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Adding subsets to meshes is something I'm working on today :DL |
Here i have relocate the UVW of a large texture 1024*128->1024*1024
(i have not finished the fish texture,just for testing) http://dl.dropbox.com/u/8655607/fish02.jpg The fish move as the plant (oscilate) But for make more realiste we can see how work the seagull (if anyone know where i can found them :06:) other we must see is a way to use dito the charactere ( with waypoints :06:) |
Great! I am really happy to see this evolving!
Thanks for your hard work! |
For TDW
I noticed that the data Tr, Tf and maybe even illum are not exported in .mtl But there are imported into the editor :-?:06: (I have to change. Mtl for the correct rendering) :yep: |
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- Ns - Ka - Kd - Ks - Ke - map_Ka - map_Kd - map_Ks - map_bump and bump I still have to review the document you posted about the MTL file :yep: |
I'm sure of what I say, the datas for transparency (tr or tf) are imported into the editor :yep:, I have to delete them of the .Mtl, otherwise, the objects are transparent or black :hmmm:
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and there are animated with ... lost controllers :nope: :damn: in goblin and s3d |
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#ifdef GRASS_ANIMATION float frequency = max(0, min(1, Input.Position.y)) * g_animationTime.y; Input.Position.xyz += float3(g_animationTime.x, 0.0, g_animationTime.x) * sin(frequency); #endif However only the plants are animated and the gr2 contains both rocks and plants. I think it's a name convention, the plants have a certain name that differentiates them from the rocks, so the rocks are not rendered with this shader. |
Thank Pintea :yeah:
I see that you know better than me, the process of annimation :03: For now, I try the different controllers used in .Sim :O: I'll post the list as soon as I finished :yep: A small question, how are placing plants and rocks :06: |
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The algorithm chooses random rock and plant sub-models from the gr2 and places them like I said above. For the fish to stop being animated like the plants you have to rename the fish model like one of the rocks, something like rock9 or whatever... |
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Ok ,But i have attach to plant to make it more real ( and to have the annimation from plants) :D
Do you think is possible to add an other random .GR2 :06: (Fishs.GR2) If yes,we need to know if we can rename the undersea.GR2 and his .sim to Fish.GR2 ,Maybe we need just to change the adressing in :-?:06: |
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much respect for Pintea: he is not around too often, but his posts are always getting straight to the point, and his help has been resolutive in many circumstances :up: |
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But isn't the fish in your screenshot a cold water fish: a trout or something like that? :o :D |
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