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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

ReallyDedPoet 12-28-14 11:03 AM

It can be found here along with a ton of other stuff: ftp://Maik:Woelfe@hartmuthaas.no-ip....MaGui-V3.4.rar

makman94 12-28-14 01:12 PM

Quote:

Originally Posted by Akula17024 (Post 2272624)
I'm not sure if its me or not. I might be completely blind but I cant seem to find the link for Magui 3.4. Went to filefront and no Joy? Any help wouldbe greatly appreciated. Thanks!

hello Akula,

why filefront ? this site was ruined long time ago.

try my mediafire page or Maik's page as RDP suggested

pm sent

BigWalleye 12-28-14 01:54 PM

Any time you know the modder's name, it pays to look first at Plissken's FTP site. He has darned near everything that has ever been released for SH3, and he keeps it current.
ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS

Username and passworda are here.
http://www.subsim.com/radioroom/show...171019&page=19

Akula17024 01-03-15 11:27 AM

Magui 3.4 and other Mods
 
Quote:

Originally Posted by makman94 (Post 1336693)
The MaGui mod (Manos Gui mod) - Final version
-----------------------------------------------------------

UPDATED: 20/11/2010

MaGui F
----------
This is the final version of MaGui.After about two years working on the Olc's gui (Olc gui 127 was the base) i ,gladly, presenting you now the final version of MaGui.
scroll down and read the change log to learn (and 'meet' with MaGui)about the work that is putted on this mod all these two years.


-------------------------------------------
addings-changes(to previous version v3.4)
-------------------------------------------

1. Removed the scope filter(was introduced at version 3.3),now the filters will be installed permanetely before the game's launch.
from now on, the scope filter's button is toggling the back side of attack disc ,so now the three buttons that are on main console are for toggling i)the dials , ii) the front side of attack disc and iii) the back side of attack disc .
2. The 3-bearing aob tool is now attached to NAVIGATOR OFFICER's orders (was attached to weapon officer's orders at previous versions) .
3. Removed the sextant as i seriously doubt that can has any use in sh3.for the players that ,may (???) use the sextant here is a tip for them : the sextant is 'hiding' behind the main console at the left bottom of screen.go to the message page or captain's log page (where the main console is not vissible) and you will find the sextant at the left bottom edge of screen .
4. Adds the rounded dial for the gyroangle [made by FLB Sale`s] at attack periscope too . the digital gyroangle is not removed .i added the rounded dial becuase you can read the 10ths of gyroangle from this dial .
5. Change the max zoom of attack scope.now , the maximum zoom is x12 (was x15 at previous versions).
so,the zooms for the attack scope are x1,5 / x6 / x12
this is made so becuase it is easier to use the factor ''2'' (instead of factor ''2,5'' that was at x15 set).read the 'Manos Optics' text for more info about this factor.
6. Binoculars and UZO are now setted to follow the historical german specifications ( FOV = 7,25 degrees - zoom = x7,1 ) AND ,at the same time ,are adjusted to keep the propotions of real ship's dimensions as seen through the other optic devices.
The addition of binoculars's and uzo's adjustments ( the scopes were allready adjusted from version 3.2 and later) is completing all the optics of sub . now ,the player, can see the real dimensions from whatever optic device of sub (scopes-bino-uzo-deck).
7. Correcting all tiny bugs that where left from previous versions such as the not 100% correctly appearance of mines.tga or nomo.tga . the little bug with the bearing rose that is attached to sub on ATTACK MAP(the one that is showing when you press the button with the question mark there) is now corrected.(the bug was that this rose were always vissible even if the sub was 'under' the dials or the panels there.
the only one (and only one) bug that still remain unsolved is that the bearing at scopes and uzo is always vissible even if you put the 30kts-40kts-44kts plates over it !
8. A complete overfining of almost ALL images (default lens at scopes,buttons,dials,3-bearing tool,back and front side of attack disc,helms report dials,clocks...etc...almost all).

-----------------------------------------------------------------------------------------


full info for the features of MaGui at :
[REL] Manos Gui (MaGui) and [REL] MaGui 2 (Manos Gui) (Tribute to OLC's Gui) and [REL] MaGui 2+ (Manos Gui)

Many FAQ questions ,such as how the aob wheels work (for example,look at post 413) or how the attack disc work ,are allready answered in this and the above threads.So make a visit there if you have a question like that,you will find usefull info.

note1: ''MaGui F'' is NOT a patch for any previous versions.remove the previous version and install the last one.DON'T mix things with previous versions !

note2: it is included (in .rar) the ''FM_NI_Fix_for_MaGui F'' that is making ''MaGui F'' compatible with the Flakmonkey & DD's interior mod(
[REL] Fm_NewInteriors v1.0...).read its readme carefully for the proper installation.
and the ''
CT_FM_NI_Fix_for_MaGui F'' that is making ''MaGui F'' compatible with the Lucagaeta's Open Conning Tower mod([REL]Full open the Conning Tower Hatch 0.9.3).read its readme carefully for the proper installation.

note3: Also, included , three sets of filters (green-yellow-red) for the scopes and binoculars (jsgme ready) and some other stuff to explore...

note4: For the gwx3 players only : Always use the ''TMT v2'' mod with MaGui.
For the NYGM players only : Always use the ''TMT -NYGM version'' mod with MaGui .


note5: At the start options of game ,you must have the ''Manual Targeting System'' CHECKED and the ''No Weapon Officer Assistance'' UNCHECKED.

--------------------------------------------------------------------------------------

The MaGui mod was a non stop effort to make a gui which will not 'compromise' anything. the ''so...so'' solutions has no place in MaGui.everything in MaGui has been done with extreme attention to detail and to the higher,as possible, level of accuracy to everything.every dial ,every tool and the optics (you just experience the real view of objects looking through MaGui's optics) are made and checked with care and passion.
MaGui's top priority is the manual targeting so this mod is not recommended to players that are not familiar with manual targeting.However,you can find at optionals files a mini mod that enables the weapon's officer ability to give you the torpedo solution data for the target.


i wish to all of you huppy hours with sh3+MaGui

and i want to specially give thanks (and congratulations) to :

Skwasjer for his amazing (the best tool ever made) S3d tool and to JScones for his amazing ''JSGME'' tool.
*Without these two tools a lot of mods (not only MaGui) will never have been built !
and to
Onelifecrisis for his OLC GUI 127.MaGui mod is builted on OLC's amazing gui
and to
Karamazovnew-Carotio for the code about the working tdc button (One of the best additions in game!).




CREDITS
------------
Most of all , i want to thank Onelifecrisis who gave us the best gui ever made for sh3 .
Mikhayl for his excellent ideas in ACM Gui (took it one step forward ) .
Geosub1978 for the real data at periscopes and for his great participation at making the shooting bearing's tables .
Karamazovnew ( code for the working TDC button ) .
Joegrundman (dragable chrono,u-jagd tools) .
HenriII (worked the files for adjusting the german languange for MaGui) .
Hitman(attack disc graphics,plotter tool) and for infos-tips that he,gladly, gave me .
Latemail ( speed,depth,compass dials) .
Malloy(ruler) .
Fader Berg (diabetes,protractor and nomograph tools) .
Storm (fining the look of aob rings) .
Verte (navmap paper layer) .
Pisces (3-bearing aob finder tool) .
Ducimus-Captain America-Conus00(i used their images as bases for creating the map tool's buttons) .
Phoenix1957(used images as base on some shortcuts icons) .
NGT,Magic1111 (testers) .


--------I hope that i haven't forgot anyone.if you feel that you are not credited ,please pm me----------


Can be found at my FF page


20/November/2010


Makman94

PICS:

Nav map :

Nav map tools :

Huge compass at nav map :

Front side of attack disc :

Back side of attack disc :

3-bearing AOB tool :

Attack map and TDC :

Attack Scope :

Attack Scope with torpedo settings panel showing :

Attack Scope with AOB rings showing :Attack Scope (night view) :

Obs Scope :

Obs Scope with torpedo settings panel and TDC showing :

Obs Scope (night view) :

Shooting bearing Tables :

UZO :

Binoculars :

Deck gun :





I was inquiring about the best mods that work well with GWX and Magui (Not Widescreen).

If someone could post their JSGME list that would really help me out.

I would really like to use MEP for GWX , Thomsens Ships and most of all the Mercahnt fFleet Mod, which keeps CTD regardless of what I do.

Thanks in advance and good hunting!:Kaleun_Crying:

BigWalleye 01-03-15 12:55 PM

Quote:

Originally Posted by Akula17024 (Post 2274570)
I was inquiring about the best mods that work well with GWX and Magui (Not Widescreen).

If someone could post their JSGME list that would really help me out.

I would really like to use MEP for GWX , Thomsens Ships and most of all the Mercahnt fFleet Mod, which keeps CTD regardless of what I do.

Thanks in advance and good hunting!:Kaleun_Crying:

Are you using any version of the 4GB patch? It's pretty much essential if you want to run MFM.

Akula17024 01-03-15 01:28 PM

Quote:

Originally Posted by BigWalleye (Post 2274603)
Are you using any version of the 4GB patch? It's pretty much essential if you want to run MFM.


I have completly re-installed another copy of SH3 beacuae I was having so many problems.

The only patch I am aware of for dh3 is v1.4b which I have.
I have never herard of a 4gb patch?????

makman94 01-03-15 03:21 PM

Quote:

Originally Posted by Akula17024 (Post 2274610)
I have completly re-installed another copy of SH3 beacuae I was having so many problems.

The only patch I am aware of for dh3 is v1.4b which I have.
I have never herard of a 4gb patch?????

link for 4gb patch:
http://www.ntcore.com/4gb_patch.php

Akula17024 01-04-15 09:43 AM

Quote:

Originally Posted by Akula17024 (Post 2274804)
Is this all I need to do to get the Merchant fleet mod to work then??

I am also looking for a working link to Patos 3000m bearing overlay mod if anyone knows of one. Thanks!

Akula17024 01-04-15 10:12 AM

Quote:

Originally Posted by makman94 (Post 2274647)

Outstanding Sir! Thank You again for the outstanding guidance! Works like a charm. You are the man!:Kaleun_Salute:

makman94 01-04-15 07:18 PM

Quote:

Originally Posted by Akula17024 (Post 2274817)
I am also looking for a working link to Patos 3000m bearing overlay mod if anyone knows of one. Thanks!

search in the stuff of MaGui F's package


Quote:

Originally Posted by Akula17024 (Post 2274837)
Outstanding Sir! Thank You again for the outstanding guidance! Works like a charm. You are the man!:Kaleun_Salute:

thanks goes to BigWalleye who pointed you that ,maybe, 4gb will solve your issue. i just posted you a link to download it :yep:

Anvar1061 01-05-15 02:07 AM

Quote:

Originally Posted by Akula17024 (Post 2274817)
I am also looking for a working link to Patos 3000m bearing overlay mod if anyone knows of one. Thanks!

SSS
http://www.subsim.com/radioroom/down...o=file&id=1601

makman94 01-05-15 04:36 PM

Quote:

Originally Posted by Anvar1061 (Post 2274998)

Hello Anvar,

in my version of Pato's image , i have corrected two mistakes that Pato made at his origin image.

read the included 'readme' text in this mini mod (included in MaGui F's package) for more info

hauangua 01-07-15 05:56 AM

Mod list fine work
 
hello I want to know your mod list that fine work you use with F magui thanks

makman94 01-07-15 02:19 PM

Quote:

Originally Posted by hauangua (Post 2275569)
hello I want to know your mod list that fine work you use with F magui thanks

hello Hauangua,

here is my mod list on gwx3 (on other supermods the list is the same exept the adjustments files)

RACERBOY EXPLOSIONS (mainly only the images for explosions from Racerboy's mod called 'sh4 effects for sh3')
TMT v2 with EFS
NO FATIGUE (a mini mod for no fatigue)
FLARES for SHIPS
FM_NewInterior v2.1D
MaGui F
MaGui F FIX for XXX (where 'XXX' is the current supermod that this mod list is applied)
FM_NI_Fix_for_MaGui F
! NO MOVIES (a mini mod for not showing the intro movies)
Supplement to V16B1 for GWX3 (H.sie's hardcoded fixes for gwx3...or for NYGM and so on)
M.E.P v5
M.E.P v5- VisualSensors for GWX3
CREW UNIFORM and HATS (a combi of existing mods for uniforms and hats)
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3

hauangua 01-08-15 08:17 AM

I thank you very kind Makman :up:

Akula17024 01-16-15 07:38 AM

Quote:

Originally Posted by makman94 (Post 2275193)
Hello Anvar,

in my version of Pato's image , i have corrected two mistakes that Pato made at his origin image.

read the included 'readme' text in this mini mod (included in MaGui F's package) for more info

Markman what read me are you referring to...I have read them all in the Magui mod files and did not see one relating to patos bearing overlay. I am having issues with it. The range rings are not accurate.

Thanks!

makman94 01-16-15 06:30 PM

Quote:

Originally Posted by Akula17024 (Post 2278827)
Markman what read me are you referring to...I have read them all in the Magui mod files and did not see one relating to patos bearing overlay. I am having issues with it. The range rings are not accurate.

Thanks!

hello Akula,

in the MaGui F's package there is a rar called ''FIXED Pato's images--NOT JSGME READY !''.
this rar has his own 'readme' text explaining what exactly i have edited on Pato's images and how to install it to your setup

Akula17024 01-19-15 10:37 AM

Quote:

Originally Posted by makman94 (Post 2279010)
hello Akula,

in the MaGui F's package there is a rar called ''FIXED Pato's images--NOT JSGME READY !''.
this rar has his own 'readme' text explaining what exactly i have edited on Pato's images and how to install it to your setup

\
OK got it ....again thank you for your help! because of your help nd your mods, You have made my experience playing SH3 so much more enjoyable!

Thank you again for your help!

John

Infini 01-20-15 05:35 PM

Great addon. A wonderful Gui. Beautiful, well done, full of love, I'm sure.

I show my own list, just in case that I win the jackpot (wise advices...)
...

NoIntro (No Logo and Intro before the game)
German Hits (Music 1910-1945)
RealDC_4
Das Boot Clothes
Karle's_Crash_Dive_Mod
New Uboat Guns 1.2
Bearded faces
LifeBoats&Debris_v4
b25_ConningTower_Mid
Racerboy_VIIc_SDDE_ADM_1_03_GWX

... it looks OK, now we continue...

ManosEnvironmentPro v5
M.E.P v5- VisualSensors for GWX3
Supplement to V16B1
TMT v2 with EFS
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
MaGui F
TorpedoSolutionButton for MaGui F
FM_NI_Fix_for_MaGui F
Officer 3D icons

:hmmm: :timeout: :know:

makman94 01-22-15 01:38 AM

Quote:

Originally Posted by Akula17024 (Post 2279856)
\
OK got it ....again thank you for your help! because of your help nd your mods, You have made my experience playing SH3 so much more enjoyable!

Thank you again for your help!

John

enjoy John :up:

Quote:

Originally Posted by Infini (Post 2280288)
Great addon. A wonderful Gui. Beautiful, well done, full of love, I'm sure.

I show my own list, just in case that I win the jackpot (wise advices...)
...

NoIntro (No Logo and Intro before the game)
German Hits (Music 1910-1945)
RealDC_4
Das Boot Clothes
Karle's_Crash_Dive_Mod
New Uboat Guns 1.2
Bearded faces
LifeBoats&Debris_v4
b25_ConningTower_Mid
Racerboy_VIIc_SDDE_ADM_1_03_GWX

... it looks OK, now we continue...

ManosEnvironmentPro v5
M.E.P v5- VisualSensors for GWX3
Supplement to V16B1
TMT v2 with EFS
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
MaGui F
TorpedoSolutionButton for MaGui F
FM_NI_Fix_for_MaGui F
Officer 3D icons

:hmmm: :timeout: :know:

hello Infini and wellcome to Subsim :up:

at your mod list check the ''ManosEnvironmentPro v5''.
in the MODS folder must be the files called as ''M.E.P v5''


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