thanks for doing the extra work on this lurker_hlb3
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Im going to give this mod a try, so all i need to do is DL 101 and enable it through JSGME. Is 101 the full or is this a patch for the mod?
Edit: nvm, worked it out install 101 then the patch 101 :up: |
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The patch is only required if you have "RSRDC_P1_v100" install |
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Started a new patrol with SS boat, everything seems fine, messages give better info. EDIT: okay i find my first Convoy and i got 2 destroyers 1 mine sweeper & 4 subchasers in front of the convoy to get past, how the *BEEP* am i suppose to get past them! :) I like this mod already. |
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Should be no problem |
" Do not load over the top Trigger Maru or Real Fleet Boat. If you do so, it is at your own risk"
I've seen a few posts asking this but I'm still a little confused (not difficult) about mod compatibility. Should the above comment say:-"Do not load over the top OF Trigger Maru or Real Fleet Boat. If you do so, it is at your own risk" Or: - "Do not load over the top Trigger Maru or Real Fleet Boat. If you do so, it is at your own risk" as in do not load TM/RFB over the top of RSRDC? Having said that, has anybody got TM/ROW and RSRDC running together and if so would you mind posting an installation order please. Great work Lurker on what sounds like a great mod. Regards, WB. |
WhiskeyBravo, neither way will work.
The last mod activated will be the dominant one. This goes for all three of those, as each one uses the same files, and activation will overwrite the file of the previous one. |
Luker/Tater...
About this; " - Concept of “Stop & Go” ship traffic and Icebergs in the Bering Sea." I haven't gotten up to the bearing yet in stock/vanilla SH4. Were icebergs implemented and there before? And what changes exactly have you done with this. Can you elaborate on the above quote. Thanks. |
My campaign includes traffic that puts into port, "stops" for hours/days/weeks then leaves later. I also adde dicebergs tothe north pacific/bearing sea.
RSRD does the same. |
Rsrd 1.01 Ctd
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12/8/41 - during 256 TC Transit - S18 - TF3/41/72 - Cavite - CTD @21:30 Hrs - During TC transit to San Bernadino Strait - surfaced headed east - career misssion 12/7/41 - during 1024 TC Transit - Gar - Subpac - Pearl - CTD @21:30 hrs - During TC transit to patrol area 130nm south of Bungo Strait - surfaced headed west - career mission Error Message - App:sh4.exe AppVer:1.3.0.0 Modname:sound.act same type of crash/error message as with ver 1.00 :huh: |
sound.act? Perhaps not related to the mod? Not sure.
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running any sound/radio mods?
tater |
Yes there were and are Ice Burg's running around up there before
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You can use the Radio Station Manager to check all of your radio stations for errors and eliminate the problem. |
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