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https://media0.giphy.com/media/IzCO8...giphy.gif&ct=g lol - :salute: |
Thanks again for your great work.
Can you explain this line please? I haven't found any errors anywhere. NBB_Littorio - "C:\giochi\SH3-MIO\data\Sea\NBB_Littorio\NBB_Littorio.cfg" - "BBLittorio" (Sea) ==not (or Err) in Roster== and this: AFB_A6M2_Zero;C:\giochi\SH3-MIO\data\Air\AFB_A6M2_Zero\AFB_A6M2_Zero.cfg;A6M2Z ero;==Not SH3 entry== "CrewComplement SurvivalRate SurvivalPercentage" Thank you |
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Suggests to me that there is no roster file for the above unit, might be a spelling error somewhere. AFB_A6M2_Zero;C:\giochi\SH3-MIO\data\Air\AFB_A6M2_Zero\AFB_A6M2_Zero.cfg;A6M2Z ero;==Not SH3 entry== "CrewComplement SurvivalRate SurvivalPercentage" data\Air\AFB_A6M2_Zero\AFB_A6M2_Zero.cfg has SH4 values attached. - CrewComplement - SurvivalRate - SurvivalPercentage |
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Jep, s7rikeback has the key. "not (or Err) in Roster" means two things. o not in Roster or o Error in Roster(file) If there is no Littorio-entry under the Main-Entry-Roster in the list then it means "not in Roster". I dont like SH4-values in my SH3-install. So the tool will write them out. Greetings. |
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The error is a comparison itadriver. Since you have the Roster cfg file, compare your Roster cfg file versus the Sea cfg file for the same ship, and look at the ClassName= and UnitType= lines. Are they the same in both files? If they are not, then neither the game nor mySH3-Tool can find the link between them either.
btw - Your EnglishNames are what show in the RecMan, but you do have RMLittorio and RM Italia in the Roster cfg, and RN Littorio in the EnglishNames - but that is not what's throwing the "err". That file follows the BBLittorio ClassName call. You could call it BBLittorio=Bubble Bath Littorio if you wanted, so long as the ClassName is spelled correctly, and you would not get that "err". |
i probably found the error. I will answer you after a few tests
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Thanks propbeanie, good explanation, as ever!
itadriver, the information provided is a little too less for me to say something more. In general i think to post the full content of the related files here is useless, and will other readers here make a bit angry. You may send me all the related files, so i can have a deeper look into whats going on. o DB_Diffs.txt o DB_AirLndOrdSeaSub.csv o DB_Roster.csv o SH3-MIO\data\Sea\NBB_Littorio\NBB_Littorio.cfg and the *.cfg what is your Littorio be in the Roster drawer, maybe o SH3-MIO\data\Roster\Italian\Sea\[anyName what your Littorio.cfg is] Put them all together into a compressed Single-Archive like Zip or better 7Zip and send me a link per PM where i can download it. Maybe use https://www.sendspace.com/ or send it to me directly. Address in mySH3-TooL, under icon/About... My Mail-Space is somewhat restricted. I have no idea what it is exactly, but if you send me a file more then 10 MB this may fail. But that much should these five Text-files not go if compressed. Lets see then. Greetings. |
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v2.1a
[Bump]
small Update to 2.1a Added renumbering for the Menu.cfg. As a user needs it. :salute: Greetings. Have fun. -- 530 Mods found (96 activated) |
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Thank you! :Kaleun_Salute: |
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:salute: |
2.1d
*Bump*
Update to 2.1d Renumber now accept EQP-file CargoDef.cfg DefSide.cfg Dials.cfg Locations.cfg add mkDBs "DB_Dat.csv" info about near-Zero-sized 3D-objects, images, shadows, index add Config DatNoZero3D= search will ignore named files (without Path and Extension) add Config Max3DobjSize= search for limited variable Size 3D-objects add Button [sns Check] add ButtonMenu [Dat Del.All.Idx.2.NewMod] Will create a Mod-Directory (JSGME ready) of all found Dat-files with index. The index will be deleted. With this Mod you can test your install if there will be any time-difference on Load the Game for example into the Museum with and without an index in DAT-files. Greetings. Have fun! |
Thank you Hebe !:up:
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