SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

jwilliams 01-08-11 03:08 PM

Small Bug with the U-Jagd_chrono mod. Atleast i think it is.... I'm not sure how the clock is surposed to work. thought i'd try it to see.

The minute hand stops turning after 12mins. The second hand continues to turn, but the min hand stays at 12 mins. Should the minute hand not turn to say 1 min again?

TheDarkWraith 01-08-11 03:11 PM

Quote:

Originally Posted by jwilliams (Post 1569708)
Small Bug with the U-Jagd_chrono mod. Atleast i think it is.... I'm not sure how the clock is surposed to work. thought i'd try it to see.

The minute hand stops turning after 12mins. The second hand continues to turn, but the min hand stays at 12 mins. Should the minute hand not turn to say 1 min again?

You must have clicked the top and started the chrono then? If so, known game bug.

jwilliams 01-08-11 03:12 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569650)
brainstorming for ideas on the radio messages. Currently I'm thinking about implementing the following additions to the radio messages:

- if you are stalking a ship and you come within a certain range of it there's a chance the ship might fire off a radio message saying submarine sighted at location x y. If you were submerged at the time it would say periscope sighted location x y.
- whenever a ship is destroyed there might be a chance that it fires off an SOS message stating it's location and that it's sinking
- ??? :06:

This sounds great.... would really add to the tension.

Is it possible to have the message ONLY if u have been spotted? or would this be random. meaning this message may be sent even if you've not been spotted??

TheDarkWraith 01-08-11 03:16 PM

Quote:

Originally Posted by jwilliams (Post 1569714)
This sounds great.... would really add to the tension.

Is it possible to have the message ONLY if u have been spotted? or would this be random. meaning this message may be sent even if you've not been spotted??

due to limitations of the game and not being able to 'read' whether the ship in question has spotted you or not it would be a random chance thing.
There are other side effects of this too - I can't tell if the contact is friendly, neutral, or enemy. So you could theoretically have a friendly spotting you and radoing it in :doh:

jwilliams 01-08-11 03:20 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569712)
You must have clicked the top and started the chrono then? If so, known game bug.


Sorry not sure i understand.... how are you surposed to start the chrono if you dont click the top of it??? I was using the chrono to time (measure) between sound checks to get position of a contact. i had not fired any torps to get the chronos up.

Is this a random bug (default game) with the chronos ? as i've never noticed this bug with the default chrono in ur UI mod.

jwilliams 01-08-11 03:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1569721)
due to limitations of the game and not being able to 'read' whether the ship in question has spotted you or not it would be a random chance thing.
There are other side effects of this too - I can't tell if the contact is friendly, neutral, or enemy. So you could theoretically have a friendly spotting you and radoing it in :doh:

Yes as i thought.... not perfect but would still add alot to the immersion.

The part about the friendly radio'n you in is not a biggy as the friendly wouldn't know that you were a friendly, so this could add to the gameplay.

TheDarkWraith 01-08-11 03:30 PM

Quote:

Originally Posted by jwilliams (Post 1569732)
Sorry not sure i understand.... how are you surposed to start the chrono if you dont click the top of it??? I was using the chrono to time (measure) between sound checks to get position of a contact. i had not fired any torps to get the chronos up.

Is this a random bug (default game) with the chronos ? as i've never noticed this bug with the default chrono in ur UI mod.

You never notice it before because the scale in the 'stock' clock is 60 minutes. The scale in the U-jagd one is I think 12. Hardly no-one ever times to 60 minutes and that's why you've never seen it.

ETsd4 01-08-11 06:49 PM

http://i714.photobucket.com/albums/w...1/SH5Img07.jpg
- As described in above picture left field has to be a 2-digit field, right field has to be a 3-digit field.



http://i714.photobucket.com/albums/w...1/SH5Img06.jpg
Question: What is the meaning of the red-marked numbers?

Info: - Sunset/sunrise/moonset is slightly off reality (maybe it fits for the game, dont know that. but i doubt it):
Sunrise for Sep 03 1939 @55°00N 015°00E is 05:08 Local time = 04:08 GMT.
Sunset for Sep 03 1939 @55°00N 015°00E is 18:50 local time = 17:50 GMT. (http://www.srrb.noaa.gov/highlights/...e/sunrise.html)
Moonset for Sep 03 1939 @55°00N 015°00E is 10:07 local time = 09:07 GMT.

BowfinSS287 01-08-11 07:11 PM

i would greatly appreciate someone giving a detailed explanation
of how to correct for time zones,I've had limited success with it
I don't fully understand how much time to place in the lower boxes
and when should i tick the latitude or longitude boxes

the red circles in the above post....i believe that to be the compass direction of sun/moon

TheDarkWraith 01-08-11 07:19 PM

Quote:

Originally Posted by BowfinSS287 (Post 1569987)
i would greatly appreciate someone giving a detailed explanation
of how to correct for time zones,I've had limited success with it
I don't fully understand how much time to place in the lower boxes
and when should i tick the latitude or longitude boxes

the red circles in the above post....i believe that to be the compass direction of sun/moon

Well you don't really need to correct for time zones anymore. As the clock shows your current time (in the current nautical time zone) there's no reason to use those boxes (unless you are playing the game in GMT time).
The clicking of the lattitude and longitude boxes is really simple. Look at the map and are you north of center? Are you west of center? What it says above the box is the current direction. So if it says north and you have 10 and 38 entered in the boxes you're telling the mod that you are at 10'38" degrees north lattitude.

kiwi_2005 01-08-11 07:51 PM

This is an excellent UI, I have the SH3 UI enabled, one problem though how do I minimize the messages window its always up to the right of the screen and quite large there is a minimize button on the bottom of the window but clicking that does nothing.

ETsd4 01-08-11 08:02 PM

Quote:

Originally Posted by BowfinSS287 (Post 1569987)

the red circles in the above post....i believe that to be the compass direction of sun/moon


Thanks for the Info.
The default screen of the "ChalkBoard" gives your position away. So when you play with real navigation ( and without the help of your navi-officer) you have to jump directly to the 2. page (thats the edit-screen) of the ChalkBoard and enter your assumed position data in Lat/Long.
Then you get the sunset/sunrise data for your assumed position.

TheDarkWraith 01-08-11 08:03 PM

Quote:

Originally Posted by ETsd4 (Post 1570020)
Thanks for the Info.
The default screen of the "ChalkBoard" gives your position away. So when you play with real navigation ( and without the help of your navi-officer) you have to jump directly to the 2. page (thats the edit-screen) of the ChalkBoard and enter your assumed position data in Lat/Long.
Then you get the sunset/sunrise data for your assumed position.

Not so. I changed it so that the displayed position is your last fix position :yep: When you click update it also displays your last fix position.

ETsd4 01-08-11 08:06 PM

Quote:

Originally Posted by TheDarkWraith (Post 1570022)
Not so. I changed it so that the displayed position is your last fix position :yep: When you click update it also displays your last fix position.

Wow. Thats great.

Stormfly 01-08-11 09:25 PM

hi TDW, thank you for the new Radio Message System, very great addition !

...would it be possible to trigger the incomming event with the "new message received" sound ?

of course, a random trigger for maybe up to 10 different sounds would be great :D


All times are GMT -5. The time now is 05:29 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.