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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Torpedo 01-08-11 04:57 AM

@ col Kurtz
see the http://www.subsim.com/radioroom/show...postcount=5845
Torpedo

Meldric 01-08-11 05:51 AM

Hi!

I would like to put in the idea to change the colorable crosshair in the way that we can change the color of the lines instead of having the crosshair "surrounded" by colored lines. These make the stadimeter harder to use in darkness...

Thank you!

antier 01-08-11 07:06 AM

Hi all,

According to your own experiences of TDW NewUis 6_3_2 and Environment 5.0 mods, what should be the good place for Environment 5.0 in JSGME : before or after TDW NewUi ? :hmmm:

Gauthier 01-08-11 08:00 AM

Quote:

Originally Posted by Meldric (Post 1569342)
Hi!

I would like to put in the idea to change the colorable crosshair in the way that we can change the color of the lines instead of having the crosshair "surrounded" by colored lines. These make the stadimeter harder to use in darkness...

Thank you!

+1:rock:

letterboy1 01-08-11 08:37 AM

Quote:

Originally Posted by antier (Post 1569356)
Hi all,

According to your own experiences of TDW NewUis 6_3_2 and Environment 5.0 mods, what should be the good place for Environment 5.0 in JSGME : before or after TDW NewUi ? :hmmm:

When you install two mods with JGSME and you don't get an overwrite warning, then it makes no difference which one goes in first.

col_Kurtz 01-08-11 08:43 AM

Quote:

Originally Posted by Torpedo (Post 1569315)

You have messagio:03:

TheDarkWraith 01-08-11 08:56 AM

Quote:

Originally Posted by Meldric (Post 1569342)
Hi!

I would like to put in the idea to change the colorable crosshair in the way that we can change the color of the lines instead of having the crosshair "surrounded" by colored lines. These make the stadimeter harder to use in darkness...

Thank you!

I would love to be able to change the color of the crosshair lines itself but the game's hardcode controls it and thus I can't get to it.

titidinca 01-08-11 08:56 AM

Quote:

Originally Posted by TheDarkWraith (Post 1569094)
I'm putting something together for you to try. I'll send you a PM with it here in a few :up:


Radio now works perfectly! Thanks a lot! :salute:

col_Kurtz 01-08-11 08:57 AM

Quote:

Originally Posted by TheDarkWraith (Post 1569070)
Click the HUD button in the scope's torpedo box. Enable the Crosshairs. This will add a highlight to the crosshairs in the scope so you can see them. I added this specifically for the problem you are experiencing.

Ok. Torpedos small mod for scopes is the solution for me. I used it and sunk succesfully the vessel in your Historical mission - without auto-tutorial - using stadimeter, AOB etc and your filters. Works fine:yeah:
Back to the course!:salute:
And more think. When set the speed to 7.5kts (Mostefficient from your .py) it`s working, I can see the speeds value 7kts set, U-boot decraesing or increasing speed, but on the speed clock the needle is on the Ahead standard position.

http://naforum.zapodaj.net/thumbs/3cf14469e62a.jpg

antier 01-08-11 09:12 AM

Quote:

Originally Posted by letterboy1 (Post 1569393)
When you install two mods with JGSME and you don't get an overwrite warning, then it makes no difference which one goes in first.

Thanks for such a kind of reply... :up:

If I ask the question, it is because from one way or from another, you do get an overwrite warning !

pascal4541 01-08-11 10:50 AM

Hello TheDarkWraith
Firstly, Happy New Year 2011 and thanks for your very good job :salute:

I have a problem with the officer Weapon, icon recognition of the vessel and the firing solution is more active than the target by locking and locking, the torpedo can never intended ... this in easy mode.
what are the settings to change the file py?
http://data.imagup.com/multi/1109174...8_16.29.20.jpg

TheDarkWraith 01-08-11 11:10 AM

you have to lock onto the target first before those become available.

pascal4541 01-08-11 11:21 AM

yes but by locking the line of fire hangs over the ship and no torpedoes will reach it unless it is stopped

letterboy1 01-08-11 12:33 PM

Quote:

Originally Posted by antier (Post 1569422)
Thanks for such a kind of reply... :up:

If I ask the question, it is because from one way or from another, you do get an overwrite warning !

I'm sorry, I meant to say the other warning that JSGME gives if one mod attempts to overwrite files from another mod. Are you talking about the warning that Windows gives when attempting to overwrite files? Or the JSGME warning?

By the way, I just reinstalled both Environment Mod 5 (from W_Clear) and the latest UI Mod from TDW version 6.3.2 and I got no conflict messages.

TheDarkWraith 01-08-11 02:15 PM

brainstorming for ideas on the radio messages. Currently I'm thinking about implementing the following additions to the radio messages:

- if you are stalking a ship and you come within a certain range of it there's a chance the ship might fire off a radio message saying submarine sighted at location x y. If you were submerged at the time it would say periscope sighted location x y.
- whenever a ship is destroyed there might be a chance that it fires off an SOS message stating it's location and that it's sinking
- ??? :06:


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