside, you can't get by (a): "(a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement." The models are definitely a portion of the software by anyone's definition. Putting them in the mod for download is distributing them. You can always ask permission and see...... |
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thank you IABL!
I just emailed rondomedia on the off-chance they will allow us to use their models (which i doubt, but it is worth a try). I will start on a U-cruiser type now :DL after I post a picture or two of the finished UB before I split the Hull and tower into seperate models. http://i391.photobucket.com/albums/o...gehammer51.jpg Bridge helm, as the screenshot provides, might be removed. http://i391.photobucket.com/albums/o...gehammer52.jpg |
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I'll use them as a blueprint and add stuff seen from photos if any are outthere. we also need British subs and US subs. keltos |
I started on the U-cruiser class IABL put in his WWI sub classes thread, starting from scratch, I'll have to post a thread, to show all the work it takes to build a sub from scratch...
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