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Try with Edge, you can download the full mod if you didnīt download too much from SUBSIM in one day. Best regards. Fitzcarraldo :Kaleun_Salute: |
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More adventures of "never seen that before," I've found more German merchants off the east coast of the Philippines.
I managed to torpedo an I-201 class Japanese submarine, too. It was toodling along all fat, dumb and happy in the day time. They finally saw my periscope right when I fired, but I was only 800 yards away and they come about as poorly as my Tuna does, so... |
Hi for some reason during my Australia S-42 after returning to port and getting an "your ship is getting refit with a 20mm AA gun" for some reason the deck gun crew just vanishes. I have had a a look around but none of the solutions fix the problem.
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https://i.imgur.com/xsOxNaB.jpg Post back and let us know if you have trouble still. |
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https://www.youtube.com/watch?v=MwNCOfKZ7mw I only have these mods. Generic Mod Enabler - v2.6.0.157 [S:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 Nihon Kaigun v1.3a_FotRSU Nippon_Maru_v1.9b_FotRSU I did google and see the topics saying delete the string AdditionalRepository but when I searched the save file AdditionalRepository didn't exist at all? |
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Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak Nihon Kaigun v1.3a_FotRSU Nippon_Maru_v1.9b_FotRSU Combined Roster 399_NoScrollNavMap 801_UMark Invisible 304_NoJapaneseAirRadar 650_OriginalFOTRS_Dudz 803_NoPlayerSubFlags 901_Strategic_Map_Symbols 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 450_MoonlightzSonarLines SH5 TWoS Flags for SH4 FotRSU Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter Snarf_WoodModelv2 FJB Brown Navigation Map 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum Jimimadrid Sailors for FotRSU Jimimadrid Optics jimimadrid Shells Jimimadrid SubManagement Jimimadrid Metalic Dials Jimimadrid S18_S42 Gui Dials Jimimadrid TDC Jimimadrid Tools jimimadrid HUD FOTRSU_1.8_SUB_SKINS_IN_4k SMALLER SEABED ROCKS New Sounds for Fleetboat_Interior-Officer Quarters mod EAX_SoundSim_FOTRSU_1.8 Enhanced SubSounds for SH4 Lite Fog v2 + 100' Underwater Visability SMALLER SEA PLANTS MEDIUM sobers better rock Ver 2 mod sobers better sand II Speech_Overhaul Vanilla Impurities FOTRSU Less Jap Planes Hitman's In Game TSAC v2.1 Targeting_Assistant_V1 FotRS_Chacalot-Porpoise Jimimadrid Salmon_Sargo Gui Dials Hamilton Gold Clock BATTLEFLAG_CONNING_PIKE_SS173 BATTLEFLAG_WARDROOM_PIKE_SS173 DarkerNightsEnv_V2 USS PIKE BATTLEFLAGS_MERCHANT_SUNK_COUNT3 BATTLEFLAGS_WARSHIP_SUNK_COUNT1 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 RUBINI_CLOUDS_SH4 All works fine. Maybe you need to add the 101_FotRSUv18_FixPak. Regards. Fitzcarraldo :Kaleun_Salute: |
The fixpak would help some things, but unfortunately not this issue fitzcarraldo. This the old reliable Stock game "deck gun issue"...
@ Zyhgar, if you do not have the "AdditionalRepository" listed, then you are most likely missing part of, if not the whole gun itself, as noted on page 4 of that pdf listed and linked above. That section states: "... you need to actually have the weapon in the UpgradePackSlot on the boat. Search on “UserPlayerUnit 1.UpgradePackSlot 2”, which in FotRSU is the “ID=UpgAirSearchRadar” section. You most likely do NOT have an “[UserPlayerUnit 1.UpgradePackSlot 3]” section, which is the “ID=UpgDeckGun” section. The next section should be “[UserPlayerUnit 1.FunctionalSubsystem 1]”, and you will paste this section between the last line of the “[UserPlayerUnit 1.UpgradePackSlot 2]” section and the "[UserPlayerUnit 1.FunctionalSubsystem 1]” section:Now, part of the problem with that, is the write-up was for a Balao boat, so the sectioning and gun names would be different for your boat. Your boat actually should have a Conning Tower upgrade before the AA gun upgrade, but we did make it to where if you had the first conning tower that it would still mount the gun properly. The game does not do these types of "upgrades" properly. Looking at the image of your submarine on the equipment and crewing page, your boat has the first conning tower. I think we can eliminate that issue with the next mod release - maybe... for the S-42 Class anyway.[UserPlayerUnit 1.UpgradePackSlot 3]Save the file, making certain that it remains named ActiveUserPlayerUnits.upc”, as a plain text file, and no extra data or file extensions added..." The apparent main problem you have is that in the modded game, the S-18 and S-42 classes actually receive "down-graded" deck guns effective 1942-08-01, which happened in real life at various re-fits. The 4" guns then went to fleetboats. The missing gun positions usually happen on boats where the player has changed the "default" gun position. That is not possible with the S-18 and S-42 classes, since they can only mount forward guns, so I am at a loss on that, other than to postulate that maybe the conning tower / AA gun change (or lack thereof) may have influenced things?? Give me a bit here, and I'll do a Career Start at Brisbane with an S-42, and get you some good replacement text to fix the Save data. Reference that "NewColetrainsAndOthersDGfix.pdf" file in the Support / HowTo folder though, in the meantime, to familiarize yourself with the procedure involved. If you do not feel comfortable with the idea, you could always just zip up your "C:\Users \Username \Documents \SH4" folder, and I can do the surgery for you, send it back, and you put it back where it was. Just send me a PM if that's what you want. You could use any one of a number of web sites to post to, such as DropBox, MediaFire, Google Drive or MS OneDrive and the like... :salute: |
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browse to your current Savefolder and then to the file named ActiveUserPlayerUnits.upc. select that file name by clicking on it once. press ctrl+c and then ctrl+v. now right click on the ActiveUserPlayerUnits.upc file name and select Open With and choose Notepad. perform a Find function (ctrl+f) and look for compartment 6 or 7 (i forget which is which in an S-boat.) you are looking for text like what i posted below. the Stern Gun will appear first followed by the Bow Gun. Choose which one you want on the boat and then delete the characters AdditionalRepository from each of the CrewMemberSlots in that Compartment. the respective lines should look like this after editing: [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1], followed by 2, 3, etc. Save and close this file. Then open SH4, load the save file and the crew should reappear for whichever gun you edited. [UserPlayerUnit 1.Compartment 7.WeaponSlot 1]:Kaleun_Salute: |
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https://i.imgur.com/cUKh8Rj.jpg Do note that KaleunMarco's instructions do apply, but with the caveat of the use of "Compartment 6" in place of the "Compartment 7", due to the differences between the S Boat classes and the regular fleetboat classes, which is what his example is of. The crewmember slots are right below the "UserPlayerUnit 1.Compartment 6.WeaponSlot 1.Weapon" section. Either or both of those slots might be incomplete in your Save folder. However, the extra text of the "AdditionalRepository" phrase is the usual problem, going by your illustration in the video. Be sure you have the correct Save folder... https://i.imgur.com/gea5X7R.jpg That was my last Save going by the Windows date/time stamp. :salute: |
I mean I can dump my save here there is no AdditionalRepository anywhere in the code.
I went through I don't see anything different maybe I missed something? https://drive.google.com/file/d/1tyz...usp=drive_link |
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https://drive.google.com/file/d/1HKO...ew?usp=sharing 0000000a is the one I provided some saves in there are me trying to trouble shoot my self. 0000000b and 0000000c are the video saves. |
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