SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

jonvon 05-12-06 05:46 AM

GW is the best SH3 mod I ever played. In my opinion, there's only one aspect of one mod that is better than GW counterpart: U-Boat War Ace 1.6 campaign files. Playing a campaign with this mod is a great experience: there are a lot of historical accurated events and the whole campaign is very detailed.
Could GW implement U-Boat War ace campaign? It would make GW the perfect mod...

ref 05-12-06 06:44 AM

Quote:

Originally Posted by GlobalExplorer
I must be one of the very last people to have tried this out, but here are my observations:

1. Absolutely fantastic work. Feels like a new sim.

We're very pleased you like it :yep:

Quote:

Originally Posted by GlobalExplorer
2. Why are there no aircraft carriers? If I would have designed the campaign, I would have tried to make sure that if Britain had 3 carriers there are no more than three carriers somewhere all of the time.

I don't understand that, you didn't found any carriers or you found more than three?
If its the first one I found one with your tool, plot an interception course of 700 km and sunk him :lol:

The other points will be taken into consideration by the group.

Ref

VonHelsching 05-12-06 08:25 AM

Quote:

Originally Posted by GlobalExplorer
4. Why has the tankeriv seafloor texture been blown up in size to 100MB? The original version, has ~25 MB and doesn't create fps problems. Whats the point in distributing a tiled version that's copying the original file 4 times? Keep in mind this is eating up main memory - lots of it!!

I have the impression that this is the version for the 256 MB cards. There are other two versions. One for 128 and one for 64 MB. This is an isolated "feature" that combined with the high resolution of the rest of the garphics files causes a fps hit in some systems with low memory.

Personally I use the 64 MB, unless I want to take screenshots. ;)
The 256 version is a piece of Art.

Quote:

Originally Posted by GlobalExplorer
Otherwise: I can't imagine living without it any more!!

:rock: :rock: :rock:

GlobalExplorer 05-12-06 09:11 AM

Quote:

Originally Posted by ref
I don't understand that, you didn't found any carriers or you found more than three?
If its the first one I found one with your tool, plot an interception course of 700 km and sunk him :lol:
Ref

During testing, I found the occurance of carriers almost nil. My personal opinion is that the carriers seem to have simply disappeared, but I will have to check.

P.S. I still use the stock GW1.1 campaign without Rubinis Unified stuff.

P.P.S. My initial statement was confusing. What I meant was logical consistency:

Britain has three carriers during 1941 -> there are never more or less than three in the game during 1941. If a carrier is removed somewhere, it is added somewhere else and vice versa.

Does this make more sense?

ref 05-12-06 09:36 AM

Quote:

Originally Posted by GlobalExplorer
Britain has three carriers during 1941 -> there are never more or less than three in the game during 1941. If a carrier is removed somewhere, it is added somewhere else and vice versa.

Does this make more sense?

Not to me :P , I'm almost null at campaign editing, however I'll pass the question.

Ref

Konovalov 05-12-06 05:43 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Konovalov
Quote:

Originally Posted by cpomd
I didnt understand previous Konvoy mod discussion but I tried to implement the solutions. unfortuneately it didnt help me with my Problem the 1.1 update causes a large black square at high zoom levels on both F5&F6. I am using only GM Mod and Update.
Tia

You have the same problem that I have as I posted in this thread with a screenshot:

http://www.subsim.com/phpBB/viewtopi...0034&start=520

Quote:

Originally Posted by Konovalov
This has been a great mod. Having realised that there was a 1.1 update I installed it as per the readme instructions. I installed the 1.1 update over my existing SHIII install/1.4 patch and the GW mod v1.0 I did the following:

1. I rolled back SH3 Commander.
2. I installed the GW 1.1 update via JSGME utility.

When I went into the game and started a new career when I went to the map view or the TDC view I was confronted by the following big black square over my sub icon when zoomed in to a level where each little box represents 250m. When I zomed out to 500m per box or larger it would not show up. There was also another big blue box which seemed to be over either a ship or sub in my port at the time. Only when I could not view my own port (out of range), could I then zoom in on Kiel as per normal and see the port in close detail without the blue box. How can I correct these graphical errors? I have attached a screenshot that I took when I encountered this problem. Also after discovering this graphical prob I installed the hotfix and this has not resolved the problem. Any suggestions or advise would be most appreciated otherwise I will have to rollback to GW 1.0 release?

http://i42.photobucket.com/albums/e3...-4-2006_19.jpg

Is there a known fix for this?

Disable the v1.1 overlay hotfix and the v1.1 update and delete all uboat ".shp" tga's that you find in these two updates.

Do NOT delete the .shp files in the GW 1.0 files.

Then re-enable the v1.1 update and overlay hotfix. This will hopefully solve your problem by reverting to the v1.0 bearing overlays for player subs.

What you are experiencing is probably related to your video card, driver, or other modifications you've added to your installation.

Kpt. Lehmann,

Thanks mate. Your advise did the trick and corrected my problem which as you suggested is probably down to drivers as I run an old Nvidia GeForce 4400 card. Am now on a dedicated campaign which I hope to see thru to the end before I add any other mods over this great package that is GW with 1.1 update. Brilliant stuff. :rock: :rock:

mabus 05-13-06 04:07 PM

quick question , what is the diff between the light and dark versions of the 16km mods. Also , using either of the 16km mods causes the sky to be black in the day. Plain black , no stars , simply black sky and the sun.

Nippelspanner 05-13-06 05:25 PM

Quote:

Originally Posted by mabus
quick question , what is the diff between the light and dark versions of the 16km mods. Also , using either of the 16km mods causes the sky to be black in the day. Plain black , no stars , simply black sky and the sun.

the difference lies in the brightness. in the light version you can still see a water/sky line even at deepest night. with the dark version not...

if your sky is black etc. theres something wrong with the files. try to install one of the 16km mods again and be sure to overwrite all the old files... im not very into this graphic stuff, but i had this problem too month ago, and this worked for me...

hope this helps?

Sailor Steve 05-14-06 03:01 PM

I've found that sometimes the wrong Scene.dat file will cause the black sky. Re-installing that one file may fix it.

I said MAY! :hulk:

Scorpius 05-14-06 07:33 PM

Tried this mod out for a bit. Never got past the training missions. Uninstalled. No more GW for me. At most i will hack it apart and use some textures/sound files etc.

This mod improves some things but worsens others.

For example, it adds features like the map tools, moveable items like the chronometre and the fof list, but leaves out the good textures like type 7 weathered skin and disables the deck gun.

This is the reason why supermods like GW, IUB and RUB will never succeed with me.

Currently i have over 50 minimods and hacked apart bits and peices from all the major supermods.

Kpt. Lehmann 05-14-06 07:53 PM

Quote:

Originally Posted by Scorpius
Tried this mod out for a bit. Never got past the training missions. Uninstalled. No more GW for me. At most i will hack it apart and use some textures/sound files etc.

This mod improves some things but worsens others.

For example, it adds features like the map tools, moveable items like the chronometre and the fof list, but leaves out the good textures like type 7 weathered skin and disables the deck gun.

This is the reason why supermods like GW, IUB and RUB will never succeed with me.

Currently i have over 50 minimods and hacked apart bits and peices from all the major supermods.

Thanks for such a useful and constructive first post. :up: :up: :up:

Opinions are not bugs.

Feel free to spend months putting together what the major mod teams have accomplished... then come back and enlighten us with more of your profound wisdom. :rock: :rock: :rock:

Cheers mate!

Scorpius 05-14-06 08:10 PM

Hey! Close those torpedo hatches please! I was merely giving my opinion of the mod as it is. No need to flame me.

And this is not my first post. This is my third forum account as i keep forgetting my passwords...

I agree opinions are not bugs. But my opinions are my own and to myself they may as well be bugs.

I am not knocking what you or the GW mod team have accomplished. I was actually going to do what you have done a while back, just before 1.4b came out. But this is what i feared would happen.

The only way around this that i could see was to create an installer where the user might choose wich parts of the mod to install on a point by point basis. But who would want to go through all that just to install a mod.

So in the end, i created a supermod for myself only, with all the stuff that i like.

But dont worry i would never attempt what you have, as i would be just as big a target as the game dev's when trying to please everyone.

Cheers mate!

EDIT: But dont judge the mod based on my account - you have many many people who love it and that is what this is all about. If you can make a few people out of a lot, happy, then you are doing well.

But if praise is all you are after, then good job with what you have acheived! Many people could not have done what you have. And for the GW lovers, keep up the good work.

The only small problem, which doesnt matter to anyone else but me, is that i dont like it. And that shouldnt deter you.

Kpt. Lehmann 05-14-06 08:19 PM

Quote:

Originally Posted by Scorpius
Hey! Close those torpedo hatches please! I was merely giving my opinion of the mod as it is. No need to flame me.

And this is not my first post. This is my third forum account as i keep forgetting my passwords...

I agree opinions are not bugs. But my opinions are my own and to myself they may as well be bugs.

I am not knocking what you or the GW mod team have accomplished. I was actually going to do what you have done a while back, just before 1.4b came out. But this is what i feared would happen.

The only way around this that i could see was to create an installer where the user might choose wich parts of the mod to install on a point by point basis. But who would want to go through all that just to install a mod.

So in the end, i created a supermod for myself only, with all the stuff that i like.

But dont worry i would never attempt what you have, as i would be just as big a target as the game dev's when trying to please everyone.

Cheers mate!

Well, I don't have a problem eating crow pie when I must.

I apologize mate.

We've identified the GW mod's worst issues and are in the process of fixing them.

Scorpius 05-14-06 08:25 PM

Whats crow pie if you dont mind my asking?

Speaking of pie, GW is just like an undercooked meat pie. The outer portions that are cooked, i like. Its just the other, inner parts, that are not quite cooked that i dont like.

Some of the mod is utterly fantastic! Whilst others just draw your attention away from those good bits.

Kpt. Lehmann 05-14-06 08:30 PM

Quote:

Originally Posted by Scorpius
Whats crow pie if you dont mind my asking?

It is another way of saying "humble pie."

It is healthy to eat a piece every once in awhile. LOL, lately it seems I've had to eat two or three whole pies.

Quote:

Originally Posted by Scorpius
Speaking of pie, GW is just like an undercooked meat pie. The outer portions that are cooked, i like. Its just the other, inner parts, that are not quite cooked that i dont like.

Some of the mod is utterly fantastic! Whilst others just draw your attention away from those good bits.

Thanks. We've got the right people and minds in the right places now to fix the under-cooked parts. Unfortunately we had to find these "under-cooked-parts" the hard way and it means a lot of work to fix them.

With 2800 modded files, one can test until the cows come home... and still miss important things.

However, hard work didn't scare us in the beginning, and it doesn't scare us now. We will work on the parts of the game we have chosen to mod until we get it right and reach our desired effects.

I'm too stubborn to quit, and whether or not the GW player realizes it, I feel I owe it to him or her to deliver a mod that is at the very least... better than the stock SH3 configuration.


All times are GMT -5. The time now is 04:19 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.